new Losowanie;
CMD:losuj(playerid,params[])
{
new Float:s[3];
new Float:Angle;
Losowanie = random(3);
switch(Losowanie)
{
case 0:
{
GetPlayerFacingAngle(playerid,Angle);
GetPlayerPos(playerid,s[0],s[1],s[2]);
CreateVehicle(ID_POJAZDU,s[0],s[1],s[2],Angle,-1,-1,10000);
}
case 1:
{
GetPlayerFacingAngle(playerid,Angle);
GetPlayerPos(playerid,s[0],s[1],s[2]);
CreateVehicle(ID_POJAZDU,s[0],s[1],s[2],Angle,-1,-1,10000);
}
case 2:
{
GetPlayerFacingAngle(playerid,Angle);
GetPlayerPos(playerid,s[0],s[1],s[2]);
CreateVehicle(ID_POJAZDU,s[0],s[1],s[2],Angle,-1,-1,10000);
}
}
return 1;
}