Wysłany: 2020-08-18, 11:07
xyzzzikk
.gg
Wiek: 18 Na forum: 2774 dni Posty: 175
Nick w MP: aspyk
Piwa : 6499
Cze??, mam skrypt na kupowanie pojazd?w, lecz pobiera mi pieni?dze a pojazdu nie respi...
S:
--[[
Code Author : kaasis / rivor2
Contact Info : http : //steamcommunity.com/id/rivor2
]]--
-- give item if all went success
function onClientSuccessBuysItem ( target , item , currency , amount , price )
-- setElementData ( target , item , getElementData ( target , item )+ amount )
setElementData ( target , item , givePlayerMoney ( target , item ))
-- setElementData ( target , currency , getElementData ( target , currency )- price )
setElementData ( target , currency , takePlayerMoney ( target , currency ))
end
addEvent ( "MTAZeu:onClientSuccessBuysItem" , true )
addEventHandler ( "MTAZeu:onClientSuccessBuysItem" , getRootElement (), onClientSuccessBuysItem )
-- spawn vehicle if all went success
function onClientSuccessBuysVehicle ( target , currency , price , x , y , z , rx , ry , rz , id , engine , rotor , tires , tankparts , scrap , slots , fuel )
if takePlayerMoney ( target , currency ) < price then return; end
--if takePlayerMoney ( target , currency ) < price then return; end
local veh = createVehicle ( id , x , y , z , rx , ry , rz );
local vehCol = createColSphere ( x , y , z , 2.5 );
if ( id == 528 ) then setVehicleDamageProof ( veh , true ); end
attachElements ( vehCol , veh );
setElementData ( vehCol , "parent" , veh );
setElementData ( veh , "parent" , vehCol );
setElementData ( vehCol , "vehicle" , true );
setElementData ( veh , "dayzvehicle" , 0 );
setElementData ( vehCol , "MAX_Slots" , tonumber ( slots ));
setElementData ( vehCol , "Engine_inVehicle" , engine );
setElementData ( vehCol , "Rotor_inVehicle" , rotor );
setElementData ( vehCol , "Tire_inVehicle" , tires );
setElementData ( vehCol , "Parts_inVehicle" , tankparts );
-- setElementData ( vehCol , "Scrap_inVehicle" , scrap );
setElementData ( vehCol , "needtires" , tires );
setElementData ( vehCol , "needparts" , tankparts );
setElementData ( vehCol , "needscrap" , scrap );
-- setElementData ( vehCol , "needrotor" , rotor );
setElementData ( vehCol , "needengines" , engine );
setElementData ( vehCol , "spawn" ,{ id , x , y , z });
setElementData ( vehCol , "fuel" , fuel );
setElementData ( target , currency , takePlayerMoney ( target , currency ))
end
addEvent ( "MTAZeu:onClientSuccessBuysVehicle" , true )
addEventHandler ( "MTAZeu:onClientSuccessBuysVehicle" , getRootElement (), onClientSuccessBuysVehicle )
addEventHandler ( "onPlayerLogin" , root ,function()
triggerClientEvent ( source , "load_shop" , source );
end );
C:
--[[
Code Author : kaasis / rivor2
Contact Info : http : //steamcommunity.com/id/rivor2
]]--
local shop_gui = { tab = {}, tabpanel = {}, label = {}, gridlist = {}, window = {}, button = {}, memo = {}}
local shop = {
[ "sf_docks" ] = {
[ "normal" ] = {
[ "supply_dealer" ] = {- 2316.357 , 2341.581 , 5.816 , 0 },
[ "vehicle_dealer" ] = {- 2318.751 , 2341.252 , 5.816 , 0 },
[ "supply_dealer_marker" ] = {- 2316.474 , 2342.978 , 5.816 },
[ "vehicle_dealer_marker" ] = {- 2318.938 , 2342.724 , 5.816 ,- 2323.510 , 2343.452 , 5.816 , 0 , 0 , 0 }, -- { marker_x , marker_y , marker_z , vehicle_spawn_x , vehicle_spawn_y , vehicle_spawn_z , rx , ry , rz }
},
},
[ "ls_docks" ] = {
[ "normal" ] = {
[ "supply_dealer" ] = { 2771.237 ,- 1605.615 , 11.440 ,- 90 },
[ "vehicle_dealer" ] = { 2789.657 ,- 1624.846 , 11.282 , 0 },
[ "supply_dealer_marker" ] = { 2772.641 ,- 1605.640 , 11.440 },
[ "vehicle_dealer_marker" ] = { 2789.610 ,- 1623.489 , 10.921 , 2787.918 ,- 1619.733 , 11.006 , 0 , 0 , 80 }, -- { marker_x , marker_y , marker_z , vehicle_spawn_x , vehicle_spawn_y , vehicle_spawn_z , rx , ry , rz }
},
},
}
local shop_items = {
[ "normal" ] = {
[ "supply" ] = {
-- example : { "itemdata" , amount , price };
[ "Weapons" ] = {
{ "weapon11" , 1 , 50 },
{ "weapon21" , 1 , 20 },
{ "weapon23" , 1 , 15 },
{ "weapon20" , 1 , 30 },
},
[ "Ammo" ] = {
{ "mag5" , 20 , 12 },
{ "mag1" , 15 , 12 },
{ "mag3" , 30 , 12 },
},
[ "Food" ] = {
{ "fooditem4" , 1 , 10 },
{ "fooditem5" , 1 , 10 },
{ "fooditem1" , 1 , 10 },
},
[ "Parts" ] = {
{ "vehiclepart1" , 1 , 25 },
{ "vehiclepart2" , 1 , 25 },
{ "vehiclepart3" , 1 , 25 },
{ "vehiclepart4" , 1 , 25 },
{ "vehiclepart5" , 1 , 25 }
},
[ "Backpacks" ] = {
{ "backpack4" , 1 , 15 },
{ "backpack3" , 1 , 25 },
{ "backpack2" , 1 , 35 },
},
[ "Toolbelts" ] = {
{ "toolbelt4" , 1 , 10 },
},
--[ "Convert" ] = {
-- { "zKill Bag" , 1 , 10 },
--},
},
[ "vehicle" ] = {
[ "L?dowe" ] = {
-- example : { "name" , id , engine , rotor , tires , tankparts , scrap , slots , fuel , price }
{ "Patriot" , 528 , 1 , 0 , 4 , 1 , 1 , 50 , 80 , 500 },
},
[ "Powietrzne" ] = {
{ "Patriot" , 528 , 1 , 0 , 4 , 1 , 1 , 50 , 80 , 500 },
},
},
},
}
local currency_item = "zombieskilled" ;
--{[ DO NOT CHANGE THEESE ]}--
local shop_marker = nil ;
local shop_marker_type = nil ;
local shop_humanity_type = nil ;
local vehicle_spawn_position = nil ;
local vehicle_spawn_position_col = {};
--{[ DO NOT CHANGE THEESE ]}--
function load_shop ()
for i , v in pairs ( shop ) do
local current_shop = i ;
for i , v in pairs ( v ) do
if ( i ~= "items" ) then
local humanity_type = i ;
for i , v in pairs ( v ) do
if ( i == "supply_dealer" ) then
local supplyDealer = createPed ( 29 , v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], false )
setElementFrozen ( supplyDealer , true )
setPedVoice ( supplyDealer , "PED_TYPE_DISABLED" )
addEventHandler ( "onClientRender" , root ,function()
dxDrawTextOnElement ( supplyDealer , "supply dealer" , 0.25 , 10 , 0 , 0 , 0 , 255 , 1.02 , "sans" )
dxDrawTextOnElement ( supplyDealer , "supply dealer" , 0.26 , 10 , 0 , 200 , 100 , 255 , 1 , "sans" )
end )
elseif ( i == "vehicle_dealer" ) then
local vehicleDealer = createPed ( 28 , v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], false )
setPedVoice ( vehicleDealer , "PED_TYPE_DISABLED" )
setElementFrozen ( vehicleDealer , true )
addEventHandler ( "onClientRender" , root ,function()
dxDrawTextOnElement ( vehicleDealer , "vehicle dealer" , 0.25 , 10 , 0 , 0 , 0 , 255 , 1.02 , "sans" )
dxDrawTextOnElement ( vehicleDealer , "vehicle dealer" , 0.26 , 10 , 0 , 200 , 100 , 255 , 1 , "sans" )
end )
elseif ( i == "supply_dealer_marker" ) then
local supplyShopMarker = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ]- 1 , "cylinder" , 0.62 , 0 , 255 , 0 , 69 )
addEventHandler ( "onClientMarkerHit" , supplyShopMarker ,function( player )
if ( player == localPlayer ) then
if ( humanity_type == "hero" ) then
if ( getElementData ( source , "humanity" ) >= 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
shop_marker = current_shop ;
shop_marker_type = "supply" ;
shop_humanity_type = humanity_type ;
updateShop ();
else
outputChatBox ( "Dealer: You need to have atleast 5000 humanity in order to shop here." , 200 , 55 , 0 )
end
elseif ( humanity_type == "bandit" ) then
if ( getElementData ( source , "humanity" ) <= - 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
shop_marker = current_shop ;
shop_marker_type = "supply" ;
shop_humanity_type = humanity_type ;
updateShop ();
else
outputChatBox ( "Dealer: You need to have atleast -5000 humanity in order to shop here." , 200 , 55 , 0 )
end
elseif ( humanity_type == "blackmarket" or humanity_type == "normal" ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
shop_marker = current_shop ;
shop_marker_type = "supply" ;
shop_humanity_type = humanity_type ;
updateShop ();
end
end
end )
addEventHandler ( "onClientMarkerLeave" , supplyShopMarker ,function( player )
if ( player == localPlayer ) then
if ( humanity_type == "hero" ) then
if ( getElementData ( source , "humanity" ) >= 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
killErrorMessageTimer ();
end
elseif ( humanity_type == "bandit" ) then
if ( getElementData ( source , "humanity" ) <= - 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
killErrorMessageTimer ();
end
elseif ( humanity_type == "blackmarket" or humanity_type == "normal" ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
killErrorMessageTimer ();
end
end
end )
elseif ( i == "vehicle_dealer_marker" ) then
local vehicleShopMarker = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ]- 1 , "cylinder" , 0.62 , 0 , 255 , 0 , 69 )
vehicle_spawn_position_col [ current_shop ] = createColSphere ( v [ 4 ], v [ 5 ], v [ 6 ], 4.5 )
addEventHandler ( "onClientMarkerHit" , vehicleShopMarker ,function( player )
if ( player == localPlayer ) then
if ( humanity_type == "hero" ) then
if ( getElementData ( source , "humanity" ) >= 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
shop_marker = current_shop ;
shop_marker_type = "vehicle" ;
shop_humanity_type = humanity_type ;
vehicle_spawn_position = { v [ 4 ], v [ 5 ], v [ 6 ], v [ 7 ], v [ 8 ], v [ 9 ]}
updateShop ();
else
outputChatBox ( "Dealer: You need to have atleast 5000 humanity in order to shop here." , 200 , 55 , 0 )
end
elseif ( humanity_type == "bandit" ) then
if ( getElementData ( source , "humanity" ) <= - 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
shop_marker = current_shop ;
shop_marker_type = "vehicle" ;
shop_humanity_type = humanity_type ;
vehicle_spawn_position = { v [ 4 ], v [ 5 ], v [ 6 ], v [ 7 ], v [ 8 ], v [ 9 ]}
updateShop ();
else
outputChatBox ( "Dealer: You need to have atleast -5000 humanity in order to shop here." , 200 , 55 , 0 )
end
elseif ( humanity_type == "blackmarket" or humanity_type == "normal" ) then
guiSetVisible ( shop_gui . window [ 1 ], true )
showCursor ( true )
vehicle_spawn_position = { v [ 4 ], v [ 5 ], v [ 6 ], v [ 7 ], v [ 8 ], v [ 9 ]}
shop_marker = current_shop ;
shop_marker_type = "vehicle" ;
shop_humanity_type = humanity_type ;
updateShop ();
end
end
end )
addEventHandler ( "onClientMarkerLeave" , vehicleShopMarker ,function( player )
if ( player == localPlayer ) then
if ( humanity_type == "hero" ) then
if ( getElementData ( source , "humanity" ) >= 5000 ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
vehicle_spawn_position = nil ;
killErrorMessageTimer ();
end
elseif ( humanity_type == "bandit" ) then
if ( getElementData ( source , "humanity" ) <= 0 ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
vehicle_spawn_position = nil ;
killErrorMessageTimer ();
end
elseif ( humanity_type == "blackmarket" or humanity_type == "normal" ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
vehicle_spawn_position = nil ;
killErrorMessageTimer ();
end
end
end )
if ( humanity_type == "hero" ) then
createBlip ( v [ 4 ], v [ 5 ], v [ 6 ], 31 , 1 , 0 , 0 , 0 , 255 , 0 , 0 )
elseif ( humanity_type == "bandit" ) then
createBlip ( v [ 4 ], v [ 5 ], v [ 6 ], 32 , 1 , 0 , 0 , 0 , 255 , 0 , 0 )
elseif ( humanity_type == "normal" ) then
createBlip ( v [ 4 ], v [ 5 ], v [ 6 ], 18 , 1 , 0 , 0 , 0 , 255 , 0 , 0 )
end
end
end
end
end
end
end
addEvent ( "load_shop" , true );
addEventHandler ( "load_shop" , root , load_shop );
addEventHandler ( "onClientResourceStart" , resourceRoot ,function()
if getElementData ( localPlayer , "logedin" ) then
load_shop ();
end
end );
function killErrorMessageTimer ()
if isTimer ( errorMessageTimer ) then
killTimer ( errorMessageTimer )
guiSetText ( shop_gui . label [ 4 ], "" )
guiSetAlpha ( shop_gui . label [ 4 ], 1 )
end
end
function buyItem ()
if isTimer ( errorMessageTimer ) then
killTimer ( errorMessageTimer )
guiSetText ( shop_gui . label [ 4 ], "" )
guiSetAlpha ( shop_gui . label [ 4 ], 1 )
errorMessageTimer = setTimer ( removeErrorMessage , 275 , 15 )
else
function removeErrorMessage ()
if ( guiGetAlpha ( shop_gui . label [ 4 ]) > 0.30 ) then
guiSetAlpha ( shop_gui . label [ 4 ], guiGetAlpha ( shop_gui . label [ 4 ])- 0.05 )
elseif ( guiGetAlpha ( shop_gui . label [ 4 ]) < 0.30 ) then
if isTimer ( errorMessageTimer ) then killTimer ( errorMessageTimer ) end
guiSetText ( shop_gui . label [ 4 ], "" )
guiSetAlpha ( shop_gui . label [ 4 ], 1 )
end
end
errorMessageTimer = setTimer ( removeErrorMessage , 275 , 15 )
end
if ( guiGridListGetSelectedItem ( shop_gui . gridlist [ 2 ] ) == - 1 ) then
guiSetText ( shop_gui . label [ 4 ], "Please select an item" )
guiLabelSetColor ( shop_gui . label [ 4 ], 255 , 0 , 0 )
else
if ( shop_marker_type == "supply" ) then
local target = localPlayer ;
local item = guiGridListGetItemText ( shop_gui . gridlist [ 2 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 2 ]), 1 )
local amount , price , itemdata = unpack ( guiGridListGetItemData ( shop_gui . gridlist [ 2 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 2 ]), 2 ))
guiLabelSetColor ( shop_gui . label [ 4 ], 255 , 0 , 0 )
if ( getPlayerMoney ( localPlayer ) >= price ) then
guiSetText ( shop_gui . label [ 4 ], "You successfully bought " .. item .. "." )
guiLabelSetColor ( shop_gui . label [ 4 ], 0 , 149 , 14 , 255 )
triggerServerEvent ( "MTAZeu:onClientSuccessBuysItem" , localPlayer , target , itemdata , amount , price )
else
guiSetText ( shop_gui . label [ 4 ], "Nie masz tyle GP!" )
end
elseif ( shop_marker_type == "vehicle" ) then
local target = localPlayer ;
local vehicleName = guiGridListGetItemText ( shop_gui . gridlist [ 2 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 2 ]), 1 )
local id , engine , rotor , tires , tankparts , scrap , slots , fuel , price = unpack ( guiGridListGetItemData ( shop_gui . gridlist [ 2 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 2 ]), 1 ))
local x , y , z , rx , ry , rz = unpack ( vehicle_spawn_position )
guiLabelSetColor ( shop_gui . label [ 4 ], 255 , 0 , 0 )
if ( getPlayerMoney ( localPlayer ) >= price ) then
for i , v in ipairs ( getElementsWithinColShape ( vehicle_spawn_position_col [ shop_marker ], "vehicle" )) do
guiSetText ( shop_gui . label [ 4 ], "Vehicle spawn area is taken, clear it before buying vehicle." )
return
end
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
outputChatBox ( "You successfully bought " .. vehicleName .. "." , 0 , 255 , 0 )
triggerServerEvent ( "MTAZeu:onClientSuccessBuysVehicle" , localPlayer , target , price , x , y , z , rx , ry , rz , id , engine , rotor , tires , tankparts , scrap , slots , fuel )
else
guiSetText ( shop_gui . label [ 4 ], "Nie masz tyle GP!" )
end
end
end
end
addEventHandler ( "onClientGUIClick" , resourceRoot ,function()
if ( source == shop_gui . button [ 1 ]) then
buyItem ();
elseif ( source == shop_gui . button [ 2 ]) then
if getElementData ( localPlayer , "logedin" ) then
if ( guiGetVisible ( shop_gui . window [ 1 ]) == true ) then
guiSetVisible ( shop_gui . window [ 1 ], false )
showCursor ( false )
if ( isEventHandlerAdded ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )) then
removeEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems )
end
shop_marker = nil ;
shop_marker_type = nil ;
shop_humanity_type = nil ;
vehicle_spawn_position = nil ;
killErrorMessageTimer ();
end
end
end
end )
addEventHandler ( "onClientElementDataChange" , root ,function( data )
if getElementData ( localPlayer , "logedin" ) then
if ( string . find ( data , currency_item )) then
-- guiSetText ( shop_gui . label [ 1 ], " zKills: " .. getPlayerMoney ( localPlayer , currency_item ))
end
end
end )
addEventHandler ( "onClientResourceStart" , resourceRoot ,function()
local screenW , screenH = guiGetScreenSize ()
shop_gui . window [ 1 ] = guiCreateWindow (( screenW - 481 ) / 2 , ( screenH - 245 ) / 2 , 551 , 245 , "Shop" , false )
guiWindowSetSizable ( shop_gui . window [ 1 ], false )
guiSetVisible ( shop_gui . window [ 1 ], false )
guiSetProperty ( shop_gui . window [ 1 ], "AlwaysOnTop" , "True" );
shop_gui . tabpanel [ 1 ] = guiCreateTabPanel ( 10 , 26 , 380 , 231 , false , shop_gui . window [ 1 ])
shop_gui . tab [ 1 ] = guiCreateTab ( "Buy" , shop_gui . tabpanel [ 1 ])
shop_gui . gridlist [ 1 ] = guiCreateGridList ( 5 , 5 , 102 , 176 , false , shop_gui . tab [ 1 ])
guiGridListAddColumn ( shop_gui . gridlist [ 1 ], "Kategoria" , 0.8 )
guiSetProperty ( shop_gui . gridlist [ 1 ], "SortSettingEnabled" , "False" )
shop_gui . gridlist [ 2 ] = guiCreateGridList ( 107 , 5 , 267 , 176 , false , shop_gui . tab [ 1 ])
guiGridListAddColumn ( shop_gui . gridlist [ 2 ], "" , 0.5 )
guiGridListAddColumn ( shop_gui . gridlist [ 2 ], "Cena" , 0.4 )
guiSetProperty ( shop_gui . gridlist [ 2 ], "SortSettingEnabled" , "False" )
shop_gui . gridlist [ 3 ] = guiCreateGridList ( 395 , 48 , 146 , 188 , false , shop_gui . window [ 1 ])
shop_gui . button [ 1 ] = guiCreateButton ( 4 , 152 , 100 , 32 , "KUP" , false , shop_gui . gridlist [ 3 ])
shop_gui . button [ 2 ] = guiCreateButton ( 104 , 152 , 38 , 32 , "X" , false , shop_gui . gridlist [ 3 ])
shop_gui . label [ 1 ] = guiCreateLabel ( 10 , 131 , 130 , 15 , "" , false , shop_gui . gridlist [ 3 ])
shop_gui . memo [ 1 ] = guiCreateMemo ( 10 , 10 , 126 , 118 , "Uwa?aj! Tutaj ka?dy mo?e cie zabi?." , false , shop_gui . gridlist [ 3 ])
guiSetProperty ( shop_gui . memo [ 1 ], "Disabled" , "True" )
guiSetAlpha ( shop_gui . memo [ 1 ], 0.7 )
shop_gui . tab [ 2 ] = guiCreateTab ( "Sell" , shop_gui . tabpanel [ 1 ])
guiSetEnabled ( shop_gui . tab [ 2 ], false )
shop_gui . label [ 4 ] = guiCreateLabel ( 187 , 22 , 349 , 26 , "" , false , shop_gui . window [ 1 ])
guiLabelSetHorizontalAlign ( shop_gui . label [ 4 ], "right" , false )
guiLabelSetVerticalAlign ( shop_gui . label [ 4 ], "center" )
function updateShop ()
guiGridListClear ( shop_gui . gridlist [ 1 ])
guiGridListClear ( shop_gui . gridlist [ 2 ])
if ( shop_marker_type == "supply" ) then
guiSetText ( shop_gui . window [ 1 ], "Supply Shop" )
guiGridListSetColumnTitle ( shop_gui . gridlist [ 2 ], 1 , "Item" )
-- loads categories
for i , v in pairs ( shop_items ) do
if ( i == shop_humanity_type ) then
for i , v in pairs ( v ) do
if ( i == shop_marker_type ) then
for i , v in pairs ( v ) do
local row = guiGridListAddRow ( shop_gui . gridlist [ 1 ])
guiGridListSetItemText ( shop_gui . gridlist [ 1 ], row , 1 , i , false , false )
end
end
end
end
end
-- loads items from player choosed category
function updateItems ()
guiGridListClear ( shop_gui . gridlist [ 2 ])
local category = guiGridListGetItemText ( shop_gui . gridlist [ 1 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 1 ]))
if ( category ~= "" ) then
for i , v in pairs ( shop_items ) do
if ( i == shop_humanity_type ) then
for i , v in pairs ( v ) do
if ( i == shop_marker_type ) then
for i , v in ipairs ( v [ category ]) do
local row = guiGridListAddRow ( shop_gui . gridlist [ 2 ])
guiGridListSetItemText ( shop_gui . gridlist [ 2 ], row , 1 , exports . dayzepoch : getLanguageTextClient ( v [ 1 ]), false , false )
guiGridListSetItemText ( shop_gui . gridlist [ 2 ], row , 2 , v [ 3 ], false , false )
guiGridListSetItemData ( shop_gui . gridlist [ 2 ], row , 2 , { v [ 2 ], v [ 3 ], v [ 1 ]})
end
end
end
end
end
end
end
addEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems , false )
elseif ( shop_marker_type == "vehicle" ) then
guiSetText ( shop_gui . window [ 1 ], "Sklep GP" )
guiGridListSetColumnTitle ( shop_gui . gridlist [ 2 ], 1 , "Pojazd" )
-- loads categories
for i , v in pairs ( shop_items ) do
if ( i == shop_humanity_type ) then
for i , v in pairs ( v ) do
if ( i == shop_marker_type ) then
for i , v in pairs ( v ) do
local row = guiGridListAddRow ( shop_gui . gridlist [ 1 ])
guiGridListSetItemText ( shop_gui . gridlist [ 1 ], row , 1 , i , false , false )
end
end
end
end
end
-- loads items from player choosed category
function updateItems ()
guiGridListClear ( shop_gui . gridlist [ 2 ])
local category = guiGridListGetItemText ( shop_gui . gridlist [ 1 ], guiGridListGetSelectedItem ( shop_gui . gridlist [ 1 ]))
if ( category ~= "" ) then
for i , v in pairs ( shop_items ) do
if ( i == shop_humanity_type ) then
for i , v in pairs ( v ) do
if ( i == shop_marker_type ) then
for i , v in ipairs ( v [ category ]) do
local row = guiGridListAddRow ( shop_gui . gridlist [ 2 ])
guiGridListSetItemText ( shop_gui . gridlist [ 2 ], row , 1 , v [ 1 ], false , false )
guiGridListSetItemText ( shop_gui . gridlist [ 2 ], row , 2 , v [ 10 ], false , false )
guiGridListSetItemData ( shop_gui . gridlist [ 2 ], row , 1 , { v [ 2 ], v [ 3 ], v [ 4 ], v [ 5 ], v [ 6 ], v [ 7 ], v [ 8 ], v [ 9 ], v [ 10 ]})
end
end
end
end
end
end
end
addEventHandler ( "onClientGUIClick" , shop_gui . gridlist [ 1 ], updateItems , false )
end
end
end )
-- [[ SOME USEFUL FUNCTIONS ]]
function isEventHandlerAdded ( sEventName , pElementAttachedTo , func )
if type ( sEventName ) == 'string' and isElement ( pElementAttachedTo ) and type ( func ) == 'function' then
local aAttachedFunctions = getEventHandlers ( sEventName , pElementAttachedTo )
if type ( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
for i , v in ipairs ( aAttachedFunctions ) do
if v == func then
return true
end
end
end
end
return false
end
function dxDrawTextOnElement ( TheElement , text , height , distance , R , G , B , alpha , size , font , checkBuildings , checkVehicles , checkPeds , checkDummies , seeThroughStuff , ignoreSomeObjectsForCamera , ignoredElement )
local x , y , z = getPedBonePosition ( TheElement , 6 )
local x2 , y2 , z2 = getPedBonePosition ( localPlayer , 6 )
local distance = distance or 20
local height = height or 1
local checkBuildings = checkBuildings or true
local checkVehicles = checkVehicles or false
local checkPeds = checkPeds or false
local checkObjects = checkObjects or true
local checkDummies = checkDummies or true
local seeThroughStuff = seeThroughStuff or false
local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
local ignoredElement = ignoredElement or nil
if ( isLineOfSightClear ( x , y , z , x2 , y2 , z2 , checkBuildings , checkVehicles , checkPeds , checkObjects , checkDummies , seeThroughStuff , ignoreSomeObjectsForCamera , ignoredElement )) then
local sx , sy = getScreenFromWorldPosition ( x , y , z + height )
if( sx ) and ( sy ) then
local distanceBetweenPoints = getDistanceBetweenPoints3D ( x , y , z , x2 , y2 , z2 )
if( distanceBetweenPoints < distance ) then
dxDrawText ( text , sx + 2 , sy + 2 , sx , sy , tocolor ( R or 255 , G or 255 , B or 255 , alpha or 255 ), ( size or 1 ), font or "arial" , "center" , "center" )
end
end
end
end
b??d db3:
[sr]\carshop\shop_s.lua18: attempt to compare boolean with number
Wysłany: 2020-08-18, 12:04
PatryKK.
Emeryt LUA
Wiek: 26 Na forum: 3060 dni Posty: 1060
Nick w MP: PatryKK.
Piwa : 2322
Wysłany: 2020-08-18, 13:54
Szyszka947
ASP NET Core / Lua
Wiek: 19 Na forum: 2579 dni Posty: 288
Piwa : 16
if takePlayerMoney ( target , currency ) < price then return; end
-takePlayerMoney
Returns
Returns true if the money was taken, or false if invalid parameters were passed.
Czyli por?wnujesz booleana z liczb?, jak m?wi sam b??d. Domy?lam si?, ?e w og?le nie chodzi w tym kodzie o funkcje takePlayerMoney, kt?ra zabiera pieni?dze danemu graczu. U?yj getPlayerMoney.
Wysłany: 2020-08-18, 16:03
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4394 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Spr?buj przekszta?ci? bodaj?e to jest zmienna 'price' na tonumber(price)
[ Dodano : 2020-08-18, 16:27 ]
Chocia? nie, bo skoro pieni?dze zabiera, poka? mi t? b??dn? linijk?
Wysłany: 2020-08-18, 22:27
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
takePlayerMoney u?yj poni?ej bez warunku sprawdzaj?cego.
U?yj getPlayerMoney ?eby sprawdzi?, czy grasz posiada dan? kwot?.
Tagi: kupowanie :: pojazdów
Anonymous
Na forum: 245 dni
Posty: 1
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