Wysłany: 2018-05-17, 17:33
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
WARNING: fl-sygnaly\c_flash.lua:25: Bad argument @ 'getElementModel' [Expected element at argument 1, got nil]
takie co? mam
a tu jest c.lua : co jest ?le?
sirenek = false
addEvent("toggleSiren", true)
addEventHandler("toggleSiren", root, function()
if isElement(siren) then return end
if getPedOccupiedVehicle(localPlayer) then
local vehicle = getPedOccupiedVehicle(localPlayer)
local x,y,z = getElementPosition(vehicle)
siren = playSound3D("/sounds/siren.wav", x,y,z, true)
setSoundVolume(siren, 1)
attachElements(siren, vehicle, 0, 0, 0)
end
end)
function bind ()
if sirenek == false then
sirenek = true
local vehicle = getPedOccupiedVehicle(localPlayer)
local vehicleid = getElementModel(veh)
triggerServerEvent("siren", localPlayer, vehicle, vehicleid)
elseif sirenek == true then
sirenek = false
destroyElement(siren)
end
end
bindKey("j", "down", bind)
Wysłany: 2018-05-17, 17:55
Nexisten
Moderator
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Nick w MP: Nexisten
Piwa : 1479
sirenek = false
addEvent ( "toggleSiren" , true )
addEventHandler ( "toggleSiren" , root , function()
if isElement ( siren ) then return end
if getPedOccupiedVehicle ( localPlayer ) then
local vehicle = getPedOccupiedVehicle ( localPlayer )
local x , y , z = getElementPosition ( vehicle )
siren = playSound3D ( "/sounds/siren.wav" , x , y , z , true )
setSoundVolume ( siren , 1 )
attachElements ( siren , vehicle , 0 , 0 , 0 )
end
end )
function bind ()
if sirenek == false then
sirenek = true
local vehicle = getPedOccupiedVehicle ( localPlayer )
local vehicleid = getElementModel ( vehicle )
triggerServerEvent ( "siren" , localPlayer , vehicle , vehicleid )
elseif sirenek == true then
sirenek = false
destroyElement ( siren )
end
end
bindKey ( "j" , "down" , bind )
Wysłany: 2018-05-17, 18:01
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
Wysłany: 2018-05-17, 18:04
Kalizman
Wiek: 23 Na forum: 3651 dni Posty: 1394
Piwa : 4619
Spr?buj: function bind ()
if sirenek == false then
sirenek = true
local vehicle = getPedOccupiedVehicle ( localPlayer )
if not vehicle then
return
end
local vehicleid = getElementModel ( vehicle )
triggerServerEvent ( "siren" , localPlayer , vehicle , vehicleid )
elseif sirenek == true then
sirenek = false
destroyElement ( siren )
end
end
bindKey ( "j" , "down" , bind )
Wysłany: 2018-05-17, 18:07
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
nie wiem co jest nie dzia?a dalej.
Wysłany: 2018-05-17, 18:08
Nexisten
Moderator
Wiek: 22 Na forum: 4107 dni Posty: 551
Nick w MP: Nexisten
Piwa : 1479
Poka? nowe DB3, b??d z getElementModel musia? znikn?? na 100%
Wysłany: 2018-05-17, 18:09
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
b??du niema ale koguta i ?wiate? te? niema
[ Dodano : 2018-05-17, 18:11 ]
to jest s.lua dobrze jest?
kogutstatus = false
function kogut(thePlayer)
if getPedOccupiedVehicle(thePlayer) then
if kogutstatus == false then
kogutstatus = true
vehicle = getPedOccupiedVehicle(thePlayer)
local x, y, z = getElementPosition(vehicle)
kogut = createObject(3964, x,y,z)
attachElements(kogut, vehicle, 0.5, 0, 0.8)
timerek = setTimer(
function()
if lewy == 0 then
setVehicleLightState(vehicle, 1, 1)
setVehicleLightState(vehicle, 0, 0)
setVehicleLightState(vehicle, 2, 1)
setVehicleLightState(vehicle, 3, 0)
setVehicleHeadLightColor(vehicle, 255, 0, 0)
lewy = 1
else
setVehicleLightState(vehicle, 0, 1)
setVehicleLightState(vehicle, 1, 0)
setVehicleLightState(vehicle, 3, 1)
setVehicleLightState(vehicle, 2, 0)
setVehicleHeadLightColor(vehicle, 0, 0, 255)
lewy = 0
end
end, 300, 0)
elseif kogutstatus == true then
kogutstatus = false
killTimer(timerek)
setVehicleLightState(vehicle, 1, 1)
setVehicleLightState(vehicle, 2, 1)
setVehicleLightState(vehicle, 3, 1)
setVehicleLightState(vehicle, 4, 1)
setVehicleHeadLightColor(vehicle, 255, 255, 255)
setVehicleOverrideLights(vehicle, 2)
destroyElement(kogut)
end
end
end
function bind()
bindKey(source, "J", "down", kogut)
end
addEventHandler("onPlayerJoin", getRootElement(), bind)
addEvent("siren", true)
addEventHandler("siren", root, function(thePlayer)
triggerClientEvent(root, "toggleSiren", root)
end)
Wysłany: 2018-05-17, 18:20
Kalizman
Wiek: 23 Na forum: 3651 dni Posty: 1394
Piwa : 4619
Co Ci nie dzia?a? Czy po klikni?ciu danego klawisza wy?wietla warning?
Wysłany: 2018-05-17, 18:22
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
po klikni?ciu klawisza J nie ma ?adnego b?edu ale nie pokazuje sygna??w i koguta same syreny
Wysłany: 2018-05-17, 18:41
Nexisten
Moderator
Wiek: 22 Na forum: 4107 dni Posty: 551
Nick w MP: Nexisten
Piwa : 1479
Wy??cz oba zasoby, uruchom najpierw zas?b "samp_objects" a potem "fl-sygnaly".
Wysłany: 2018-05-17, 18:49
Rainbow_Flow
Programista
Wiek: 26 Na forum: 3652 dni Posty: 15
Nick w MP: raRe`
Tagi: skrypt :: kogut :: dachu :: nie :: działa
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