addEvent("logging:checkAccount", true)
addEventHandler("logging:checkAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
if result[1].login == login and result[1].pass == md5(pass) then
local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_users SET pass=? WHERE login=?",teaEncode(pass,"Ryjek"),login)
triggerClientEvent(client, "logging:result", resourceRoot, false, "Zaaktualizowano twoj profil! Zaloguj sie ponownie!.")
return
end
if result[1].login == login and result[1].pass == teaEncode(pass,"Ryjek") then
setElementData(getPlayerFromName(login),"zalogowany",true)
setPlayerName(client, login)
setElementData(client, "player:uid", result[1].id)
triggerClientEvent(client, "logging:result", resourceRoot, true, nil)
triggerEvent("SprawdzDom",root,client)
if result[1].register_serial == false then
local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_users SET register_serial=? WHERE login=?",getPlayerSerial(client),login)
end
local logs=exports["ogrpg-db"]:dbSet("INSERT INTO ogrpg_logs_login (name,serial,data) VALUES (?,?,NOW())", string.format(login.."("..result[1].id..")"),getPlayerSerial(client))
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podane dane s? nieprawid?owe.")
end
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login nie istnieje w bazie.")
end
end)