Zaloguj się by uzyskać pełen dostęp. Nie masz jeszcze konta? Założ je już teraz w kilka sekund.

Wysłany: 2022-04-04, 15:19


JJoker







Wiek: 17
Na forum: 1677 dni
Posty: 18
Nick w MP: JJoker

Piwa: 1

Respekt: 50

Mam problem ze jak zmieniam kolor np. to jak podjade pod przecho i go schowam i wyjm? to mam standardowy kolor auta co na to poradzi?

ss debugscripta: https://imgur.com/bAcHqJQ

Jesli co? jeszcze podes?a? prosz? napisa?

b?d? wdzi?czny jesli kto? pomo?e

Postaw piwo autorowi tego posta
 

 
Wysłany: 2022-04-04, 16:08


Pawelek







Wiek: 22
Na forum: 3627 dni
Posty: 18

Piwa: 28

Respekt: 60

Musisz pokaza? kod, bo bez tego nikt ci nie pomo?e - najlepiej wy?lij te linijki kt?re ci pokazuje w debugu.

Postaw piwo autorowi tego posta
 

 
Wysłany: 2022-04-04, 18:59


JJoker







Wiek: 17
Na forum: 1677 dni
Posty: 18
Nick w MP: JJoker

Piwa: 1

Respekt: 50

"Pawelek" napisał/a:

Musisz pokaza? kod, bo bez tego nikt ci nie pomo?e - najlepiej wy?lij te linijki kt?re ci pokazuje w debugu.


dobra ju? chwilka wysy?am

[ Dodano: 2022-04-04, 19:07 ]
"Pawelek" napisał/a:

Musisz pokaza? kod, bo bez tego nikt ci nie pomo?e - najlepiej wy?lij te linijki kt?re ci pokazuje w debugu.


Kod:

storeVehs = {

--------------------------------------------------------------------------------------------------------
{
{979.62, -1262.69, 16.07},
setElementData(createMarker(979.62, -1262.69, 16.07-0.9, "cylinder", 4, 255, 255, 0, 55),"store:hiding:id",1),
{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},
"Samochody i motocykle"
},
--------------------------------------------------------------------------------------------------------
{
{-2533.28, -14.90, 16.43},
setElementData(createMarker(-2533.28, -14.90, 16.43-0.9, "cylinder", 4, 255, 255, 0, 55),"store:hiding:id",2),
{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},
"Samochody i motocykle"
},
--------------------------------------------------------------------------------------------------------
{
{1921.37, -2242.54, 13.55},
setElementData(createMarker(1921.37, -2242.54, 13.55-0.9, "cylinder", 8, 255, 255, 0, 55),"store:hiding:id",3),
{['Plane']=true,['Helicopter']=true,},
"Samoloty i Helikoptery"
},
--------------------------------------------------------------------------------------------------------
{
{2934.70, -2060.27, -0.55},
setElementData(createMarker(2934.70, -2060.27, -0.55-0.9, "cylinder", 8, 255, 255, 0, 55),"store:hiding:id",4),
{['Boat']=true,},
"Łodzie"
},
--------------------------------------------------------------------------------------------------------
{
{158.15, -173.81, 1.58},
setElementData(createMarker(158.15, -173.81, 1.58-1, "cylinder", 4, 255, 255, 0, 55),"store:hiding:id",5),
{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},
"Samochody i motocykle"
},
--------------------------------------------------------------------------------------------------------
{
{1912.49, 2152.69, 10.82},
setElementData(createMarker(1912.49, 2152.69, 10.82-1, "cylinder", 4, 255, 255, 0, 55),"store:hiding:id",6),
{['Automobile']=true,['Bike']=true,['BMX']=true,['Quad']=true,['Monster Truck']=true,},
"Samochody i motocykle"
},
--------------------------------------------------------------------------------------------------------



}

local categoryA = {[463] = true, [462] = true, [461] = true, [581] = true, [448] = true, [468] = true, [471] = true, [521] = true, [522] = true, [523] = true}
local categoryB = {[602] = true, [545] = true, [401] = true, [496] = true, [517] = true, [585] = true, [410] = true, [518] = true, [600] = true, [506] = true, [436] = true, [589] = true, [580] = true, [419] = true, [506] = true, [533] = true, [549] = true, [526] = true, [491] = true, [474] = true, [445] = true, [467] = true, [604] = true, [426] = true, [507] = true, [547] = true, [585] = true, [405] = true, [587] = true, [409] = true, [466] = true, [550] = true, [492] = true, [566] = true, [546] = true, [540] = true, [551] = true, [421] = true, [516] = true, [529] = true, [488] = true, [460] = true, [469] = true, [487] = true, [510] = true, [509] = true, [481] = true, [586] = true, [472] = true, [473] = true, [493] = true, [595] = true, [484] = true, [430] = true, [453] = true, [452] = true, [446] = true, [454] = true, [485] = true, [552] = true, [438] = true, [574] = true, [420] = true, [525] = true, [408] = true, [596] = true, [597] = true, [427] = true, [599] = true, [490] = true, [432] = true, [528] = true, [601] = true, [407] = true, [544] = true, [470] = true, [598] = true, [588] = true, [532] = true, [443] = true, [486] = true, [531] = true, [543] = true, [422] = true, [583] = true, [478] = true, [605] = true, [554] = true, [530] = true, [418] = true, [572] = true, [582] = true, [536] = true, [575] = true, [534] = true, [567] = true, [535] = true, [576] = true, [412] = true, [402] = true, [542] = true, [603] = true, [475] = true, [449] = true, [537] = true, [570] = true, [441] = true, [464] = true, [501] = true, [465] = true, [564] = true, [568] = true, [557] = true, [424] = true, [504] = true, [495] = true, [457] = true, [539] = true, [483] = true, [571] = true, [500] = true, [444] = true, [556] = true, [429] = true, [411] = true, [541] = true, [559] = true, [415] = true, [561] = true, [480] = true, [560] = true, [562] = true, [506] = true, [565] = true, [451] = true, [434] = true, [558] = true, [494] = true, [535] = true, [502] = true, [477] = true, [503] = true, [579] = true, [400] = true, [404] = true, [489] = true, [505] = true, [479] = true, [442] = true, [458] = true, [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true, [594] = true}
local categoryC = {[403] = true, [406] = true, [413] = true, [414] = true, [416] = true, [423] = true, [428] = true, [431] = true, [433] = true, [437] = true, [440] = true, [455] = true, [456] = true, [459] = true, [482] = true, [498] = true, [499] = true, [508] = true, [514] = true, [515] = true, [524] = true, [538] = true, [573] = true}


for _,c in pairs(storeVehs) do
createBlip(c[1][1],c[1][2],c[1][3], 35,2,0,0,0,0,0,450)
local t = createMarker(c[1][1],c[1][2],c[1][3], "cylinder", 4, 255, 255, 0, 0)
setElementData(t,"marker:text","Przechowalnia\nPozostawianie pojazdĂłw")
end

addEventHandler("onMarkerHit", root, function(plr,md)
local id_store = getElementData(source,"store:hiding:id")
if not id_store then return end
if getElementType(plr) == "player" then
local veh=getPedOccupiedVehicle(plr)
if not veh then return end
if getVehicleController(veh) ~= plr then return end
local id=getElementData(veh,"vehicle:id")
if not id then return end
if getElementData(plr, "job:taxi") then
exports.nrpg_interface:showPlayerNotification(plr, "Zako?„cz prac?™!", "error")
return end
if storeVehs[id_store][3][getVehicleType(veh)] then
if isTimer(timeroddania) then return end
timeroddania=setTimer(function()
local id=getElementData(veh,"vehicle:id")
if not id then return end
exports["flame_vehicles"]:onSaveVehicle(veh)
destroyElement(veh)
exports["flame_db"]:dbSet("UPDATE pystories_vehicles SET parking=1,tp_to_parking=? WHERE id=?","Schowany recznie", id)
exports.nrpg_interface:showPlayerNotification(plr, "Pomy?›lnie schowano pojazd do przechowalni", "success", 15000)
end, 1, 1)
end
end
end)

addEvent("showVehiclesParkCar", true)
addEventHandler("showVehiclesParkCar", root, function()
local player_sid = getElementData(client, "player:sid")
local check = exports["flame_db"]:dbGet("SELECT * from pystories_vehicles WHERE (ownedPlayer=? or rent=?) and parking=1",player_sid)
triggerClientEvent(client, "showVehiclesParkCarClient", client, check)
end)

addEvent("showVehiclesParkCarOrg", true)
addEventHandler("showVehiclesParkCarOrg", root, function()
local organizacja = getElementData(client, "player:organization") or "Brak"
if organizacja == "Brak" then return end
local check = exports["flame_db"]:dbGet("SELECT * from pystories_vehicles WHERE ownedGroup=? and parking=1", organizacja)
triggerClientEvent(client, "showVehiclesParkCarClient", client, check)
end)

addEvent("selectCarParkCar", true)
addEventHandler("selectCarParkCar", root, function(sid)
local check = exports["flame_db"]:dbGet("SELECT * FROM pystories_vehicles WHERE id=?", sid)
if #check > 0 then
triggerClientEvent(client, "selectCarParkCarClient", client, check)
end
end)

addEvent("spawnVehicleParkCar", true)
addEventHandler("spawnVehicleParkCar", root, function(id,plr,place)
if not id then return end
if not place then return end
if getElementData(plr, "player:job") == "Listonosz" then
cancelEvent()
return
end
vehicleInfo = exports["flame_db"]:dbGet("SELECT * FROM pystories_vehicles WHERE id=?", id)

if categoryA[vehicleInfo[1].model] then
if getVehicleLicense(plr,"A") then
return
end
elseif categoryB[vehicleInfo[1].model] then
if getVehicleLicense(plr,"B") then
return
end
elseif categoryC[vehicleInfo[1].model] then
if getVehicleLicense(plr,"C") then
return
end
end

local spawn = exports["flame_vehicles"]:onRespawnVehicles(_, id, place)
exports.nrpg_interface:showPlayerNotification(plr, "Pomy?›lnie wyjmujesz pojazd ID "..id.." z przechowalni", "success")

local car = findCar(plr, id)
if car then
setTimer( function()
warpPedIntoVehicle(plr, car)
setVehicleEngineState(car, true)
end, 100, 1)
end
end)

function findCar(player, toCar)
for i,v in ipairs(getElementsByType("vehicle")) do
if tonumber(toCar) then
if getElementData(v, "vehicle:id") == tonumber(toCar) then
return v
end
end
end
end

function getVehicleLicense(plr, type)
if getElementData(plr,"player:license:pj"..type.."") ~= 1 then
outputChatBox("✘#ffffff Nie posiadasz prawa jazdy kategorii "..type.."", plr, 255, 0, 0, true)
return true
end

local result = exports["flame_db"]:dbGet("SELECT * FROM pystories_punish WHERE serial=? AND type=? AND active=1 AND time>NOW()", getPlayerSerial(plr), tostring(type))
if result and #result > 0 then
v = result[1]
outputChatBox("✘#ffffff Posiadasz zawieszone prawo jazdy do "..v.time.." za "..v.reason, plr, 255, 0, 0, true)
return true
else
exports["flame_db"]:dbSet("DELETE FROM pystories_punish WHERE serial=? AND type=? AND active=1 AND time<NOW()", getPlayerSerial(plr), tostring(type))
return false
end
end


Postaw piwo autorowi tego posta
 

 
Tagi: nie :: zapisuje :: tune :: wizualnego :: inne
Anonymous





Na forum: 245 dni
Posty: 1



Anonymous Koniecznie zajrzyj na:






Skocz do:  
Wyświetl posty z ostatnich:   
GTAONLINE.PL » JĘZYKI PROGRAMOWANIA » LUA » Nie zapisuje tune wizualnego i inne Odpowiedz do tematu

Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach
Dodaj temat do Ulubionych
Wersja do druku