Chrupek_PL
Wiek: 30 Na forum: 4112 dni Posty: 2
Nick w MP: Chrupek_PL
Witam napisa?em skrypt i tak jak by dzia?a a nie dzia?a jak to co dzia?a :
- jak wpisze np. /ammo i nie ten frakcji to pisze ze frakcji nie ma
- komendy dzia?aj?
- jak wpisze np. /policja i policja jest pisze ze wezwanie zosta?o przyj?te
co nie dzia?a :
- wpisze np. /policja i policja jest to ona nie dostaje wiadomo?ci ze wezwa?em frakcje i nie pojawia si? blip gracza kt?ry wezwa? na mapie ani to ?e jak wpisa?em /usunpolicja to mi pisze Usuno?e? policje a policji nie pisze ze usuno?em policje
b??dy
http://zapodaj.net/e0b95c1d92772.png.html
kod
Kod: function taxiCommand ( thePlayer, command )
local team = getTeamFromName ( "Taxi" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma taksowkarzy na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Taxi jest juz w drodze", thePlayer, 255, 255, 0, false )
--if getPlayerTeam ( gracz ) == team then
blip = createBlipAttachedTo ( thePlayer, 53, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
--end
end
end
addCommandHandler ( "taxi", taxiCommand )
function taxiCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Taxi" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Taxi odwolano", thePlayer, 255, 255, 0, false )
destroyElement ( blip )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal taxi.", 255, 255, 0, false )
end
end
addCommandHandler ( "taxix", taxiCancelCommand )
function allTaxiCancelCommand ( )
local team = getTeamFromName ( "Taxi" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blip )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usuntaxi", allTaxiCancelCommand )
function pdCommand ( thePlayer, command )
local team = getTeamFromName ( "Pomoc Drogowa" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma pracownikow Pomocy Drogowej na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Pomoc Drogowa jest juz w drodze", thePlayer, 255, 255, 0, false )
if getPlayerTeam ( gracz ) == team then
blippd = createBlipAttachedTo ( thePlayer, 11, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
end
end
end
addCommandHandler ( "pd", pdCommand )
function pdCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Pomoc Drogowa" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Pomoc Drogowa odwolana!", thePlayer, 255, 255, 0, false )
destroyElement ( blippd )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal Pomoc Drogowa.", 255, 255, 0, false )
end
end
addCommandHandler ( "pdx", pdCancelCommand )
function allpdCancelCommand ( )
local team = getTeamFromName ( "Pomoc Drogowa" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blippd )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usunpd", allpdCancelCommand )
function pogoCommand ( thePlayer, command )
local team = getTeamFromName ( "Pogotowie" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma medykow na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Pogotowie jest juz w drodze.", thePlayer, 255, 255, 0, false )
if getPlayerTeam ( gracz ) == team then
blippogo = createBlipAttachedTo ( thePlayer, 19, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
end
end
end
addCommandHandler ( "pogotowie", pogoCommand )
function pogoCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Pogotowie" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Pogotowie odwolano", thePlayer, 255, 255, 0, false )
destroyElement ( blippogo )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal Pogotowie.", 255, 255, 0, false )
end
end
addCommandHandler ( "pogotowiex", pogoCancelCommand )
function allpogoCancelCommand ( )
local team = getTeamFromName ( "Pogotowie" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blippogo )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usunpogo", allpogoCancelCommand )
function poliCommand ( thePlayer, command )
local team = getTeamFromName ( "Policja" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma Pracownikolicji na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Policja jest juz w drodze.", thePlayer, 255, 255, 0, false )
if getPlayerTeam ( gracz ) == team then
blippoli = createBlipAttachedTo ( thePlayer, 19, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
end
end
end
addCommandHandler ( "policja", poliCommand )
function poliCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Policja" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Gliny odwolane", thePlayer, 255, 255, 0, false )
destroyElement ( blippoli )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal policjꮢ, 255, 255, 0, false )
end
end
addCommandHandler ( "policjax", poliCancelCommand )
function allpoliCancelCommand ( )
local team = getTeamFromName ( "Policja" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blippoli )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usunpolicja", allpoliCancelCommand )
function SalonCommand ( thePlayer, command )
local team = getTeamFromName ( "Salon" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma salonu na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Salon jest juz w drodze", thePlayer, 255, 255, 0, false )
--if getPlayerTeam ( gracz ) == team then
blip = createBlipAttachedTo ( thePlayer, 53, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
--end
end
end
addCommandHandler ( "salon", SalonCommand )
function SalonCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Salon" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Salon odwolano", thePlayer, 255, 255, 0, false )
destroyElement ( blip )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal salon.", 255, 255, 0, false )
end
end
addCommandHandler ( "salonx", SalonCancelCommand )
function allSalonCancelCommand ( )
local team = getTeamFromName ( "Salon" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blip )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usunsalon", allSalonCancelCommand )
function AmmoCommand ( thePlayer, command )
local team = getTeamFromName ( "Ammonation" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
local ile = countPlayersInTeam ( team )
if ile == 0 then
outputChatBox ( "Aktulnie nie ma ammo na serwerze. Przepraszamy!", thePlayer, 255, 0, 0, false )
else
outputChatBox ("Ammo jest juz w drodze", thePlayer, 255, 255, 0, false )
--if getPlayerTeam ( gracz ) == team then
blip = createBlipAttachedTo ( thePlayer, 53, 1, 255, 0, 0, 0, 0, 99999.0, taxit )
outputChatBox ("Masz klienta! Patrz na mapke!", 255, 255, 0, false )
--end
end
end
addCommandHandler ( "ammo", AmmoCommand )
function AmmoCancelCommand ( thePlayer, command )
local team = getTeamFromName ( "Ammonation" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
outputChatBox ("Ammo odwolano", thePlayer, 255, 255, 0, false )
destroyElement ( blip )
if getPlayerTeam ( gracz ) == team then
outputChatBox ("Twoj klient odwolal ammo.", 255, 255, 0, false )
end
end
addCommandHandler ( "ammox", AmmoCancelCommand )
function allAmmoCancelCommand ( )
local team = getTeamFromName ( "Ammonation" )
local gracz = getRandomPlayer ()
local taxit = getPlayersInTeam ( team )
if getPlayerTeam ( gracz ) == team then
destroyElement ( blip )
outputChatBox ( "Usunieto punkty na mapie.", taxit, 255, 255, 255, false )
end
end
addCommandHandler ( "usunammo", allAmmoCancelCommand )