K4M7K
Wiek: 34 Na forum: 1185 dni Posty: 9
Nick w MP: 7EVEN
Piwa : 6
OGolnie to chodzi o wairanty z tej paczki:https://gtao.pl/<font-colorff00ff>gm<-font>-directrpg-dafikosa-vt144472.htm mam skrypt odpowiadajcacy za menu wybierania wariantow itp ale nie wiem jak i gdzie dodaje sie nowe razem z tekstura auta pomoze ktos oto kod menu: --[[
Skrypt wykonany dla serwera Navaxa RPG oraz DirectMTA
Autorzy GM : Dafikos / MateuszDafGames
Miłej Zabawy !
]]--
local warianty = {
[ 477 ] = { -- ZR - 350
[ 0 ] = { "Mały spoiler" , 20000 },
[ 1 ] = { "Duży spoiler" , 30000 },
[ 2 ] = { "Body - Kit" , 125000 },
[ 3 ] = { "Bez spoilera" , 10000 },
},
[ 429 ] = { -- Banshee
[ 0 ] = { "Bez dachu (Czarny)" , 20000 },
[ 1 ] = { "Kabriolet bez dachu" , 60000 },
[ 2 ] = { "Dach (Kolor)" , 40000 },
[ 3 ] = { "Kabriolet z dachem" , 60000 },
},
[ 415 ] = { -- Cheetah
[ 0 ] = { "Światła Normal - Brak Spoilera" , 20000 },
[ 1 ] = { "Światła Specjal - Brak Spoilera" , 20000 },
},
[ 480 ] = { -- Comet
[ 0 ] = { "Bez dachu" , 20000 },
},
[ 565 ] = { -- Flash
[ 0 ] = { "Lampy + Grill #1" , 15000 },
[ 1 ] = { "Lampy + Grill #2" , 15000 },
[ 2 ] = { "Lampy + Grill #3" , 15000 },
[ 3 ] = { "Lampy + Grill #4" , 15000 },
},
[ 411 ] = { -- Infek
[ 0 ] = { "Dach - Brak lamp" , 40000 },
[ 1 ] = { "Bez dachu - Brak lamp" , 30000 },
},
--[ 541 ] = { -- Bullet
-- [ 0 ] = { "Dach" , 30000 },
-- [ 1 ] = { "Bez dachu" , 20000 },
--},
[ 559 ] = { -- Jester
[ 0 ] = { "Dach" , 30000 },
[ 1 ] = { "Bez dachu" , 20000 },
},
[ 561 ] = { -- Stratum
[ 0 ] = { "Combi" , 40000 },
[ 1 ] = { "Sedan" , 30000 },
},
[ 560 ] = { -- Sultan
[ 0 ] = { "Sedan" , 50000 },
[ 1 ] = { "Sedan Body - Kit" , 150000 },
[ 2 ] = { "Combi" , 70000 },
[ 3 ] = { "Combi Body - Kit" , 170000 },
[ 4 ] = { "Combi + Spoiler" , 85000 },
[ 5 ] = { "Combi + Spoiler Body - Kit" , 185000 },
},
[ 506 ] = { -- Super GT
[ 0 ] = { "Lampy #1" , 15000 },
[ 1 ] = { "Lampy #2" , 15000 },
[ 2 ] = { "Lampy #3" , 15000 },
},
[ 555 ] = { -- Windsor
[ 0 ] = { "Kabriolet z dachem" , 60000 },
[ 1 ] = { "Kabriolet bez dachu" , 60000 },
},
[ 402 ] = { -- Buffalo
[ 0 ] = { "Normal" , 20000 },
[ 1 ] = { "Specjal" , 40000 },
[ 2 ] = { "Sport" , 60000 },
},
[ 603 ] = { -- Phoenix
[ 0 ] = { "Lampy + Maska #1" , 25000 },
[ 1 ] = { "Lampy + Maska #2" , 25000 },
[ 2 ] = { "Lampy + Maska #3" , 25000 },
},
[ 475 ] = { -- Sabre
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Sport" , 350000 },
},
[ 542 ] = { -- Clover
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Sport" , 350000 },
},
[ 534 ] = { -- Remington
[ 0 ] = { "Lampy #1" , 15000 },
[ 1 ] = { "Lampy #2" , 15000 },
},
[ 567 ] = { -- Savanna
[ 0 ] = { "Lampy + Grill #1" , 15000 },
[ 1 ] = { "Lampy + Grill #2" , 15000 },
[ 2 ] = { "Lampy + Grill #3" , 15000 },
[ 3 ] = { "Lampy + Grill #4" , 15000 },
},
[ 535 ] = { -- Slamvan
[ 0 ] = { "Bez dachu Specjalnego" , 20000 },
[ 1 ] = { "Dach Specjalny" , 40000 },
},
[ 508 ] = { -- Journey
[ 0 ] = { "Specjal" , 30000 },
[ 1 ] = { "Normal" , 10000 },
},
[ 500 ] = { -- Mesa
[ 0 ] = { "Dach" , 20000 },
[ 1 ] = { "Off-Road" , 30000 },
[ 2 ] = { "Bez dachu" , 10000 },
},
[ 495 ] = { -- Sandking
[ 0 ] = { "Specjal" , 20000 },
[ 1 ] = { "Off-Road" , 30000 },
[ 2 ] = { "Normal" , 10000 },
},
[ 490 ] = { -- Long
[ 0 ] = { "Normal" , 20000 },
},
[ 422 ] = { -- Bobcat
[ 0 ] = { "Off-Road #1" , 2000 },
[ 1 ] = { "Off-Road #2" , 3000 },
[ 2 ] = { "Off-Road #3" , 4000 },
[ 3 ] = { "Normal" , 1000 },
},
[ 482 ] = { -- Burrito
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Specjal" , 30000 },
},
[ 543 ] = { -- Sadler
[ 0 ] = { "Off-Road + Orurowanie" , 5000 },
[ 1 ] = { "Zakryty Bagażnik + Orurowanie" , 4000 },
[ 2 ] = { "Zakryty Bagażnik" , 2000 },
[ 3 ] = { "Odkryty Bagażnik + Orurowanie" , 3000 },
[ 4 ] = { "Odkryty Bagażnik" , 1000 },
},
[ 478 ] = { -- Walton
[ 0 ] = { "Z Klapą Bagażnika" , 3000 },
[ 1 ] = { "Obudowa Bagażnika" , 2000 },
[ 2 ] = { "Bez Klapy Bagażnika" , 1000 },
},
[ 554 ] = { -- Yosemite
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Off-Road #1" , 20000 },
[ 2 ] = { "Off-Road #2" , 30000 },
},
[ 579 ] = { -- Huntley
[ 0 ] = { "Normal" , 20000 },
},
[ 400 ] = { -- Landstalker
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Specjal" , 20000 },
[ 2 ] = { "Bez Klapy Bagażnika + Orurowanie" , 30000 },
[ 3 ] = { "Dodatki #1" , 50000 },
[ 4 ] = { "Off-Road" , 40000 },
[ 5 ] = { "Dodatki #2" , 50000 },
},
[ 404 ] = { -- Perennial
[ 0 ] = { "Combi" , 2000 },
[ 1 ] = { "Combi" , 2000 },
[ 2 ] = { "Sedan" , 4000 },
},
[ 489 ] = { -- Rancher
[ 0 ] = { "Normal" , 20000 },
},
-- [ 496 ] = { -- Blista Compact
-- [ 0 ] = { "Dach" , 5000 },
-- [ 1 ] = { "Szyberdach" , 8000 },
--},
[ 589 ] = { -- Club
[ 0 ] = { "Normal" , 10000 },
[ 1 ] = { "Specjal GTI" , 20000 },
},
[ 587 ] = { -- Euros
[ 0 ] = { "Dach" , 10000 },
[ 1 ] = { "Szyberdach" , 20000 },
},
[ 533 ] = { -- Feltzer
[ 0 ] = { "Kabriolet bez dachu" , 40000 },
[ 1 ] = { "Dach" , 20000 },
[ 2 ] = { "Kabriolet z dachem" , 40000 },
},
[ 526 ] = { -- Fortune
[ 0 ] = { "Lampy #1" , 5000 },
[ 1 ] = { "Lampy #2" , 8000 },
},
[ 410 ] = { -- Manana
[ 0 ] = { "Dach" , 1000 },
[ 1 ] = { "Kabriolet z dachem" , 3250 },
[ 2 ] = { "Kabriolet bez dachu" , 3250 },
[ 3 ] = { "Hatchback" , 4500 },
},
[ 600 ] = { -- Picador
[ 0 ] = { "Custom" , 3000 },
[ 1 ] = { "Specjal" , 4000 },
[ 2 ] = { "Normal" , 2000 },
},
[ 436 ] = { -- Previon
[ 0 ] = { "Normal" , 2000 },
[ 1 ] = { "Specjal" , 8000 },
},
[ 439 ] = { -- Stallion
[ 0 ] = { "Dach" , 5000 },
[ 1 ] = { "Kabriolet z dachem" , 7500 },
[ 2 ] = { "Kabriolet bez dachu" , 7500 },
},
--[ 507 ] = { -- Elegant
-- [ 0 ] = { "Specjal" , 10000 },
-- [ 1 ] = { "Spoiler" , 15000 },
-- [ 2 ] = { "Normal" , 5000 },
--},
[ 585 ] = { -- Emperor
[ 0 ] = { "Lampy #1" , 2500 },
[ 1 ] = { "Lampy #2" , 2500 },
[ 2 ] = { "Lampy #3" , 2500 },
[ 3 ] = { "Lampy #4" , 2500 },
},
[ 426 ] = { -- Premier
[ 0 ] = { "Sedan" , 20000 },
-- [ 1 ] = { "Combi" , 40000 },
},
[ 445 ] = { -- Admiral
[ 0 ] = { "Sedan" , 30000 },
[ 1 ] = { "Combi" , 40000 },
},
[ 405 ] = { -- Sentinel
[ 0 ] = { "Sedan" , 30000 },
[ 1 ] = { "Combi" , 40000 },
},
[ 421 ] = { -- Washington
[ 0 ] = { "Lampy + Grill #1" , 2500 },
[ 1 ] = { "Lampy + Grill #2" , 2500 },
},
[ 614 ] = { -- Deluxo
[ 0 ] = { "Spoiler" , 30000 },
[ 1 ] = { "Brak Spoilera" , 10000 },
},
[ 615 ] = { -- Zion
[ 0 ] = { "Specjal" , 10000 },
[ 1 ] = { "Normal" , 5000 },
},
[ 619 ] = { -- kurumaGT
[ 0 ] = { "Dach" , 10000 },
[ 1 ] = { "Szyberdach" , 20000 },
},
[ 622 ] = { -- Coquete
[ 0 ] = { "Kabriolet" , 20000 },
},
[ 516 ] = { -- Nebula
[ 0 ] = { "Combi" , 20000 },
[ 1 ] = { "Sedan" , 30000 },
},
[ 540 ] = { -- Vicek
[ 0 ] = { "Sedan" , 20000 },
[ 1 ] = { "Combi" , 30000 },
},
[ 562 ] = { -- Elegy
[ 0 ] = { "Lampy #1" , 25000 },
[ 1 ] = { "Lampy #2" , 35000 },
},
[ 418 ] = { -- Klocek
[ 0 ] = { "Normal" , 2000 },
[ 1 ] = { "Specjal" , 4000 },
},
[ 479 ] = { -- Regina
[ 0 ] = { "Combi" , 4000 },
[ 1 ] = { "Sedan" , 2000 },
},
[ 527 ] = { -- Cadrona
[ 0 ] = { "Dach" , 4000 },
[ 1 ] = { "Kabriolet bez dachu" , 5000 },
[ 2 ] = { "Kabriolet z dachem" , 5000 },
},
}
local save = {
wariant = { arg1 = nil , arg2 = nil }
}
local e1 = false
local sx , sy = guiGetScreenSize ()
local zoom = exports [ "borsuk-gui" ]: getZoom ()
local font1 = exports [ "borsuk-gui" ]: getFont ( "Lato-Regular" , 13 / zoom )
local font2 = exports [ "borsuk-gui" ]: getFont ( "Lato-Regular" , 11 / zoom )
local font3 = exports [ "borsuk-gui" ]: getFont ( "Lato-Bold" , 13 / zoom )
local marker = createMarker (- 2052.61 , 171.57 , 27.70 - 1 , "cylinder" , 3 , 0 , 170 , 255 )
setElementData ( marker , "marker:title" , "Tuning" )
setElementData ( marker , "marker:desc" , "Zmiana wariantu" )
function dxDrawShadowText ( text , x , y , w , h , color , ...)
dxDrawText ( text , x + 2 , y + 2 , w + 2 , h + 2 , tocolor ( 0 , 0 , 0 , 155 ), ...)
dxDrawText ( text , x , y , w , h , color , ...)
end
local _getElementModel = getElementModel
function getElementModel ( veh )
return ( getElementData ( veh , "vehicle:model" ) or _getElementModel ( veh ))
end
function renderVariantGUI ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
local model = getElementModel ( veh )
local var1 , var2 = getVehicleVariant ( veh )
dxDrawRoundedRectangle ( sx / 2 - 190 / zoom , sy - 194 / zoom , 380 / zoom , 120 / zoom , 15 / zoom , tocolor ( 25 , 25 , 25 ))
if not warianty [ model ] then
dxDrawText ( "Brak wariantów dla tego pojazdu" , sx / 2 , sy - 170 / zoom , sx / 2 , sy - 100 / zoom , white , 1 , font1 , "center" , "center" )
else
local c1 = ( warianty [ model ]. current1 or 0 )
dxDrawText ( "< Wariant: " .. warianty [ model ][ c1 ][ 1 ].. " >" , sx / 2 , sy - 175 / zoom , sx / 2 , sy - 130 / zoom , white , 1 , font1 , "center" , "top" )
dxDrawText ( "Cena zmiany wariantu: " .. warianty [ model ][ c1 ][ 2 ].. " PLN" , sx / 2 , sy - 200 / zoom , sx / 2 , sy - 110 / zoom , tocolor ( 55 , 200 , 55 ), 1 , font2 , "center" , "bottom" )
dxDrawText ( "Aby zakupić wariant kliknij #0091ffK" , sx / 2 , sy - 110 / zoom , sx / 2 , sy - 90 / zoom , tocolor ( 200 , 200 , 200 ), 1 , font2 , "center" , "top" , false , false , false , true )
end
end
function updateVariant ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
local model = getElementModel ( veh )
local c1 = ( warianty [ model ]. current1 or 0 )
setElementData ( veh , "vehicle:var" , { c1 , c2 }, false )
setVehicleVariant ( veh , c1 , c1 )
end
function leftKey ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
local model = getElementModel ( veh )
if ( warianty [ model ]. current0 or 1 ) == 1 then
warianty [ model ]. current1 = math . max (( warianty [ model ]. current1 or 0 ) - 1 , 0 )
else
warianty [ model ]. current2 = math . max (( warianty [ model ]. current2 or 0 ) - 1 , 0 )
end
updateVariant ()
end
function rightKey ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
local model = getElementModel ( veh )
if ( warianty [ model ]. current0 or 1 ) == 1 then
warianty [ model ]. current1 = math . min (( warianty [ model ]. current1 or 0 ) + 1 , #warianty[model])
else
warianty [ model ]. current2 = math . min (( warianty [ model ]. current2 or 0 ) + 1 , #warianty[model])
end
updateVariant ()
end
function buyVariant ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
local model = getElementModel ( veh )
local var1 , var2 = getVehicleVariant ( veh )
local c1 = ( warianty [ model ]. current1 or 0 )
if getPlayerMoney ( localPlayer ) >= warianty [ model ][ c1 ][ 2 ] then
save . wariant = { arg1 = c1 , arg2 = c1 }
triggerServerEvent ( "changeVariant" , localPlayer , localPlayer , veh , c1 , warianty [ model ][ c1 ][ 1 ], warianty [ model ][ c1 ][ 2 ])
else
exports [ "noobisty-notyfikacje" ]: createNotification ( "Zmiana wariantu" , "Nie posiadasz tyle pieniędzy" , { 200 , 50 , 50 }, "sighter" )
end
end
function showVariantGUI ()
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
if getElementData ( localPlayer , "player:sid" ) ~= getElementData ( veh , "vehicle:ownedPlayer" ) then return end
setElementVelocity ( veh , 0 , 0 , 0 )
addEventHandler ( "onClientRender" , root , renderVariantGUI )
local model = getElementModel ( veh )
local var1 , var2 = getVehicleVariant ( veh )
save . wariant = { arg1 = var1 , arg2 = var2 }
if warianty [ model ] then
bindKey ( "arrow_l" , "down" , leftKey )
bindKey ( "arrow_r" , "down" , rightKey )
bindKey ( "k" , "down" , buyVariant )
end
end
function hideVariantGUI ()
local veh = getPedOccupiedVehicle ( localPlayer )
removeEventHandler ( "onClientRender" , root , renderVariantGUI )
unbindKey ( "arrow_l" , "down" , leftKey )
unbindKey ( "arrow_r" , "down" , rightKey )
unbindKey ( "k" , "down" , buyVariant )
if not veh then return end
if save . wariant . arg1 ~= nil then
local model = getElementModel ( veh )
setElementData ( veh , "vehicle:var" , { save . wariant . arg1 , save . wariant . arg2 }, false )
setVehicleVariant ( veh , save . wariant . arg1 , save . wariant . arg2 )
end
end
addEventHandler ( "onClientMarkerHit" , marker , function( plr )
if plr ~= localPlayer then return end
showVariantGUI ()
end )
addEventHandler ( "onClientMarkerLeave" , marker , function( plr )
if plr ~= localPlayer then return end
hideVariantGUI ()
end )
function onQuitGame ()
if source == localPlayer then
setElementData ( getPedOccupiedVehicle ( localPlayer ), "vehicle:var" , { save . wariant . arg1 , save . wariant . arg2 }, false )
setVehicleVariant ( getPedOccupiedVehicle ( localPlayer ), save . wariant . arg1 , save . wariant . arg2 )
end
end
addEventHandler ( "onClientPlayerQuit" , root , onQuitGame )
function dxDrawRoundedRectangle ( x , y , width , height , radius , color , postGUI , subPixelPositioning )
dxDrawRectangle ( x + radius , y + radius , width -( radius * 2 ), height -( radius * 2 ), color , postGUI , subPixelPositioning )
dxDrawCircle ( x + radius , y + radius , radius , 180 , 270 , color , color , 16 , 1 , postGUI )
dxDrawCircle ( x + radius , ( y + height )- radius , radius , 90 , 180 , color , color , 16 , 1 , postGUI )
dxDrawCircle (( x + width )- radius , ( y + height )- radius , radius , 0 , 90 , color , color , 16 , 1 , postGUI )
dxDrawCircle (( x + width )- radius , y + radius , radius , 270 , 360 , color , color , 16 , 1 , postGUI )
dxDrawRectangle ( x , y + radius , radius , height -( radius * 2 ), color , postGUI , subPixelPositioning )
dxDrawRectangle ( x + radius , y + height - radius , width -( radius * 2 ), radius , color , postGUI , subPixelPositioning )
dxDrawRectangle ( x + width - radius , y + radius , radius , height -( radius * 2 ), color , postGUI , subPixelPositioning )
dxDrawRectangle ( x + radius , y , width -( radius * 2 ), radius , color , postGUI , subPixelPositioning )
end
kod po stronie servera: --[[
Skrypt wykonany dla serwera Navaxa RPG oraz DirectMTA
Autorzy GM : Dafikos / MateuszDafGames
Miłej Zabawy !
]]--
addEvent ( "changeVariant" , true )
addEventHandler ( "changeVariant" , root , function( plr , veh , war , name , cost )
if veh then
if getElementData ( veh , "vehicle:id" ) then
exports [ "noobisty-notyfikacje" ]: createNotification ( plr , "Zmiana wariantu" , "Zakupiono wariant do pojazdu (" .. name .. ") za cenę " .. cost .. " PLN" , { 50 , 200 , 50 }, "sight" )
setElementData ( veh , "vehicle:var" , { war , war })
setVehicleVariant ( veh , war , war )
exports [ 'pystories-db' ]: dbSet ( "UPDATE pystories_vehicles set wariant = ? where id = ?" , war .. ", " .. war , getElementData ( veh , "vehicle:id" ))
takePlayerMoney ( plr , cost )
end
end
end )
za pomoc daje zimne piwko
Ostatnio zmieniony przez rxkrxd 2023-10-07, 11:38, w całości zmieniany 1 raz