Wysłany: 2015-09-23, 18:53
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
Siemka mam takie pytanie czy kto? posiada poradnik jak zrobi? textdrawy na Powitanie podczas wej?cia na serwer, napis?w Policja, Stra? itp. Tworzy?em tak jak jeden kole? tylko on to robi? w notepad++ ja spr?bowa?em w pawn ale niestety nie zadzia?a?o.
Wysłany: 2015-09-23, 18:55
Shimeon
Wiek: 23 Na forum: 5173 dni Posty: 719
Piwa : 1467
Wysłany: 2015-09-23, 19:54
Madd
Wiek: 30 Na forum: 4801 dni Posty: 763
Nick w MP: Madd
Piwa : 1975
MrDigge , Ipleomax texdrawditor polecam do tworzenia texdraw?w
Wysłany: 2015-09-23, 20:13
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
A jak to og?lnie obs?ugiwa? itp bo w tym b?d? zielony :3 Zrobi?em textdrawy w notepad++ ale podczas zapisu usuwa?o mi plik .amx przez co nie mog?em odpali? serwera
Wysłany: 2015-09-23, 20:20
ToxiC.
Wiek: 28 Na forum: 5246 dni Posty: 3792
Piwa : 8590
Kompilowa?e? przez notepada mam rozumie?? Mo?e mia?e? jakie? errory i Ci nie stworzy?o amx?
Wysłany: 2015-09-23, 22:35
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
Tak i wyskakuj? mi waringi + usuwa plik .amx przez co nie mog? odpali? serwera.
Wysłany: 2015-09-23, 22:53
Shimeon
Wiek: 23 Na forum: 5173 dni Posty: 719
Piwa : 1467
Kod: error 010: invalid function or declaration
Tu mog?e? w z?ym miejscu klamr? da?. Poka? najlepiej ca?y kod skryptu.
Kod: error 020: invalid symbol name ""
Tu musia?e? poda? z?? nazw? symbolu.
Kod: warning 203: symbol is never used: "TDCywile"
Symbol zosta? zdefiniowany, ale nigdzie go nie u?y?e?.
Wysłany: 2015-09-23, 23:03
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
Kod: #include <a_samp>
#include <streamer>
#define Czerwony 0xE10000FF
new Text:Powitanie;
new Text:TDCywile;
new:Text:TDPolicja;
new:Text:TDStraz Pozarna;
new:Text:TDPogotowie;
main()
{
print("\n-------------------------");
print(" Ta mape stworzyl ");
print("---------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie
//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);
ublic OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}
Nie da?em ca?ego kodu bo sporo mam obiekt?w i du?o by tego by?o
Wysłany: 2015-09-24, 15:26
Shimeon
Wiek: 23 Na forum: 5173 dni Posty: 719
Piwa : 1467
Daj ca?y kod na pastebin.com.
Wysłany: 2015-09-24, 15:33
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
Kod: #include <a_samp>
#include <streamer>
#define Czerwony 0xE10000FF
new Text:Powitanie;
new Text:TDCywile;
new:Text:TDPolicja;
new:Text:TDStraz Pozarna;
new:Text:TDPogotowie;
main()
{
print("\n-------------------------");
print(" Ta mape stworzyl MaTiPL");
print("---------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie
//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);
//Pojazdy
AddStaticVehicle(407,2437.3855,127.1351,26.7157,179.5544,1,1); // firetruck
AddStaticVehicle(490,2444.2107,126.2142,26.6100,178.5412,1,1); // fbirancher
AddStaticVehicle(427,2432.4524,125.9730,26.6147,179.2914,1,1); // enforcer
AddStaticVehicle(596,2251.6052,2458.9207,10.8754,180.5969,1,0); //radiolka1
AddStaticVehicle(596,2255.9941,2459.9548,10.8756,180.5361,1,0); //radiolka2
AddStaticVehicle(596,2269.7068,2459.7266,10.8757,179.2641,1,0); //radiolka3
AddStaticVehicle(597,2273.5151,2459.2634,10.8756,179.5468,1,0); //radiolka4
AddStaticVehicle(597,2277.9844,2459.2861,10.8756,178.5345,1,0); //radiolka5
AddStaticVehicle(597,2282.5361,2459.4167,10.8759,178.1514,1,0); //radiolka6
AddStaticVehicle(599,2290.8579,2459.1323,10.8755,180.7448,1,0); //rancher1
AddStaticVehicle(599,2294.9175,2459.2424,10.8755,178.6905,1,0); //rancher2
AddStaticVehicle(598,2251.6169,2443.4060,10.8759,359.1736,1,0); //radiolka7
AddStaticVehicle(598,2256.1189,2443.8508,10.8755,359.4183,1,0); //radiolka8
AddStaticVehicle(598,2260.3557,2443.4839,10.8756,358.4610,1,0); //radiolka9
AddStaticVehicle(523,2291.0051,2443.6533,10.8755,0.5044,1,0); //motor poli1
AddStaticVehicle(523,2294.7542,2443.5022,10.8755,0.6019,1,0); //motor poli2
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Usun??em tylko obiekty bo nie chcia?bym ?eby je sobie kto? wzi??
Wysłany: 2015-09-24, 15:51
Shimeon
Wiek: 23 Na forum: 5173 dni Posty: 719
Piwa : 1467
Poprawi?em kod. Teraz powinno by? wszystko w porz?dku:
Kod: #include <a_samp>
#define Czerwony 0xE10000FF
new Text:Powitanie;
main()
{
print("\n-------------------------");
print(" Ta mape stworzyl MaTiPL");
print("---------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie
//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);
//Pojazdy
AddStaticVehicle(407,2437.3855,127.1351,26.7157,179.5544,1,1); // firetruck
AddStaticVehicle(490,2444.2107,126.2142,26.6100,178.5412,1,1); // fbirancher
AddStaticVehicle(427,2432.4524,125.9730,26.6147,179.2914,1,1); // enforcer
AddStaticVehicle(596,2251.6052,2458.9207,10.8754,180.5969,1,0); //radiolka1
AddStaticVehicle(596,2255.9941,2459.9548,10.8756,180.5361,1,0); //radiolka2
AddStaticVehicle(596,2269.7068,2459.7266,10.8757,179.2641,1,0); //radiolka3
AddStaticVehicle(597,2273.5151,2459.2634,10.8756,179.5468,1,0); //radiolka4
AddStaticVehicle(597,2277.9844,2459.2861,10.8756,178.5345,1,0); //radiolka5
AddStaticVehicle(597,2282.5361,2459.4167,10.8759,178.1514,1,0); //radiolka6
AddStaticVehicle(599,2290.8579,2459.1323,10.8755,180.7448,1,0); //rancher1
AddStaticVehicle(599,2294.9175,2459.2424,10.8755,178.6905,1,0); //rancher2
AddStaticVehicle(598,2251.6169,2443.4060,10.8759,359.1736,1,0); //radiolka7
AddStaticVehicle(598,2256.1189,2443.8508,10.8755,359.4183,1,0); //radiolka8
AddStaticVehicle(598,2260.3557,2443.4839,10.8756,358.4610,1,0); //radiolka9
AddStaticVehicle(523,2291.0051,2443.6533,10.8755,0.5044,1,0); //motor poli1
AddStaticVehicle(523,2294.7542,2443.5022,10.8755,0.6019,1,0); //motor poli2
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Wysłany: 2015-09-25, 10:06
MrDigge
Mapper
Wiek: 26 Na forum: 4228 dni Posty: 40
Nick w MP: MaTiPL
Piwa : 425
Niestety nie dziala ale juz kumpel mi naprawil i wszystko git.
Tagi: textdrawy
Anonymous
Na forum: 245 dni
Posty: 1
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