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Wysłany: 2020-04-24, 22:58


SamuelXDXD

Początkujący w C#






Wiek: 25
Na forum: 2731 dni
Posty: 17
Nick w MP: Kezoto



Respekt: 50

Przechowywalnia respi pojazd w wcze?niejszej za?adownej przechowywalni, wiem , ?e by?o ju? o tym i tr nie jeeba zmieni? nazwy event?w lecz ja tak zrobi?em i dalej tak si? dzieje. Mo?na mi napisa? dok?adnie co mam zmieni??


--[[
    @authorneQ./.rand0m <neqprogrammer@gmail.com>
    @EditDylemaT929
    @for: Polski Serwer RPG/Your Pseuodl
    @copyright ?&#169; 2018
]]
createBlip(1770.62, -2041.3113.5335,2,0,0,0,0,0,175)
--createBlip(-2533.20, -29.1316.5035,2,0,0,0,0,0,175)

settings = {
    BLIP_ID 35;
    MAX_VISIBLE_DIST 250;
};

local blip = {};
local cub = {};
local marker = {};
local marker2 = {};
addEvent"parking:respawnCarr"true );
addEvent"parking:exitt"true );

PARKINGS = {
    --[[
        ID wiadomo MUSI BY?&#8224; PO KOLEI I ID MA WSKAZYWA?&#8224; DOBR?&#8222; POZYCJE W TABLICY )
        xymiejsce w ktĂłrym pojawi si?&#8482; marker do odebrania pojazdu a takĹĽe blip na mapie
        x2y2z2 miejsce w ktĂłrym moĹĽemy odda?&#8225; pojazd do przechowywalni
        x3y3z3 miejsce w ktĂłrym pojawi si?&#8482; nasze auto po odebraniu
        rotxrotyrotz rotacja z jak?&#8230; pojawi si?&#8482; auto
        x4y4z4 miejsce w ktĂłrym pojawi si?&#8482; gracz po wyj?&#8250;ciu z przecho (ENTER)
        rotx2roty2rotz2 rotacja z jak?&#8230; pojawi si?&#8482; gracz po wyj?&#8250;ciu z przecho (ENTER)
    ]]
    -- idx,        y,        z,     x2,       y2,      z2,    x3,        y3,     z3,  rotxrotyrotz,    x4,       y4,      z4rotx2roty2rotz2
    {1, -2533.27, -28.1316.45, -2531.99, -15.6616.42, -2532.29, -24.3016.42355.9359.8270.3, -2535.53, -27.0716.4300, -90},
    --{2, -2533.20, -29.1316.50, -2530.86, -14.9916.42, -2531.48, -23.6616.070.10.091.8,  -2537.54, -29.2316.5100, -90},
};

local vehicles = {};

function getPlayerCarsplr )
    vehicles[plr] = {};
    local query exports['pystories-db']:dbGet('select * from pystories_vehicles where ownedPlayer = ?'plr:getData'player:sid' ));
    for k,v in ipairs(query) do
        if v.parking == or v.parking == "1" then
            table.insert(vehicles[plr], v);
        end
    end
    return vehicles[plr];
end

addEventHandler"parking:respawnCarr"root, function( car )
    local parking_id client:getData'parking:id' );
    local parking PARKINGS[parking_id];
    local veh exports["pystories-vehicles"]:onRespawnVehicles(_car.id, {parking[8], parking[9], parking[10], parking[11], parking[12], parking[13]} );
    triggerClientEventroot"parking:setCollidable"vehvehfalse );
    setCameraTargetclientclient );
    client:setData'parking:id'false );
    client:setInterior);
    client:setFrozenfalse );
    client:setDimension);
    client:warpIntoVehicleveh);
end);

addEventHandler"parking:exitt"root, function(  )
    local parking_id client:getData'parking:id' );
    local parking PARKINGS[parking_id];
    client:setInterior);
    client:setDimension);
    client:setFrozenfalse );
    setCameraTargetclientclient );
    client:setPositionparking[14], parking[15], parking[16] );
    client:setRotationparking[17], parking[18], parking[19] );
    client:setData'parking:id'false );
end);

function _onMarkerHitplrmd )
    if plr:getType() == 'player' and md and not isPedInVehicleplr then
        local cars getPlayerCarsplr );
        if #cars > 0 then
            triggerClientEventplr'parking:showCars'plrcars );
            plr:setInterior);
            plr:setFrozentrue );
            plr:setData'parking:id'source:getData'parking_marker:id' ) );
        else
            triggerClientEventplr"onClientAddNotification"plr"Nie posiadasz ĹĽadnego pojazdu\ndo odebrania w przechowywalnii.""info" );
        end
    end
end

function _onMarkerHit2vehmd )
    if md then
        if veh:getTypeplr ) == "vehicle" then
            if veh:getData'vehicle:id' then
                if veh:getData"vehicle:duty" then
                    triggerClientEventgetVehicleControllerveh ),  "onClientAddNotification"getVehicleControllerveh ), "Tego pojazdu nie moĹĽesz odda?&#8225;.""error" );
                    return
                end
                -- oddaj do przecho
                if timer and timer.valid then return end -- je?&#8250;li gracz juĹĽ odda?&#8218; nie robimy tego drugi raz
                local plr getVehicleControllerveh );
                if not plr then return end       
                veh:setFrozentrue );
                toggleControl plr'enter_exit'false );
                triggerClientEventroot"parking:setCollidable"vehvehfalse );
                triggerClientEventplr"onClientAddNotification"plr"Trwa oddawanie pojazdu..""info" );
                timer setTimer( function(  )
                    if not veh:getData'vehicle:id' then veh:setFrozenfalse ); toggleControlplr'enter_exit'true ); return end -- dla podwĂłjnej ostroĹĽno?&#8250;ci
                    toggleControlplr'enter_exit'true );
                    timer:destroy(  );
                    timer nil;
                    local id=getElementData(veh,"vehicle:id")
                    if not id then return end
                    exports["pystories-vehicles"]:onSaveVehicle(veh)
                    destroyElement(veh)
                    exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie(kierowca)"id)
                    triggerClientEventplr,  "onClientAddNotification"plr"Pomy?&#8250;lnie oddano auto do przechowywalni.""success" );
                end15001);
            else
                triggerClientEventgetVehicleControllerveh ),  "onClientAddNotification"getVehicleControllerveh ), "Tego pojazdu nie moĹĽesz odda?&#8225;.""error" );
            end
        end
    end
end

function _onColLeave(elmd)
    if md and el:getType() == "vehicle" then
        triggerClientEventroot"parking:setCollidable"eleltrue );
    end
end

function loadParkingparking )

    blip[parking[1]] = Blip(settings.BLIP_ID2255002550settings.MAX_VISIBLE_DIST );
    marker[parking[1]] = Markerparking[2], parking[3], parking[4]-0.90'cylinder'1.52552550);
    marker2[parking[1]] = Markerparking[5], parking[6], parking[7]-1.50'cylinder'3255255);
    blip[parking[1]]:setData'parking:markers', { markermarker2 } );
    blip[parking[1]]:setData'parking_blip:id'parking[1] );
    marker[parking[1]]:setData'parking_marker:id'parking[1] );
    marker2[parking[1]]:setData'parking_marker:id'parking[1] );
    marker[parking[1]]:setData"typ""pojazd" );
    cub[parking[1]] = createColSphereparking[8], parking[9], parking[10], );

    addEventHandler'onMarkerHit'marker[parking[1]], _onMarkerHit );
    addEventHandler'onMarkerHit'marker2[parking[1]], _onMarkerHit2 );
    addEventHandler'onColShapeLeave'cub[parking[1]], _onColLeave );
end


addEventHandler'onResourceStart'resourceRoot, function(  )
    for k,v in ipairsPARKINGS ) do
        loadParking(v);  
    end
end);


addEventHandler'onResourceStop'resourceRoot, function(  )
    for i,v in ipairsgetElementsByType'player' ) ) do
        if v:getData'parking:id' then
            local parking_id v:getData'parking:id' );
            local parking PARKINGS[parking_id];
            v:setInterior);
            v:setDimension);
            v:setFrozenfalse );
            setCameraTargetv);
            v:setPositionparking[14], parking[15], parking[16] );
            v:setRotationparking[17], parking[18], parking[19] );
            v:setData'parking:id'false );
        
        end
    end
end)

function tuning_pojazd(plr)
if getElementData(plr"spamer:pojazd") == 2 then return end
setElementData(plr"spamer:pojazd"2)
setTimer(function()
setElementData(plr"spamer:pojazd"false)
end50001)
local car=getPedOccupiedVehicle(plr)
if not car then outputChatBox("Nie jeste?&#8250; w pojeĹşdzie!"plr25500) return end
outputChatBox("Tuning Workshop:"plr0255255)
local baza=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE id=?"getElementData(car"vehicle:id"))
for i,vehicle in pairs(baza) do
mk1=vehicle['mk1']
mk2=vehicle['mk2']
mk3=vehicle['mk3']
rh=vehicle['rh']
drift=vehicle['drift']
naped=vehicle['naped']
end
if tonumber(mk1) == 1 then us1="TAK" else us1="NIE" end
if tonumber(mk2) == 1 then us2="TAK" else us2="NIE" end
if tonumber(mk3) == 1 then us3="TAK" else us3="NIE" end
if tonumber(rh) == 1 then rh1="TAK" else rh1="NIE" end
if tonumber(naped) == 1 then naped="TAK" else naped="NIE" end
if tonumber(drift) == 1 then drift="TAK" else drift="NIE" end
outputChatBox("US1: "..us1.." | US2: "..us2.." | US3: "..us3..""plr255255,255)
outputChatBox("GZ: "..rh1.." | Nap?&#8482;d 4x4: "..naped.." | Drift: "..drift..""plr255255,255)
end
addCommandHandler("tuning.pojazdu"tuning_pojazd)

--[[
    @authorneQ./.rand0m <neqprogrammer@gmail.com>
    @EditDylemaT929
    @for: Polski Serwer RPG/Your Pseudol
    @copyright ?&#169; 2018
]]
local screenWscreenH guiGetScreenSize()

local pojemnosc = {
[11] = 2.5
}

local obj createObject19561385.87, -20.98999.92 );

obj:setInterior);
obj:setScale10 );
obj:setFrozentrue );

local actual_car 0;
local font 'default';
local maskowanie_procent = {
    [0] = "Brak",
    [1] = "Po?&#8218;owiczne",
    [2] = "Ca?&#8218;e",
    ['0'] = "Brak",
    ['1'] = "Po?&#8218;owiczne",
    ['2'] = "Ca?&#8218;e",
}

local tuning_workshop = {
    [0] = "Wy?&#8218;?&#8230;czone",
    [1] = "W?&#8218;?&#8230;czone",
    ['0'] = "Wy?&#8218;?&#8230;czone",
    ['1'] = "W?&#8218;?&#8230;czone",
}

local kolor_neonow = {
    [0] = "Brak",
    [1] = "Czerwony",
    [2] = "Niebieski",
    [3] = "Zielony",
    [4] = "ZĂł?&#8218;ty",
    [5] = "Różowy",
    [6] = "Bia?&#8218;y",
    ['0'] = "Brak",
    ['1'] = "Czerwony",
    ['2'] = "Niebieski",
    ['3'] = "Zielony",
    ['4'] = "?&#187;Ăł?&#8218;ty",
    ['5'] = "Różowy",
    ['6'] = "Bia?&#8218;y",
}

local silnik = {
    [1] = "1.2 dm3",
    [2] = "1.6 dm3",
    [3] = "1.8 dm3",
    [4] = "2.0 dm3",
    [5] = "2.2 dm3",
    [6] = "2.5 dm3",
    [7] = "2.6 dm3",
    [0] = "2.7 dm3",
    [9] = "2.8 dm3",
    [10] = "2.9 dm3",
    [11] = "3.0 dm3",
}

local loaded false;
addEvent'parking:showCars'true );
addEvent'parking:setCollidable'true );

function loadCar(  )
    if veh then veh:destroy(  ) end
    local color=split(vehicles[actual_car]["color"], ",")
    local lights=split(vehicles[actual_car]["headlights"], ",");
    veh createVehiclevehicles[actual_car].model1385.87, -20.981000.82 );
    for i,v in ipairs(split(vehicles[actual_car]["tuning"], ",")) do veh:addUpgrade); end
    veh:setHeadLightColorlights[1], lights[2], lights[3] );
    veh:setInterior);
    veh:setFrozentrue );
    loaded true;
end

function changeCarbtn )
    if btn == "arrow_l" then
        if vehicles[actual_car 1then
            actual_car actual_car 1;
        else
            actual_car #vehicles;
        end
    elseif btn == "arrow_r" then
        if vehicles[actual_car 1then
            actual_car actual_car 1;
        else
            actual_car 1;
        end
    end
    loadCar(  );
end

function exitParking(  )
    unbindKey"space""down"respawnCar );
    unbindKey"arrow_l""down"changeCar);
    unbindKey"arrow_r""down"changeCar);
    unbindKey"enter""down"exitParking );
    removeEventHandler'onClientRender'root_onClientRender );
    triggerServerEvent"parking:exit"localPlayer );
    loaded false;
end

local cool createColCuboid(-1961.94615.1635.02 0.9585)

local rot 0;
function _onClientRender(  )
    if vehicles[actual_carthen
        rot rot 1;
        veh:setRotation00, -rot );
        obj:setRotation00, -rot );
        dxDrawRectangle(screenW 0.5359screenH 0.1833screenW 0.4461screenH 0.6083tocolor(000150) );
        dxDrawRectangle(screenW 0.5352screenH 0.1806screenW 0.4484screenH 0.0472tocolor(2552550), true);
        dxDrawText("Witaj w przechowywalni. Wybierz swĂłj pojazd!"screenW 0.5430screenH 0.1889screenW 0.9805screenH 0.2194tocolor(255255255255), 1.50"default""center""center"falsefalsetruefalsefalse);
        dxDrawText("Nazwa Pojazdu: ".. getVehicleNameFromModelvehicles[actual_car].model ) .."\nID Pojazdu: ".. vehicles[actual_car].id .."\nOstatni Kierowca: ".. vehicles[actual_car].driver .."\nPrzebieg: ".. vehicles[actual_car].mileage .." KM\nPojemno?&#8250;?&#8225; Silnika: ".. silnik[vehicles[actual_car].pojemnosc_silnika] .."\nIlo?&#8250;?&#8225; Paliwa: ".. vehicles[actual_car].fuel .."L\nPojemno?&#8250;?&#8225; Baku: ".. vehicles[actual_car].bak .." L\nUtworzony: ".. vehicles[actual_car].createdate .."\n\n\n\n\n--Dodatkowe Ulepszenia Pojazdu--\nUS1: ".. tuning_workshop[vehicles[actual_car].mk1] .." | US2: ".. tuning_workshop[vehicles[actual_car].mk2] .." | US3: ".. tuning_workshop[vehicles[actual_car].mk3] .."\nGwintowane Zawieszenie: ".. tuning_workshop[vehicles[actual_car].rh] .." | Nep?&#8482;d 4x4: ".. tuning_workshop[vehicles[actual_car].naped] .." | Maskowanie: ".. maskowanie_procent[vehicles[actual_car].masked] .."\nTurbo: ".. tuning_workshop[vehicles[actual_car].turbo] .." | Drift: ".. tuning_workshop[vehicles[actual_car].drift] .."\nKolor NeonĂłw: ".. kolor_neonow[vehicles[actual_car].neon] ..""screenW 0.5641screenH 0.2458screenW 0.9570screenH 0.6597white1font'center''top');
        dxDrawText("JeĹĽeli chcesz zmieni?&#8225; pojazd naci?&#8250;nij strza?&#8218;ki - 'prawo lub 'lewo'\nPosiadasz aĹĽ "..actual_car.."/"..#vehicles..' PojazdĂłw\nAby wyci?&#8230;gn?&#8230;?&#8225; auto naci?&#8250;nij klawisz "SPACJA"\nAby wyj?&#8250;?&#8225; z przechowywalni naci?&#8250;nij klawisz "ENTER"', screenW * 0.5531, screenH * 0.6736, screenW * 0.9648, screenH * 0.7764, white, 1, font, 'center', 'bottom', false, true);    
        dxSetRenderTarget(  );
    end
end

local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = truelocal categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
local categoryL={[469] = true, [487] = true, [593] = true, [519] = true, [513] = true, [520] = true, [592] = true}



function respawnCar(  )
    local car vehicles[actual_car];
               local vehicles=getElementsWithinColShape(cool"vehicle")
        if #vehicles > 0 then
                   triggerEvent"onClientAddNotification"localPlayer"Nie ma miejsca.""error" );
           return false
        end
    if (localPlayer:getData"player:license:pjB" ) ~= and categoryB[car.model]) or (localPlayer:getData"player:license:pjA" ) ~= and categoryA[car.model]) or (localPlayer:getData"player:license:pjL" ) ~= and categoryL[car.model]) or (localPlayer:getData"player:license:pjC" ) ~= and categoryCcar.model ]) then
        triggerServerEvent"parking:respawnCar"localPlayercar );
        loaded false;
        unbindKey"space""down"respawnCar );
        unbindKey"arrow_l""down"changeCar);
        unbindKey"arrow_r""down"changeCar);
        unbindKey"enter""down"exitParking );
        removeEventHandler'onClientRender'root_onClientRender );
    else
        triggerEvent"onClientAddNotification"localPlayer"Nie posiadasz prawa jazdy.""error" );
    end
end

addEventHandler'parking:showCars'root, function( cars )
    if loaded then return triggerServerEvent"parking:exit"localPlayer ); end
    vehicles cars;
    actual_car 1;
    if cars[actual_carthen
        loadCar(  );
        bindKey"arrow_l""down"changeCar);
        bindKey"arrow_r""down"changeCar);
        bindKey"space""down"respawnCar );
        bindKey"enter""down"exitParking );
        setCameraMatrix1398.88, -17.491003.391386.06, -18.091000.92 );
        addEventHandler'onClientRender'root_onClientRender );
    end
end);

addEventHandler"parking:setCollidable"root, function( vehbool )
    if bool == false then
        veh:setAlpha180 );
    elseif bool == true then
        veh:setAlpha255 );
    end
    for k,v in ipairs(getElementsByType"vehicle" )) do
        setElementCollidableWithvehvbool );
    end
end)


Komentarz Wilq dodany 2020-04-24, 23:17Stosuj tagi [lua] lub [code]!
Ostatnio zmieniony przez Wilq 2020-04-24, 23:17, w całości zmieniany 2 razy  
Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-24, 23:18


Wilq







Wiek: 24
Na forum: 4428 dni
Posty: 3410

Piwa: 739

Respekt: 1225,8
Respekt: 1225,8

Argument 8, 9, 10 odpowiada kolejno za pozycje X Y Z pojawiania si? pojazu. Tabela PARKINGS.

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-24, 23:25


SamuelXDXD

Początkujący w C#






Wiek: 25
Na forum: 2731 dni
Posty: 17
Nick w MP: Kezoto



Respekt: 50

Tak, jest tam ustawione gdzie sie ma pojawiac lecz sie to bugguje z poprzednim przecho,

ca?e skrypty:

Przecho 1:

C:


--[[
    @authorneQ./.rand0m <neqprogrammer@gmail.com>
    @EditDylemaT929
    @for: Polski Serwer RPG/Your Pseudol
    @copyright ?&#169; 2018
]]
local screenWscreenH guiGetScreenSize()

local pojemnosc = {
[11] = 2.5
}

local obj createObject19561385.87, -20.98999.92 );

obj:setInterior);
obj:setScale10 );
obj:setFrozentrue );

local actual_car 0;
local font 'default';
local maskowanie_procent = {
    [0] = "Brak",
    [1] = "Po?&#8218;owiczne",
    [2] = "Ca?&#8218;e",
    ['0'] = "Brak",
    ['1'] = "Po?&#8218;owiczne",
    ['2'] = "Ca?&#8218;e",
}

local tuning_workshop = {
    [0] = "Wy?&#8218;?&#8230;czone",
    [1] = "W?&#8218;?&#8230;czone",
    ['0'] = "Wy?&#8218;?&#8230;czone",
    ['1'] = "W?&#8218;?&#8230;czone",
}

local kolor_neonow = {
    [0] = "Brak",
    [1] = "Czerwony",
    [2] = "Niebieski",
    [3] = "Zielony",
    [4] = "ZĂł?&#8218;ty",
    [5] = "Różowy",
    [6] = "Bia?&#8218;y",
    ['0'] = "Brak",
    ['1'] = "Czerwony",
    ['2'] = "Niebieski",
    ['3'] = "Zielony",
    ['4'] = "?&#187;Ăł?&#8218;ty",
    ['5'] = "Różowy",
    ['6'] = "Bia?&#8218;y",
}

local silnik = {
    [1] = "1.2 dm3",
    [2] = "1.6 dm3",
    [3] = "1.8 dm3",
    [4] = "2.0 dm3",
    [5] = "2.2 dm3",
    [6] = "2.5 dm3",
    [7] = "2.6 dm3",
    [0] = "2.7 dm3",
    [9] = "2.8 dm3",
    [10] = "2.9 dm3",
    [11] = "3.0 dm3",
}

local loaded false;
addEvent'parking:showCars'true );
addEvent'parking:setCollidable'true );

function loadCar(  )
    if veh then veh:destroy(  ) end
    local color=split(vehicles[actual_car]["color"], ",")
    local lights=split(vehicles[actual_car]["headlights"], ",");
    veh createVehiclevehicles[actual_car].model1385.87, -20.981000.82 );
    for i,v in ipairs(split(vehicles[actual_car]["tuning"], ",")) do veh:addUpgrade); end
    veh:setHeadLightColorlights[1], lights[2], lights[3] );
    veh:setInterior);
    veh:setFrozentrue );
    loaded true;
end

function changeCarbtn )
    if btn == "arrow_l" then
        if vehicles[actual_car 1then
            actual_car actual_car 1;
        else
            actual_car #vehicles;
        end
    elseif btn == "arrow_r" then
        if vehicles[actual_car 1then
            actual_car actual_car 1;
        else
            actual_car 1;
        end
    end
    loadCar(  );
end

function exitParking(  )
    unbindKey"space""down"respawnCar );
    unbindKey"arrow_l""down"changeCar);
    unbindKey"arrow_r""down"changeCar);
    unbindKey"enter""down"exitParking );
    removeEventHandler'onClientRender'root_onClientRender );
    triggerServerEvent"parking:exit"localPlayer );
    loaded false;
end

local cool createColCuboid(-1961.94615.1635.02 0.9585)

local rot 0;
function _onClientRender(  )
    if vehicles[actual_carthen
        rot rot 1;
        veh:setRotation00, -rot );
        obj:setRotation00, -rot );
        dxDrawRectangle(screenW 0.5359screenH 0.1833screenW 0.4461screenH 0.6083tocolor(000150) );
        dxDrawRectangle(screenW 0.5352screenH 0.1806screenW 0.4484screenH 0.0472tocolor(2552550), true);
        dxDrawText("Witaj w przechowywalni. Wybierz swĂłj pojazd!"screenW 0.5430screenH 0.1889screenW 0.9805screenH 0.2194tocolor(255255255255), 1.50"default""center""center"falsefalsetruefalsefalse);
        dxDrawText("Nazwa Pojazdu: ".. getVehicleNameFromModelvehicles[actual_car].model ) .."\nID Pojazdu: ".. vehicles[actual_car].id .."\nOstatni Kierowca: ".. vehicles[actual_car].driver .."\nPrzebieg: ".. vehicles[actual_car].mileage .." KM\nPojemno?&#8250;?&#8225; Silnika: ".. silnik[vehicles[actual_car].pojemnosc_silnika] .."\nIlo?&#8250;?&#8225; Paliwa: ".. vehicles[actual_car].fuel .."L\nPojemno?&#8250;?&#8225; Baku: ".. vehicles[actual_car].bak .." L\nUtworzony: ".. vehicles[actual_car].createdate .."\n\n\n\n\n--Dodatkowe Ulepszenia Pojazdu--\nUS1: ".. tuning_workshop[vehicles[actual_car].mk1] .." | US2: ".. tuning_workshop[vehicles[actual_car].mk2] .." | US3: ".. tuning_workshop[vehicles[actual_car].mk3] .."\nGwintowane Zawieszenie: ".. tuning_workshop[vehicles[actual_car].rh] .." | Nep?&#8482;d 4x4: ".. tuning_workshop[vehicles[actual_car].naped] .." | Maskowanie: ".. maskowanie_procent[vehicles[actual_car].masked] .."\nTurbo: ".. tuning_workshop[vehicles[actual_car].turbo] .." | Drift: ".. tuning_workshop[vehicles[actual_car].drift] .."\nKolor NeonĂłw: ".. kolor_neonow[vehicles[actual_car].neon] ..""screenW 0.5641screenH 0.2458screenW 0.9570screenH 0.6597white1font'center''top');
        dxDrawText("JeĹĽeli chcesz zmieni?&#8225; pojazd naci?&#8250;nij strza?&#8218;ki - 'prawo lub 'lewo'\nPosiadasz aĹĽ "..actual_car.."/"..#vehicles..' PojazdĂłw\nAby wyci?&#8230;gn?&#8230;?&#8225; auto naci?&#8250;nij klawisz "SPACJA"\nAby wyj?&#8250;?&#8225; z przechowywalni naci?&#8250;nij klawisz "ENTER"', screenW * 0.5531, screenH * 0.6736, screenW * 0.9648, screenH * 0.7764, white, 1, font, 'center', 'bottom', false, true);    
        dxSetRenderTarget(  );
    end
end

local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = truelocal categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
local categoryL={[469] = true, [487] = true, [593] = true, [519] = true, [513] = true, [520] = true, [592] = true}



function respawnCar(  )
    local car vehicles[actual_car];
               local vehicles=getElementsWithinColShape(cool"vehicle")
        if #vehicles > 0 then
                   triggerEvent"onClientAddNotification"localPlayer"Nie ma miejsca.""error" );
           return false
        end
    if (localPlayer:getData"player:license:pjB" ) ~= and categoryB[car.model]) or (localPlayer:getData"player:license:pjA" ) ~= and categoryA[car.model]) or (localPlayer:getData"player:license:pjL" ) ~= and categoryL[car.model]) or (localPlayer:getData"player:license:pjC" ) ~= and categoryCcar.model ]) then
        triggerServerEvent"parking:respawnCar"localPlayercar );
        loaded false;
        unbindKey"space""down"respawnCar );
        unbindKey"arrow_l""down"changeCar);
        unbindKey"arrow_r""down"changeCar);
        unbindKey"enter""down"exitParking );
        removeEventHandler'onClientRender'root_onClientRender );
    else
        triggerEvent"onClientAddNotification"localPlayer"Nie posiadasz prawa jazdy.""error" );
    end
end

addEventHandler'parking:showCars'root, function( cars )
    if loaded then return triggerServerEvent"parking:exit"localPlayer ); end
    vehicles cars;
    actual_car 1;
    if cars[actual_carthen
        loadCar(  );
        bindKey"arrow_l""down"changeCar);
        bindKey"arrow_r""down"changeCar);
        bindKey"space""down"respawnCar );
        bindKey"enter""down"exitParking );
        setCameraMatrix1398.88, -17.491003.391386.06, -18.091000.92 );
        addEventHandler'onClientRender'root_onClientRender );
    end
end);

addEventHandler"parking:setCollidable"root, function( vehbool )
    if bool == false then
        veh:setAlpha180 );
    elseif bool == true then
        veh:setAlpha255 );
    end
    for k,v in ipairs(getElementsByType"vehicle" )) do
        setElementCollidableWithvehvbool );
    end
end)


s:

--[[
    @authorneQ./.rand0m <neqprogrammer@gmail.com>
    @EditDylemaT929
    @for: Polski Serwer RPG/Your Pseuodl
    @copyright ?&#169; 2018
]]
createBlip(1770.62, -2041.3113.5335,2,0,0,0,0,0,175)
--createBlip(-2533.20, -29.1316.5035,2,0,0,0,0,0,175)

settings = {
    BLIP_ID 35;
    MAX_VISIBLE_DIST 250;
};

local blip = {};
local cub = {};
local marker = {};
local marker2 = {};
addEvent"parking:respawnCar"true );
addEvent"parking:exit"true );

PARKINGS = {
    --[[
        ID wiadomo MUSI BY?&#8224; PO KOLEI I ID MA WSKAZYWA?&#8224; DOBR?&#8222; POZYCJE W TABLICY )
        xymiejsce w ktĂłrym pojawi si?&#8482; marker do odebrania pojazdu a takĹĽe blip na mapie
        x2y2z2 miejsce w ktĂłrym moĹĽemy odda?&#8225; pojazd do przechowywalni
        x3y3z3 miejsce w ktĂłrym pojawi si?&#8482; nasze auto po odebraniu
        rotxrotyrotz rotacja z jak?&#8230; pojawi si?&#8482; auto
        x4y4z4 miejsce w ktĂłrym pojawi si?&#8482; gracz po wyj?&#8250;ciu z przecho (ENTER)
        rotx2roty2rotz2 rotacja z jak?&#8230; pojawi si?&#8482; gracz po wyj?&#8250;ciu z przecho (ENTER)
    ]]
    -- idx,        y,        z,     x2,       y2,      z2,    x3,        y3,     z3,  rotxrotyrotz,    x4,       y4,      z4rotx2roty2rotz2
    {11764.78, -2040.5713.531769.31, -2031.8013.541769.05, -2048.9313.37355.9359.8270.31768.05, -2042.5713.5300, -90},
    --{2, -2533.20, -29.1316.50, -2530.86, -14.9916.42, -2531.48, -23.6616.070.10.091.8,  -2537.54, -29.2316.5100, -90},
};

local vehicles = {};

function getPlayerCarsplr )
    vehicles[plr] = {};
    local query exports['pystories-db']:dbGet('select * from pystories_vehicles where ownedPlayer = ?'plr:getData'player:sid' ));
    for k,v in ipairs(query) do
        if v.parking == or v.parking == "1" then
            table.insert(vehicles[plr], v);
        end
    end
    return vehicles[plr];
end

addEventHandler"parking:respawnCar"root, function( car )
    local parking_id client:getData'parking:id' );
    local parking PARKINGS[parking_id];
    local veh exports["pystories-vehicles"]:onRespawnVehicles(_car.id, {parking[8], parking[9], parking[10], parking[11], parking[12], parking[13]} );
    triggerClientEventroot"parking:setCollidable"vehvehfalse );
    setCameraTargetclientclient );
    client:setData'parking:id'false );
    client:setInterior);
    client:setFrozenfalse );
    client:setDimension);
    client:warpIntoVehicleveh);
end);

addEventHandler"parking:exit"root, function(  )
    local parking_id client:getData'parking:id' );
    local parking PARKINGS[parking_id];
    client:setInterior);
    client:setDimension);
    client:setFrozenfalse );
    setCameraTargetclientclient );
    client:setPositionparking[14], parking[15], parking[16] );
    client:setRotationparking[17], parking[18], parking[19] );
    client:setData'parking:id'false );
end);

function _onMarkerHitplrmd )
    if plr:getType() == 'player' and md and not isPedInVehicleplr then
        local cars getPlayerCarsplr );
        if #cars > 0 then
            triggerClientEventplr'parking:showCars'plrcars );
            plr:setInterior);
            plr:setFrozentrue );
            plr:setData'parking:id'source:getData'parking_marker:id' ) );
        else
            triggerClientEventplr"onClientAddNotification"plr"Nie posiadasz ĹĽadnego pojazdu\ndo odebrania w przechowywalnii.""info" );
        end
    end
end

function _onMarkerHit2vehmd )
    if md then
        if veh:getTypeplr ) == "vehicle" then
            if veh:getData'vehicle:id' then
                if veh:getData"vehicle:duty" then
                    triggerClientEventgetVehicleControllerveh ),  "onClientAddNotification"getVehicleControllerveh ), "Tego pojazdu nie moĹĽesz odda?&#8225;.""error" );
                    return
                end
                -- oddaj do przecho
                if timer and timer.valid then return end -- je?&#8250;li gracz juĹĽ odda?&#8218; nie robimy tego drugi raz
                local plr getVehicleControllerveh );
                if not plr then return end       
                veh:setFrozentrue );
                toggleControl plr'enter_exit'false );
                triggerClientEventroot"parking:setCollidable"vehvehfalse );
                triggerClientEventplr"onClientAddNotification"plr"Trwa oddawanie pojazdu..""info" );
                timer setTimer( function(  )
                    if not veh:getData'vehicle:id' then veh:setFrozenfalse ); toggleControlplr'enter_exit'true ); return end -- dla podwĂłjnej ostroĹĽno?&#8250;ci
                    toggleControlplr'enter_exit'true );
                    timer:destroy(  );
                    timer nil;
                    local id=getElementData(veh,"vehicle:id")
                    if not id then return end
                    exports["pystories-vehicles"]:onSaveVehicle(veh)
                    destroyElement(veh)
                    exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie(kierowca)"id)
                    triggerClientEventplr,  "onClientAddNotification"plr"Pomy?&#8250;lnie oddano auto do przechowywalni.""success" );
                end15001);
            else
                triggerClientEventgetVehicleControllerveh ),  "onClientAddNotification"getVehicleControllerveh ), "Tego pojazdu nie moĹĽesz odda?&#8225;.""error" );
            end
        end
    end
end

function _onColLeave(elmd)
    if md and el:getType() == "vehicle" then
        triggerClientEventroot"parking:setCollidable"eleltrue );
    end
end

function loadParkingparking )

    blip[parking[1]] = Blip(settings.BLIP_ID2255002550settings.MAX_VISIBLE_DIST );
    marker[parking[1]] = Markerparking[2], parking[3], parking[4]-0.90'cylinder'1.52552550);
    marker2[parking[1]] = Markerparking[5], parking[6], parking[7]-1.50'cylinder'3255255);
    blip[parking[1]]:setData'parking:markers', { markermarker2 } );
    blip[parking[1]]:setData'parking_blip:id'parking[1] );
    marker[parking[1]]:setData'parking_marker:id'parking[1] );
    marker2[parking[1]]:setData'parking_marker:id'parking[1] );
    marker[parking[1]]:setData"typ""pojazd" );
    cub[parking[1]] = createColSphereparking[8], parking[9], parking[10], );

    addEventHandler'onMarkerHit'marker[parking[1]], _onMarkerHit );
    addEventHandler'onMarkerHit'marker2[parking[1]], _onMarkerHit2 );
    addEventHandler'onColShapeLeave'cub[parking[1]], _onColLeave );
end


addEventHandler'onResourceStart'resourceRoot, function(  )
    for k,v in ipairsPARKINGS ) do
        loadParking(v);  
    end
end);


addEventHandler'onResourceStop'resourceRoot, function(  )
    for i,v in ipairsgetElementsByType'player' ) ) do
        if v:getData'parking:id' then
            local parking_id v:getData'parking:id' );
            local parking PARKINGS[parking_id];
            v:setInterior);
            v:setDimension);
            v:setFrozenfalse );
            setCameraTargetv);
            v:setPositionparking[14], parking[15], parking[16] );
            v:setRotationparking[17], parking[18], parking[19] );
            v:setData'parking:id'false );
        
        end
    end
end)

function tuning_pojazd(plr)
if getElementData(plr"spamer:pojazd") == 2 then return end
setElementData(plr"spamer:pojazd"2)
setTimer(function()
setElementData(plr"spamer:pojazd"false)
end50001)
local car=getPedOccupiedVehicle(plr)
if not car then outputChatBox("Nie jeste?&#8250; w pojeĹşdzie!"plr25500) return end
outputChatBox("Tuning Workshop:"plr0255255)
local baza=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE id=?"getElementData(car"vehicle:id"))
for i,vehicle in pairs(baza) do
mk1=vehicle['mk1']
mk2=vehicle['mk2']
mk3=vehicle['mk3']
rh=vehicle['rh']
drift=vehicle['drift']
naped=vehicle['naped']
end
if tonumber(mk1) == 1 then us1="TAK" else us1="NIE" end
if tonumber(mk2) == 1 then us2="TAK" else us2="NIE" end
if tonumber(mk3) == 1 then us3="TAK" else us3="NIE" end
if tonumber(rh) == 1 then rh1="TAK" else rh1="NIE" end
if tonumber(naped) == 1 then naped="TAK" else naped="NIE" end
if tonumber(drift) == 1 then drift="TAK" else drift="NIE" end
outputChatBox("US1: "..us1.." | US2: "..us2.." | US3: "..us3..""plr255255,255)
outputChatBox("GZ: "..rh1.." | Nap?&#8482;d 4x4: "..naped.." | Drift: "..drift..""plr255255,255)
end
addCommandHandler("tuning.pojazdu"tuning_pojazd)



to jest to pierwsze przecho

Mo?na powiedzie? co jest ?le , ?e si? to bugguje?

Dodano: 2020-04-24, 23:27
a i nie dzia?a wstawiawianie w [lua][/lua]

Ostatnio zmieniony przez Wilq 2020-04-25, 07:45, w całości zmieniany 1 raz  
Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-25, 07:46


Wilq







Wiek: 24
Na forum: 4428 dni
Posty: 3410

Piwa: 739

Respekt: 1225,8
Respekt: 1225,8

To mo?e zbie?no?? nazwy eventu?

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-25, 08:51


SamuelXDXD

Początkujący w C#






Wiek: 25
Na forum: 2731 dni
Posty: 17
Nick w MP: Kezoto



Respekt: 50

Nie wiem co to oznacza xD

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-25, 09:10


Wilq







Wiek: 24
Na forum: 4428 dni
Posty: 3410

Piwa: 739

Respekt: 1225,8
Respekt: 1225,8

Masz 2 skrypty przechowalni? Je?li tak, to pewnie w obu jest taki sam event odpowiadaj?cy za stworzenie pojazdu. Musisz w jednym zmieni? event i zastosowa? ten zmieniony event w ca?ym jednym skrypcie.

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-04-25, 09:40


SamuelXDXD

Początkujący w C#






Wiek: 25
Na forum: 2731 dni
Posty: 17
Nick w MP: Kezoto



Respekt: 50

ten event odpowiadajacy za zrespienie pojazdu do RespawnCar? zmienilem go na RespawnCarr i nic

Dodano: 2020-04-25, 09:44
tak samo mam zmienione XYZ4 a i tak tepa do 1 przecho

Dodano: 2020-04-25, 10:01
Mam takie co? i dalej nie dzia?a, C:

Kod:



--[[
@author: neQ./.rand0m <neqprogrammer@gmail.com>
@Edit: DylemaT929
@for: Polski Serwer RPG/Your Pseudol
@copyright ?© 2018
]]
local screenW, screenH = guiGetScreenSize()

local pojemnosc = {
[11] = 2.5
}

local obj = createObject( 1956, 1385.87, -20.98, 999.92 );

obj:setInterior( 2 );
obj:setScale( 10 );
obj:setFrozen( true );

local actual_car = 0;
local font = 'default';
local maskowanie_procent = {
[0] = "Brak",
[1] = "Po?‚owiczne",
[2] = "Ca?‚e",
['0'] = "Brak",
['1'] = "Po?‚owiczne",
['2'] = "Ca?‚e",
}

local tuning_workshop = {
[0] = "Wy?‚?…czone",
[1] = "W?‚?…czone",
['0'] = "Wy?‚?…czone",
['1'] = "W?‚?…czone",
}

local kolor_neonow = {
[0] = "Brak",
[1] = "Czerwony",
[2] = "Niebieski",
[3] = "Zielony",
[4] = "ZĂł?‚ty",
[5] = "Różowy",
[6] = "Bia?‚y",
['0'] = "Brak",
['1'] = "Czerwony",
['2'] = "Niebieski",
['3'] = "Zielony",
['4'] = "?»Ăł?‚ty",
['5'] = "Różowy",
['6'] = "Bia?‚y",
}

local silnik = {
[1] = "1.2 dm3",
[2] = "1.6 dm3",
[3] = "1.8 dm3",
[4] = "2.0 dm3",
[5] = "2.2 dm3",
[6] = "2.5 dm3",
[7] = "2.6 dm3",
[0] = "2.7 dm3",
[9] = "2.8 dm3",
[10] = "2.9 dm3",
[11] = "3.0 dm3",
}

local loaded = false;
addEvent( 'parking:showCarss', true );
addEvent( 'parking:setCollidablee', true );

function loadCarr( )
if veh then veh:destroy( ) end
local color=split(vehicles[actual_car]["color"], ",")
local lights=split(vehicles[actual_car]["headlights"], ",");
veh = createVehicle( vehicles[actual_car].model, 1385.87, -20.98, 1000.82 );
for i,v in ipairs(split(vehicles[actual_car]["tuning"], ",")) do veh:addUpgrade( v ); end
veh:setHeadLightColor( lights[1], lights[2], lights[3] );
veh:setInterior( 1 );
veh:setFrozen( true );
loaded = true;
end

function changeCarr( btn )
if btn == "arrow_l" then
if vehicles[actual_car - 1] then
actual_car = actual_car - 1;
else
actual_car = #vehicles;
end
elseif btn == "arrow_r" then
if vehicles[actual_car + 1] then
actual_car = actual_car + 1;
else
actual_car = 1;
end
end
loadCarr( );
end

function exitParkingg( )
unbindKey( "space", "down", respawnCarr );
unbindKey( "arrow_l", "down", changeCarr);
unbindKey( "arrow_r", "down", changeCarr);
unbindKey( "enter", "down", exitParkingg );
removeEventHandler( 'onClientRender', root, _onClientRender );
triggerServerEvent( "parking:exit", localPlayer );
loaded = false;
end

local cool = createColCuboid(-1961.94, 615.16, 35.02 - 0.9, 5, 8, 5)

local rot = 0;
function _onClientRender( )
if vehicles[actual_car] then
rot = rot + 1;
veh:setRotation( 0, 0, -rot );
obj:setRotation( 0, 0, -rot );
dxDrawRectangle(screenW * 0.5359, screenH * 0.1833, screenW * 0.4461, screenH * 0.6083, tocolor(0, 0, 0, 150) );
dxDrawRectangle(screenW * 0.5352, screenH * 0.1806, screenW * 0.4484, screenH * 0.0472, tocolor(255, 255, 0), true);
dxDrawText("Witaj w przechowywalni. Wybierz swĂłj pojazd!", screenW * 0.5430, screenH * 0.1889, screenW * 0.9805, screenH * 0.2194, tocolor(255, 255, 255, 255), 1.50, "default", "center", "center", false, false, true, false, false);
dxDrawText("Nazwa Pojazdu: ".. getVehicleNameFromModel( vehicles[actual_car].model ) .."\nID Pojazdu: ".. vehicles[actual_car].id .."\nOstatni Kierowca: ".. vehicles[actual_car].driver .."\nPrzebieg: ".. vehicles[actual_car].mileage .." KM\nPojemno?›?‡ Silnika: ".. silnik[vehicles[actual_car].pojemnosc_silnika] .."\nIlo?›?‡ Paliwa: ".. vehicles[actual_car].fuel .."L\nPojemno?›?‡ Baku: ".. vehicles[actual_car].bak .." L\nUtworzony: ".. vehicles[actual_car].createdate .."\n\n\n\n\n--Dodatkowe Ulepszenia Pojazdu--\nUS1: ".. tuning_workshop[vehicles[actual_car].mk1] .." | US2: ".. tuning_workshop[vehicles[actual_car].mk2] .." | US3: ".. tuning_workshop[vehicles[actual_car].mk3] .."\nGwintowane Zawieszenie: ".. tuning_workshop[vehicles[actual_car].rh] .." | Nep?™d 4x4: ".. tuning_workshop[vehicles[actual_car].naped] .." | Maskowanie: ".. maskowanie_procent[vehicles[actual_car].masked] .."\nTurbo: ".. tuning_workshop[vehicles[actual_car].turbo] .." | Drift: ".. tuning_workshop[vehicles[actual_car].drift] .."\nKolor NeonĂłw: ".. kolor_neonow[vehicles[actual_car].neon] .."", screenW * 0.5641, screenH * 0.2458, screenW * 0.9570, screenH * 0.6597, white, 1, font, 'center', 'top');
dxDrawText("JeĹĽeli chcesz zmieni?‡ pojazd naci?›nij strza?‚ki - 'prawo lub 'lewo'\nPosiadasz aĹĽ "..actual_car.."/"..#vehicles..' PojazdĂłw\nAby wyci?…gn?…?‡ auto naci?›nij klawisz "SPACJA"\nAby wyj?›?‡ z przechowywalni naci?›nij klawisz "ENTER"', screenW * 0.5531, screenH * 0.6736, screenW * 0.9648, screenH * 0.7764, white, 1, font, 'center', 'bottom', false, true);
dxSetRenderTarget( );
end
end

local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true}
local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true,
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
local categoryL={[469] = true, [487] = true, [593] = true, [519] = true, [513] = true, [520] = true, [592] = true}



function respawnCarr( )
local car = vehicles[actual_car];
local vehicles=getElementsWithinColShape(cool, "vehicle")
if #vehicles > 0 then
triggerEvent( "onClientAddNotification", localPlayer, "Nie ma miejsca.", "error" );
return false
end
if (localPlayer:getData( "player:license:pjB" ) ~= 0 and categoryB[car.model]) or (localPlayer:getData( "player:license:pjA" ) ~= 0 and categoryA[car.model]) or (localPlayer:getData( "player:license:pjL" ) ~= 0 and categoryL[car.model]) or (localPlayer:getData( "player:license:pjC" ) ~= 0 and categoryC[ car.model ]) then
triggerServerEvent( "parking:respawnCarr", localPlayer, car );
loaded = false;
unbindKey( "space", "down", respawnCarr );
unbindKey( "arrow_l", "down", changeCarr);
unbindKey( "arrow_r", "down", changeCarr);
unbindKey( "enter", "down", exitParkingg );
removeEventHandler( 'onClientRender', root, _onClientRender );
else
triggerEvent( "onClientAddNotification", localPlayer, "Nie posiadasz prawa jazdy.", "error" );
end
end

addEventHandler( 'parking:showCarss', root, function( cars )
if loaded then return triggerServerEvent( "parking:exit", localPlayer ); end
vehicles = cars;
actual_car = 1;
if cars[actual_car] then
loadCarr( );
bindKey( "arrow_l", "down", changeCarr);
bindKey( "arrow_r", "down", changeCarr);
bindKey( "space", "down", respawnCarr );
bindKey( "enter", "down", exitParkingg );
setCameraMatrix( 1398.88, -17.49, 1003.39, 1386.06, -18.09, 1000.92 );
addEventHandler( 'onClientRender', root, _onClientRender );
end
end);

addEventHandler( "parking:setCollidablee", root, function( veh, bool )
if bool == false then
veh:setAlpha( 180 );
elseif bool == true then
veh:setAlpha( 255 );
end
for k,v in ipairs(getElementsByType( "vehicle" )) do
setElementCollidableeWith( veh, v, bool );
end
end)






S:






Kod:


--[[
@author: neQ./.rand0m <neqprogrammer@gmail.com>
@Edit: DylemaT929
@for: Polski Serwer RPG/Your Pseuodl
@copyright ?© 2018
]]
createBlip(1770.62, -2041.31, 13.53, 35,2,0,0,0,0,0,175)
--createBlip(-2533.20, -29.13, 16.50, 35,2,0,0,0,0,0,175)

settings = {
BLIP_ID = 35;
MAX_VISIBLE_DIST = 250;
};

local blip = {};
local cub = {};
local marker = {};
local marker2 = {};
addEvent( "parking:respawnCarr", true );
addEvent( "parking:exitt", true );

PARKINGS = {
--[[
ID - wiadomo ( MUSI BY?† PO KOLEI I ID MA WSKAZYWA?† DOBR?„ POZYCJE W TABLICY )
x, y, z - miejsce w ktĂłrym pojawi si?™ marker do odebrania pojazdu a takĹĽe blip na mapie
x2, y2, z2 - miejsce w ktĂłrym moĹĽemy odda?‡ pojazd do przechowywalni
x3, y3, z3 - miejsce w ktĂłrym pojawi si?™ nasze auto po odebraniu
rotx, roty, rotz - rotacja z jak?… pojawi si?™ auto
x4, y4, z4 - miejsce w ktĂłrym pojawi si?™ gracz po wyj?›ciu z przecho (ENTER)
rotx2, roty2, rotz2 - rotacja z jak?… pojawi si?™ gracz po wyj?›ciu z przecho (ENTER)
]]
-- id, x, y, z, x2, y2, z2, x3, y3, z3, rotx, roty, rotz, x4, y4, z4, rotx2, roty2, rotz2
{1, -2533.27, -28.13, 16.45, -2531.99, -15.66, 16.42, -2532.29, -24.30, 16.42, 355.9, 359.8, 270.3, -2529.61, -26.57, 16.42, 0, 0, -90},
--{2, -2533.20, -29.13, 16.50, -2530.86, -14.99, 16.42, -2531.48, -23.66, 16.07, 0.1, 0.0, 91.8, -2537.54, -29.23, 16.51, 0, 0, -90},
};

local vehicles = {};

function getPlayerCarss( plr )
vehicles[plr] = {};
local query = exports['pystories-db']:dbGet('select * from pystories_vehicles where ownedPlayer = ?', plr:getData( 'player:sid' ));
for k,v in ipairs(query) do
if v.parking == 1 or v.parking == "1" then
table.insert(vehicles[plr], v);
end
end
return vehicles[plr];
end

addEventHandler( "parking:respawnCarr", root, function( car )
local parking_id = client:getData( 'parking:id' );
local parking = PARKINGS[parking_id];
local veh = exports["pystories-vehicles"]:onRespawnVehicles(_, car.id, {parking[8], parking[9], parking[10], parking[11], parking[12], parking[13]} );
triggerClientEvent( root, "parking:setCollidable", veh, veh, false );
setCameraTarget( client, client );
client:setData( 'parking:id', false );
client:setInterior( 0 );
client:setFrozen( false );
client:setDimension( 0 );
client:warpIntoVehicle( veh, 0 );
end);

addEventHandler( "parking:exitt", root, function( )
local parking_id = client:getData( 'parking:id' );
local parking = PARKINGS[parking_id];
client:setInterior( 0 );
client:setDimension( 0 );
client:setFrozen( false );
setCameraTarget( client, client );
client:setPosition( parking[14], parking[15], parking[16] );
client:setRotation( parking[17], parking[18], parking[19] );
client:setData( 'parking:id', false );
end);

function _onMarkerHit( plr, md )
if plr:getType() == 'player' and md and not isPedInVehicle( plr ) then
local cars = getPlayerCarss( plr );
if #cars > 0 then
triggerClientEvent( plr, 'parking:showCars', plr, cars );
plr:setInterior( 1 );
plr:setFrozen( true );
plr:setData( 'parking:id', source:getData( 'parking_marker:id' ) );
else
triggerClientEvent( plr, "onClientAddNotification", plr, "Nie posiadasz ĹĽadnego pojazdu\ndo odebrania w przechowywalnii.", "info" );
end
end
end

function _onMarkerHit2( veh, md )
if md then
if veh:getType( plr ) == "vehicle" then
if veh:getData( 'vehicle:id' ) then
if veh:getData( "vehicle:duty" ) then
triggerClientEvent( getVehicleController( veh ), "onClientAddNotification", getVehicleController( veh ), "Tego pojazdu nie moĹĽesz odda?‡.", "error" );
return
end
-- oddaj do przecho
if timer and timer.valid then return end -- je?›li gracz juĹĽ odda?‚ nie robimy tego drugi raz
local plr = getVehicleController( veh );
if not plr then return end
veh:setFrozen( true );
toggleControl ( plr, 'enter_exit', false );
triggerClientEvent( root, "parking:setCollidable", veh, veh, false );
triggerClientEvent( plr, "onClientAddNotification", plr, "Trwa oddawanie pojazdu..", "info" );
timer = setTimer( function( )
if not veh:getData( 'vehicle:id' ) then veh:setFrozen( false ); toggleControl( plr, 'enter_exit', true ); return end -- dla podwĂłjnej ostroĹĽno?›ci
toggleControl( plr, 'enter_exit', true );
timer:destroy( );
timer = nil;
local id=getElementData(veh,"vehicle:id")
if not id then return end
exports["pystories-vehicles"]:onSaveVehicle(veh)
destroyElement(veh)
exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie(kierowca)", id)
triggerClientEvent( plr, "onClientAddNotification", plr, "Pomy?›lnie oddano auto do przechowywalni.", "success" );
end, 1500, 1);
else
triggerClientEvent( getVehicleController( veh ), "onClientAddNotification", getVehicleController( veh ), "Tego pojazdu nie moĹĽesz odda?‡.", "error" );
end
end
end
end

function _onColLeave(el, md)
if md and el:getType() == "vehicle" then
triggerClientEvent( root, "parking:setCollidable", el, el, true );
end
end

function loadParking( parking )

blip[parking[1]] = Blip(settings.BLIP_ID, 2, 255, 0, 0, 255, 0, settings.MAX_VISIBLE_DIST );
marker[parking[1]] = Marker( parking[2], parking[3], parking[4]-0.90, 'cylinder', 1.5, 255, 255, 0);
marker2[parking[1]] = Marker( parking[5], parking[6], parking[7]-1.50, 'cylinder', 3, 255, 255, 0 );
blip[parking[1]]:setData( 'parking:markers', { marker, marker2 } );
blip[parking[1]]:setData( 'parking_blip:id', parking[1] );
marker[parking[1]]:setData( 'parking_marker:id', parking[1] );
marker2[parking[1]]:setData( 'parking_marker:id', parking[1] );
marker[parking[1]]:setData( "typ", "pojazd" );
cub[parking[1]] = createColSphere( parking[8], parking[9], parking[10], 5 );

addEventHandler( 'onMarkerHit', marker[parking[1]], _onMarkerHit );
addEventHandler( 'onMarkerHit', marker2[parking[1]], _onMarkerHit2 );
addEventHandler( 'onColShapeLeavee', cub[parking[1]], _onColLeave );
end


addEventHandler( 'onResourceStart', resourceRoot, function( )
for k,v in ipairs( PARKINGS ) do
loadParking(v);
end
end);


addEventHandler( 'onResourceStop', resourceRoot, function( )
for i,v in ipairs( getElementsByType( 'player' ) ) do
if v:getData( 'parking:id' ) then
local parking_id = v:getData( 'parking:id' );
local parking = PARKINGS[parking_id];
v:setInterior( 0 );
v:setDimension( 0 );
v:setFrozen( false );
setCameraTarget( v, v );
v:setPosition( parking[14], parking[15], parking[16] );
v:setRotation( parking[17], parking[18], parking[19] );
v:setData( 'parking:id', false );

end
end
end)

function tuning_pojazd(plr)
if getElementData(plr, "spamer:pojazdd") == 2 then return end
setElementData(plr, "spamer:pojazdd", 2)
setTimer(function()
setElementData(plr, "spamer:pojazdd", false)
end, 5000, 1)
local car=getPedOccupiedVehicle(plr)
if not car then outputChatBox("Nie jeste?› w pojeĹşdzie!", plr, 255, 0, 0) return end
outputChatBox("Tuning Workshop:", plr, 0, 255, 255)
local baza=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE id=?", getElementData(car, "vehicle:id"))
for i,vehicle in pairs(baza) do
mk1=vehicle['mk1']
mk2=vehicle['mk2']
mk3=vehicle['mk3']
rh=vehicle['rh']
drift=vehicle['drift']
naped=vehicle['naped']
end
if tonumber(mk1) == 1 then us1="TAK" else us1="NIE" end
if tonumber(mk2) == 1 then us2="TAK" else us2="NIE" end
if tonumber(mk3) == 1 then us3="TAK" else us3="NIE" end
if tonumber(rh) == 1 then rh1="TAK" else rh1="NIE" end
if tonumber(naped) == 1 then naped="TAK" else naped="NIE" end
if tonumber(drift) == 1 then drift="TAK" else drift="NIE" end
outputChatBox("US1: "..us1.." | US2: "..us2.." | US3: "..us3.."", plr, 255, 255,255)
outputChatBox("GZ: "..rh1.." | Nap?™d 4x4: "..naped.." | Drift: "..drift.."", plr, 255, 255,255)
end
addCommandHandler("tuning.pojazdu", tuning_pojazdd)


Ostatnio zmieniony przez Wilq 2020-04-25, 11:12, w całości zmieniany 1 raz  
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