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Wysłany: 2012-02-18, 14:43


B!4CK

Never give UP!






Wiek: 32
Na forum: 5809 dni
Posty: 1047
Nick w MP: John

Piwa: 1891

Respekt: 124,2
Respekt: 124,2

Witam mam problem z obiektami a dok?adniej interior.

Posiadam interior LSPD (zrobi? mapper)
Tylko ,?e on wyjecha? i nie ma mi jak pom?c.

A wi?c tak zaczne od tego :
-Zmieni?em w include a_object na t? formu?ke :
Kod:

native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 300.0);


Dalej nic ;//

Doda?em streamer ( ign co? tam i zwyk?y )
Te? nic si? nie dzieje. Dalej to samo

Zrobi?em bez streamer'a oraz bez formu?ki.
To samo.


Kod :

Kod:

CreateObject(970, 241.4638671875, 141.140625, 1002.5748901367, 0, 0, 315.99975585938);
CreateObject(970, 239.91369628906, 144.66706848145, 1002.5748901367, 0, 0, 271.99975585938);
CreateObject(970, 239.755859375, 148.794921875, 1002.5748901367, 0, 0, 271.99951171875);
CreateObject(970, 239.60388183594, 152.9285736084, 1002.5748901367, 0, 0, 271.99951171875);
CreateObject(970, 239.44068908691, 158.10276794434, 1002.5748901367, 0, 0, 271.99951171875);
CreateObject(970, 240.15620422363, 162.06651306152, 1002.5748901367, 0, 0, 247.24963378906);
CreateObject(970, 241.09872436523, 166.47509765625, 1002.5814208984, 0, 0, 269.74731445313);
CreateObject(970, 247.06317138672, 169.73620605469, 1002.5748901367, 0, 0, 180.24169921875);
CreateObject(2001, 242.416015625, 138.8720703125, 1002.0234375, 0, 0, 0);
CreateObject(1892, 230.697265625, 151.734375, 1002.0234375, 0, 0, 270.7470703125);
CreateObject(970, 230.46026611328, 150.14080810547, 1002.5748901367, 0, 0, 179.99951171875);
CreateObject(970, 230.43598937988, 152.30578613281, 1002.5748901367, 0, 0, 0);
CreateObject(1775, 244.89343261719, 140.16323852539, 1003.1204833984, 0, 0, 178.75);
CreateObject(1776, 246.13522338867, 140.09338378906, 1003.1228027344, 0, 0, 180.74996948242);
CreateObject(2420, 242.12580871582, 157.90121459961, 1002.0299682617, 0, 0, 0);
CreateObject(2420, 241.94108581543, 153.96249389648, 1002.0299682617, 0, 0, 180.49996948242);
CreateObject(1723, 248.92414855957, 146.69281005859, 1002.0234375, 0, 0, 268.75);
CreateObject(1724, 246.87115478516, 147.90643310547, 1002.0234375, 0, 0, 0);
CreateObject(1724, 247.8850402832, 143.53527832031, 1002.0234375, 0, 0, 178.25);
CreateObject(1723, 245.94064331055, 144.79843139648, 1002.0234375, 0, 0, 88.99755859375);
CreateObject(2315, 247.41357421875, 145.00733947754, 1002.0234375, 0, 0, 89);
CreateObject(1723, 240.49284362793, 144.84228515625, 1002.0234375, 0, 0, 88.994750976563);
CreateObject(2315, 242.02210998535, 145.09140014648, 1002.0234375, 0, 0, 88.994750976563);
CreateObject(1723, 243.53211975098, 146.69172668457, 1002.0234375, 0, 0, 268.74755859375);
CreateObject(1724, 242.46627807617, 143.53076171875, 1002.0234375, 0, 0, 178.24768066406);
CreateObject(1724, 241.5378112793, 148.1099395752, 1002.0234375, 0, 0, 358.74768066406);
CreateObject(16151, 248.04972839355, 155.27812194824, 1002.3737792969, 0, 0, 0);
CreateObject(1510, 247.75370788574, 158.60108947754, 1003.0042114258, 0, 0, 0);
CreateObject(1510, 247.1143951416, 157.0855255127, 1003.0292358398, 0, 0, 0);
CreateObject(1510, 247.10546875, 155.08171081543, 1003.0042114258, 0, 0, 2);
CreateObject(1455, 247.49908447266, 158.41481018066, 1003.0709228516, 0, 0, 0);
CreateObject(1455, 247.12548828125, 156.56813049316, 1003.0509033203, 0, 0, 0);
CreateObject(1545, 249.02723693848, 153.30610656738, 1003.677734375, 0, 0, 270);
CreateObject(2134, 248.8656463623, 153.30989074707, 1002.0234375, 0, 0, 270);
CreateObject(2765, 248.24768066406, 153.75537109375, 1002.5489501953, 0, 90, 90.75);
CreateObject(2426, 248.98927307129, 154.32493591309, 1003.0048217773, 358.5, 0, 270.25);
CreateObject(2149, 248.88790893555, 154.447265625, 1003.5327148438, 0, 359.5, 268.25003051758);
CreateObject(2453, 247.04985046387, 152.71768188477, 1003.3575439453, 0, 0, 0);
CreateObject(1432, 247.5955657959, 167.55024719238, 1002.0234375, 0, 0, 0);
CreateObject(1432, 244.16796875, 167.7021484375, 1002.0234375, 0, 0, 0);
CreateObject(1432, 247.12393188477, 164.40107727051, 1002.0234375, 0, 0, 0);
CreateObject(1432, 244.29237365723, 164.48968505859, 1002.0234375, 0, 0, 0);
CreateObject(970, 244.99835205078, 169.72468566895, 1002.5479125977, 0, 0, 180.24169921875);
CreateObject(1510, 247.12890625, 164.4052734375, 1002.6387939453, 0, 0, 0);
CreateObject(1510, 244.2578125, 164.5009765625, 1002.6387939453, 0, 0, 0);
CreateObject(1510, 244.21667480469, 167.72271728516, 1002.6387939453, 0, 0, 0);
CreateObject(1510, 247.609375, 167.5498046875, 1002.6387939453, 0, 0, 0);
CreateObject(2852, 247.44868469238, 146.34387207031, 1002.5190429688, 0, 0, 162);
CreateObject(2852, 247.49540710449, 145.09788513184, 1002.5190429688, 0, 0, 0);
CreateObject(2855, 241.99696350098, 145.01724243164, 1002.5190429688, 0, 0, 0);
CreateObject(2852, 242.0171661377, 146.45249938965, 1002.5190429688, 0, 0, 0);
CreateObject(2001, 239.67135620117, 142.40400695801, 1002.0234375, 0, 0, 0);
CreateObject(2001, 239.20555114746, 154.56747436523, 1002.0234375, 0, 0, 0);
CreateObject(2001, 239.15361022949, 156.4068145752, 1002.0234375, 0, 0, 0);
CreateObject(2001, 239.0055847168, 160.23336791992, 1002.0234375, 0, 0, 0);
CreateObject(2001, 240.58055114746, 164.15925598145, 1002.0234375, 0, 0, 0);
CreateObject(2001, 249.17774963379, 169.85969543457, 1002.0234375, 0, 0, 0);
CreateObject(2001, 243.24464416504, 170.1402130127, 1002.0234375, 0, 0, 0);
CreateObject(2001, 240.84893798828, 168.50009155273, 1002.0234375, 0, 0, 0);
CreateObject(2754, 228.78341674805, 153.96647644043, 1002.9255981445, 0, 0, 180.75006103516);


Posiadam oko?o 1tys obiekt?w !

Je?li kto? by pom?g? by? bym wdzi?czny.

Podpis
Cześć
! :)


Projekt, który poruszy scenę platformy SA:MP!
Postaw piwo autorowi tego posta
 

 
Wysłany: 2012-02-18, 14:54


karol170396







Wiek: 33
Na forum: 5643 dni
Posty: 580
Nick w MP: Journey

Piwa: 1520

Respekt: -126,9

Ostrzeżeń: 100%
Limit obiekt?w w CreateObject to 1000 ;)
A dla streamera u?ywaj CreateDynamicObject ;)

Podpis
"MłoteK" napisał/a:


Zając, idź kicać gdzie indziej, może w teletubisiach się miejsca zwolnią.
"zajacp1" napisał/a:

Wiele dzieci, które mi zazdroszczą, że mi się powodzi crashują mi serwer
Królik, Ty nigdy nie dorośniesz.
Postaw piwo autorowi tego posta
 

 
Wysłany: 2012-02-18, 15:33


B!4CK

Never give UP!






Wiek: 32
Na forum: 5809 dni
Posty: 1047
Nick w MP: John

Piwa: 1891

Respekt: 124,2
Respekt: 124,2

up@ to jak to zrobi? ?
M?g?by? mi pom?c zrobi? ?

Podpis
Cześć
! :)


Projekt, który poruszy scenę platformy SA:MP!
Postaw piwo autorowi tego posta
 

 
Wysłany: 2012-02-18, 15:47


krzyzan







Wiek: 30
Na forum: 5669 dni
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Piwa: 2132

Respekt: 135
Respekt: 135

blackelegy, convertffs.com
Przekonwertuj je po prostu

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Wysłany: 2012-02-18, 15:51


B!4CK

Never give UP!






Wiek: 32
Na forum: 5809 dni
Posty: 1047
Nick w MP: John

Piwa: 1891

Respekt: 124,2
Respekt: 124,2

Ju? zmieni?em i dalej to samo.
Chodzi mi o to ,?e interior LSPD nie ?aduje si? czyli : ?ciany, pod?oga,kraty,okna itd.

Podpis
Cześć
! :)


Projekt, który poruszy scenę platformy SA:MP!
Postaw piwo autorowi tego posta
 

 
Wysłany: 2012-02-18, 16:40


krzyzan







Wiek: 30
Na forum: 5669 dni
Posty: 387

Piwa: 2132

Respekt: 135
Respekt: 135

blackelegy, Skrypt mapa?
W skrpcie w OnFilterScriptInit a w mapie OngameModeInit
Tylko ze skryptu usu?
#if defined FILTERSCRIPT
i tam p??niej #else
i #endif

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Wysłany: 2012-02-18, 16:53


B!4CK

Never give UP!






Wiek: 32
Na forum: 5809 dni
Posty: 1047
Nick w MP: John

Piwa: 1891

Respekt: 124,2
Respekt: 124,2

eh?? Nic nie zrozumia?em...

Podpis
Cześć
! :)


Projekt, który poruszy scenę platformy SA:MP!
Postaw piwo autorowi tego posta
 

 
Wysłany: 2012-02-19, 09:44


B!4CK

Never give UP!






Wiek: 32
Na forum: 5809 dni
Posty: 1047
Nick w MP: John

Piwa: 1891

Respekt: 124,2
Respekt: 124,2

G?ra kodu :

Kod:

//Obiekty by blackelegy
//Zakaz kopiowania na inne fora!
//Specjalnie dla larency-rp

#include <a_samp>
#include <streamer>
public OnFilterScriptInit()
{

//Obiekty LSPD
CreateDynamicObject(970,241.46386719,141.14062500,1002.57489014,0.00000000,0.00000000,315.99975586); //
CreateDynamicObject(970,239.91369629,144.66706848,1002.57489014,0.00000000,0.00000000,271.99975586); //
CreateDynamicObject(970,239.75585938,148.79492188,1002.57489014,0.00000000,0.00000000,271.99951172); //
CreateDynamicObject(970,239.60388184,152.92857361,1002.57489014,0.00000000,0.00000000,271.99951172); //
CreateDynamicObject(970,239.44068909,158.10276794,1002.57489014,0.00000000,0.00000000,271.99951172); //
CreateDynamicObject(970,240.15620422,162.06651306,1002.57489014,0.00000000,0.00000000,247.24963379); //
CreateDynamicObject(970,241.09872437,166.47509766,1002.58142090,0.00000000,0.00000000,269.74731445); //
CreateDynamicObject(970,247.06317139,169.73620605,1002.57489014,0.00000000,0.00000000,180.24169922); //
CreateDynamicObject(2001,242.41601562,138.87207031,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1892,230.69726562,151.73437500,1002.02343750,0.00000000,0.00000000,270.74707031); //
CreateDynamicObject(970,230.46026611,150.14080811,1002.57489014,0.00000000,0.00000000,179.99951172); //
CreateDynamicObject(970,230.43598938,152.30578613,1002.57489014,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1775,244.89343262,140.16323853,1003.12048340,0.00000000,0.00000000,178.75000000); //
CreateDynamicObject(1776,246.13522339,140.09338379,1003.12280273,0.00000000,0.00000000,180.74996948); //
CreateDynamicObject(2420,242.12580872,157.90121460,1002.02996826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2420,241.94108582,153.96249390,1002.02996826,0.00000000,0.00000000,180.49996948); //
CreateDynamicObject(1723,248.92414856,146.69281006,1002.02343750,0.00000000,0.00000000,268.75000000); //
CreateDynamicObject(1724,246.87115479,147.90643311,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1724,247.88504028,143.53527832,1002.02343750,0.00000000,0.00000000,178.25000000); //
CreateDynamicObject(1723,245.94064331,144.79843140,1002.02343750,0.00000000,0.00000000,88.99755859); //
CreateDynamicObject(2315,247.41357422,145.00733948,1002.02343750,0.00000000,0.00000000,89.00000000); //
CreateDynamicObject(1723,240.49284363,144.84228516,1002.02343750,0.00000000,0.00000000,88.99475098); //
CreateDynamicObject(2315,242.02210999,145.09140015,1002.02343750,0.00000000,0.00000000,88.99475098); //
CreateDynamicObject(1723,243.53211975,146.69172668,1002.02343750,0.00000000,0.00000000,268.74755859); //
CreateDynamicObject(1724,242.46627808,143.53076172,1002.02343750,0.00000000,0.00000000,178.24768066); //
CreateDynamicObject(1724,241.53781128,148.10993958,1002.02343750,0.00000000,0.00000000,358.74768066); //
CreateDynamicObject(16151,248.04972839,155.27812195,1002.37377930,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,247.75370789,158.60108948,1003.00421143,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,247.11439514,157.08552551,1003.02923584,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,247.10546875,155.08171082,1003.00421143,0.00000000,0.00000000,2.00000000); //
CreateDynamicObject(1455,247.49908447,158.41481018,1003.07092285,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1455,247.12548828,156.56813049,1003.05090332,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1545,249.02723694,153.30610657,1003.67773438,0.00000000,0.00000000,270.00000000); //
CreateDynamicObject(2134,248.86564636,153.30989075,1002.02343750,0.00000000,0.00000000,270.00000000); //
CreateDynamicObject(2765,248.24768066,153.75537109,1002.54895020,0.00000000,90.00000000,90.75000000); //
CreateDynamicObject(2426,248.98927307,154.32493591,1003.00482178,358.50000000,0.00000000,270.25000000); //
CreateDynamicObject(2149,248.88790894,154.44726562,1003.53271484,0.00000000,359.50000000,268.25003052); //
CreateDynamicObject(2453,247.04985046,152.71768188,1003.35754395,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1432,247.59556580,167.55024719,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1432,244.16796875,167.70214844,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1432,247.12393188,164.40107727,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1432,244.29237366,164.48968506,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(970,244.99835205,169.72468567,1002.54791260,0.00000000,0.00000000,180.24169922); //
CreateDynamicObject(1510,247.12890625,164.40527344,1002.63879395,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,244.25781250,164.50097656,1002.63879395,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,244.21667480,167.72271729,1002.63879395,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1510,247.60937500,167.54980469,1002.63879395,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2852,247.44868469,146.34387207,1002.51904297,0.00000000,0.00000000,162.00000000); //
CreateDynamicObject(2852,247.49540710,145.09788513,1002.51904297,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2855,241.99696350,145.01724243,1002.51904297,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2852,242.01716614,146.45249939,1002.51904297,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,239.67135620,142.40400696,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,239.20555115,154.56747437,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,239.15361023,156.40681458,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,239.00558472,160.23336792,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,240.58055115,164.15925598,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,249.17774963,169.85969543,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,243.24464417,170.14021301,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2001,240.84893799,168.50009155,1002.02343750,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2754,228.78341675,153.96647644,1002.92559814,0.00000000,0.00000000,180.75006104); //


I dalej to samo. Nie ?aduje si? pod?oga i ?ciany.

Podpis
Cześć
! :)


Projekt, który poruszy scenę platformy SA:MP!
Postaw piwo autorowi tego posta
 

 
Tagi: nie :: ładują :: się :: obiekty.
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