borsuk
Wiek: 17 Na forum: 3547 dni Posty: 468
Piwa : 15622
Witom mam problem z textdrawami kt?rego nigdy nie mia?em zrobi?em sobie pasek dolny w ongamemodeinit da?em
Pawn
for(new i ; i < MAX_PLAYERS ; i ++)
{
Textdraw3 [ i ] = TextDrawCreate ( 265.651519 , 429.333343 , "ID: ~g~0" );
TextDrawLetterSize ( Textdraw3 [ i ], 0.321156 , 1.658332 );
TextDrawAlignment ( Textdraw3 [ i ], 2 );
TextDrawColor ( Textdraw3 [ i ], - 5963521 );
TextDrawSetShadow ( Textdraw3 [ i ], 2 );
TextDrawSetOutline ( Textdraw3 [ i ], 0 );
TextDrawBackgroundColor ( Textdraw3 [ i ], 255 );
TextDrawFont ( Textdraw3 [ i ], 1 );
TextDrawSetProportional ( Textdraw3 [ i ], 1 );
Textdraw4 [ i ] = TextDrawCreate ( 169.136138 , 428.749938 , "Nick: ~g~Finciakkowski" );
TextDrawLetterSize ( Textdraw4 [ i ], 0.362386 , 1.570833 );
TextDrawAlignment ( Textdraw4 [ i ], 2 );
TextDrawColor ( Textdraw4 [ i ], - 5963521 );
TextDrawSetShadow ( Textdraw4 [ i ], 2 );
TextDrawSetOutline ( Textdraw4 [ i ], 0 );
TextDrawBackgroundColor ( Textdraw4 [ i ], 255 );
TextDrawFont ( Textdraw4 [ i ], 1 );
TextDrawSetProportional ( Textdraw4 [ i ], 1 );
Textdraw5 [ i ] = TextDrawCreate ( 352.328002 , 429.333404 , "Ping: ~g~107" );
TextDrawLetterSize ( Textdraw5 [ i ], 0.374567 , 1.594166 );
TextDrawAlignment ( Textdraw5 [ i ], 2 );
TextDrawColor ( Textdraw5 [ i ], - 5963521 );
TextDrawSetShadow ( Textdraw5 [ i ], 2 );
TextDrawSetOutline ( Textdraw5 [ i ], 0 );
TextDrawBackgroundColor ( Textdraw5 [ i ], 255 );
TextDrawFont ( Textdraw5 [ i ], 1 );
TextDrawSetProportional ( Textdraw5 [ i ], 1 );
Textdraw6 [ i ] = TextDrawCreate ( 437.599334 , 428.750152 , "VIP: ~g~TAK" );
TextDrawLetterSize ( Textdraw6 [ i ], 0.340365 , 1.699167 );
TextDrawAlignment ( Textdraw6 [ i ], 2 );
TextDrawColor ( Textdraw6 [ i ], - 5963521 );
TextDrawSetShadow ( Textdraw6 [ i ], 2 );
TextDrawSetOutline ( Textdraw6 [ i ], 0 );
TextDrawBackgroundColor ( Textdraw6 [ i ], 255 );
TextDrawFont ( Textdraw6 [ i ], 1 );
TextDrawSetProportional ( Textdraw6 [ i ], 1 );
}
Textdraw0 = TextDrawCreate ( 666.831787 , 426.750091 , "usebox" );
TextDrawLetterSize ( Textdraw0 , 0.000000 , 4.217227 );
TextDrawTextSize ( Textdraw0 , - 3.405563 , 0.000000 );
TextDrawAlignment ( Textdraw0 , 1 );
TextDrawColor ( Textdraw0 , 0 );
TextDrawUseBox ( Textdraw0 , true );
TextDrawBoxColor ( Textdraw0 , 102 );
TextDrawSetShadow ( Textdraw0 , 0 );
TextDrawSetOutline ( Textdraw0 , 0 );
TextDrawFont ( Textdraw0 , 0 );
Textdraw1 = TextDrawCreate (- 0.468521 , 423.500000 , "LD_SPAC:white" );
TextDrawLetterSize ( Textdraw1 , 0.000000 , 0.000000 );
TextDrawTextSize ( Textdraw1 , 642.811035 , 1.750040 );
TextDrawAlignment ( Textdraw1 , 1 );
TextDrawColor ( Textdraw1 , 16711935 );
TextDrawSetShadow ( Textdraw1 , 0 );
TextDrawSetOutline ( Textdraw1 , 0 );
TextDrawBackgroundColor ( Textdraw1 , 16711935 );
TextDrawFont ( Textdraw1 , 4 );
Textdraw2 = TextDrawCreate ( 1.874114 , 423.500091 , "~w~Polski ~r~Mega ~g~Server" );
TextDrawLetterSize ( Textdraw2 , 0.371288 , 2.253334 );
TextDrawAlignment ( Textdraw2 , 1 );
TextDrawColor ( Textdraw2 , - 1 );
TextDrawSetShadow ( Textdraw2 , 2 );
TextDrawSetOutline ( Textdraw2 , 0 );
TextDrawBackgroundColor ( Textdraw2 , 255 );
TextDrawFont ( Textdraw2 , 0 );
TextDrawSetProportional ( Textdraw2 , 1 );
Textdraw7 = TextDrawCreate ( 519.589965 , 428.750122 , "Graczy: ~g~1" );
TextDrawLetterSize ( Textdraw7 , 0.449999 , 1.600000 );
TextDrawAlignment ( Textdraw7 , 2 );
TextDrawColor ( Textdraw7 , - 5963521 );
TextDrawSetShadow ( Textdraw7 , 2 );
TextDrawSetOutline ( Textdraw7 , 0 );
TextDrawBackgroundColor ( Textdraw7 , 255 );
TextDrawFont ( Textdraw7 , 1 );
TextDrawSetProportional ( Textdraw7 , 1 );
Textdraw8 = TextDrawCreate ( 581.903503 , 431.666870 , "~w~(~r~0~w~/~y~1~w~/~g~0~w~/~l~0~w~)" );
TextDrawLetterSize ( Textdraw8 , 0.285080 , 1.290832 );
TextDrawAlignment ( Textdraw8 , 1 );
TextDrawColor ( Textdraw8 , - 1 );
TextDrawSetShadow ( Textdraw8 , 2 );
TextDrawSetOutline ( Textdraw8 , 0 );
TextDrawBackgroundColor ( Textdraw8 , 255 );
TextDrawFont ( Textdraw8 , 1 );
TextDrawSetProportional ( Textdraw8 , 1 );
w onplayerconnect
Pawn
#define ShowTD(%0) TextDrawShowForPlayer(playerid ,%0) // to na g?rze
ShowTD ( Textdraw0 ) , ShowTD ( Textdraw1 ) , ShowTD ( Textdraw2 ) , ShowTD ( Textdraw3 [ playerid ]) , ShowTD ( Textdraw4 [ playerid ]) , ShowTD ( Textdraw5 [ playerid ]) , ShowTD ( Textdraw6 [ playerid ]) , ShowTD ( Textdraw7 ) , ShowTD ( Textdraw8 );
ale jest problem bo w grze to wyglada tak czyli nie ma tych bez [i] czyli gracza