Wysłany: 2016-07-28, 10:52
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
Mam taki problem. Poniewa? wgra?em tagi i w plikach freeroam znalzlem fr_server i usunalem z niego getplayerchat czy jakos tak.Problem by? taki ?e pisalo podwojnie po usunieciu nie pisze podwojnie ale nie da sie spawnoac aut
Ostatnio zmieniony przez Shimeon 2016-07-28, 17:39, w całości zmieniany 1 raz
Wysłany: 2016-07-28, 17:55
marcin778
Krytyk serwerów MTA
Wiek: 24 Na forum: 4149 dni Posty: 2268
Nick w MP: Marcineg
Piwa : 4662
LOL21 , Usun??e? Jakie? b??dy w /debugscript 3 ? podczas pr?by zespawnowania auta
Wysłany: 2016-07-29, 15:35
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
Ja wog?le nie rozumiem o co ci chodzi ;/
co to debugscript? nie znam sie za bardzo
#edit tak pisze na dole #00ff00Zavetti triggered serverside event onServerCall
but event is not added serverside.
O co chodzi xd
#Edit2
Nie da sie tez zmieniac skinow dawac broni itd jedynie chyba da sie tepac na mapie
Wysłany: 2016-07-30, 12:30
Jurandovsky
Kurdebele
Wiek: 17 Na forum: 4838 dni Posty: 915
Piwa : 2697
Popros kogos o ca?y plik freeroam i podmien
Podpis
Jedyny kontakt ze mną to PW forum
Kod:
local noobs = getElementsByTitle("player", "Programista LUA")
for k, v in ipairs(noobs) do
outputChatBox("Bez mózgu jest użytkownik o nicku: "..getPlayerName(v), root)
destroyElement(v)
end
Wysłany: 2016-07-30, 18:58
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
Wysłany: 2016-07-30, 19:57
Atroth
Wiek: 23 Na forum: 3677 dni Posty: 1089
Nick w MP: Atroth
Piwa : 4808
LOL21 , Popro? kogo? aby w MTA San Andreas 1.5\server\mods\deathmatch\resources\[gameplay] da? ci plik Freeroam i podmie?.
Podpis
Użytkownik - 10-05-2016
Support Team - 17.06.2017
Moderator - 25.11.2017
Mod-Team - 02.07.2018
Wysłany: 2016-07-30, 20:53
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
Podmienilem i dalej pisze podwojnie tak samo jak by?o.Jak wylacze admintagi to pisze normalnie. Jak wylacze freeroam i wlacze tagi to pisze z tagami ale nie ma f1.Po usunieciu getplayerchat,jest normalnie ale nie da sie spawnowac aut itd
Wysłany: 2016-07-30, 21:03
Atroth
Wiek: 23 Na forum: 3677 dni Posty: 1089
Nick w MP: Atroth
Piwa : 4808
LOL21 , Je?eli to jest serwer lokalny odinstaluj ca?e mta, i usu? wszystkie pliki z folderu. Je?eli to jest serwer p?atny zr?b reinstalla serwera.
Podpis
Użytkownik - 10-05-2016
Support Team - 17.06.2017
Moderator - 25.11.2017
Mod-Team - 02.07.2018
Wysłany: 2016-07-30, 21:05
#404
Wiek: 26 Na forum: 4771 dni Posty: 1438
Piwa : 2512
Rookspack , pewnie, na wszystko reinstall...
LOL21 , podaj ca?? funkcj?, kt?r? chcesz usun??
Wysłany: 2016-07-30, 22:26
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
#404 , chce zeby nie pisalo podwojnie
Wysłany: 2016-07-30, 22:29
marcin778
Krytyk serwerów MTA
Wiek: 24 Na forum: 4149 dni Posty: 2268
Nick w MP: Marcineg
Piwa : 4662
LOL21 , Wystarczy usun?? Tylko to nic wi?cej.
w pliku fr_server znajd? addEventHandler("onPlayerChat",g_Root czy jakos tak podobnie.
I usu? samo onPlayerChat by wygl?da?o to tak:
addEventHandler("",g_Root czy jak tam to jest. Poprostu usu? samo onPlayerChat aby by?o ""
Wysłany: 2016-07-30, 22:30
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
Marcin wlasnie usunalem i juz nie pisze podwojnie ale nie da sie spawnowac aut itd. co robie nie tak?
Wysłany: 2016-07-30, 22:32
marcin778
Krytyk serwerów MTA
Wiek: 24 Na forum: 4149 dni Posty: 2268
Nick w MP: Marcineg
Piwa : 4662
Ale usun??e? samo onPlayerChat czy ca?? funkcje
[ Dodano : 2016-07-30, 22:33 ]
sprawd? tak. Podmie? zawarto?? pliku fr_server na to g_Root = getRootElement ()
g_ResRoot = getResourceRootElement ( getThisResource ())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
g_ArmedVehicles = {
[ 425 ] = true ,
[ 447 ] = true ,
[ 520 ] = true ,
[ 430 ] = true ,
[ 464 ] = true ,
[ 432 ] = true
}
g_Trailers = {
[ 606 ] = true ,
[ 607 ] = true ,
[ 610 ] = true ,
[ 590 ] = true ,
[ 569 ] = true ,
[ 611 ] = true ,
[ 584 ] = true ,
[ 608 ] = true ,
[ 435 ] = true ,
[ 450 ] = true ,
[ 591 ] = true
}
g_RPCFunctions = {
addPedClothes = { option = 'clothes' , descr = 'Modifying clothes' },
addVehicleUpgrade = { option = 'upgrades' , descr = 'Adding/removing upgrades' },
fadeVehiclePassengersCamera = true ,
fixVehicle = { option = 'repair' , descr = 'Repairing vehicles' },
giveMeVehicles = { option = 'createvehicle' , descr = 'Creating vehicles' },
giveMeWeapon = { option = 'weapons.enabled' , descr = 'Getting weapons' },
givePedJetPack = { option = 'jetpack' , descr = 'Getting a jetpack' },
killPed = { option = 'kill' , descr = 'Killing yourself' },
removePedClothes = { option = 'clothes' , descr = 'Modifying clothes' },
removePedFromVehicle = true ,
removePedJetPack = { option = 'jetpack' , descr = 'Removing a jetpack' },
removeVehicleUpgrade = { option = 'upgrades' , descr = 'Adding/removing upgrades' },
setElementAlpha = { option = 'alpha' , descr = 'Changing your alpha' },
setElementPosition = true ,
setElementInterior = true ,
setMyGameSpeed = { option = 'gamespeed.enabled' , descr = 'Setting game speed' },
setMySkin = { option = 'setskin' , descr = 'Setting skin' },
setPedAnimation = { option = 'anim' , descr = 'Setting an animation' },
setPedFightingStyle = { option = 'setstyle' , descr = 'Setting fighting style' },
setPedGravity = { option = 'gravity.enabled' , descr = 'Setting gravity' },
setPedStat = { option = 'stats' , descr = 'Changing stats' },
setTime = { option = 'time.set' , descr = 'Changing time' },
setTimeFrozen = { option = 'time.freeze' , descr = 'Freezing time' },
setVehicleColor = true ,
setVehicleHeadLightColor = true ,
setVehicleOverrideLights = { option = 'lights' , descr = 'Forcing lights' },
setVehiclePaintjob = { option = 'paintjob' , descr = 'Applying paintjobs' },
setVehicleRotation = true ,
setWeather = { option = 'weather' , descr = 'Setting weather' },
spawnMe = true ,
warpMe = { option = 'warp' , descr = 'Warping' }
}
g_OptionDefaults = {
alpha = true ,
anim = true ,
clothes = true ,
createvehicle = true ,
gamespeed = {
enabled = true ,
min = 0.0 ,
max = 3
},
gravity = {
enabled = true ,
min = 0 ,
max = 0.1
},
jetpack = true ,
kill = true ,
lights = true ,
paintjob = true ,
repair = true ,
setskin = true ,
setstyle = true ,
spawnmaponstart = true ,
spawnmapondeath = true ,
stats = true ,
time = {
set = true ,
freeze = true
},
upgrades = true ,
warp = true ,
weapons = {
enabled = true ,
vehiclesenabled = true ,
disallowed = {}
},
weather = true ,
welcometextonstart = true ,
vehicles = {
maxidletime = 60000 ,
idleexplode = true ,
maxperplayer = 2 ,
disallowed = {}
}
}
function getOption ( optionName )
local option = get ( optionName : gsub ( '%.' , '/' ))
if option then
if option == 'true' then
option = true
elseif option == 'false' then
option = false
end
return option
end
option = g_OptionDefaults
for i , part in ipairs ( optionName : split ( '.' )) do
option = option [ part ]
end
return option
end
addEventHandler ( 'onResourceStart' , g_ResRoot ,
function()
table . each ( getElementsByType ( 'player' ), joinHandler )
end
)
function joinHandler ( player )
if not player then
player = source
end
local r , g , b = math . random ( 50 , 255 ), math . random ( 50 , 255 ), math . random ( 50 , 255 )
setPlayerNametagColor ( player , r , g , b )
g_PlayerData [ player ] = { vehicles = {} }
g_PlayerData [ player ]. blip = createBlipAttachedTo ( player , 0 , 2 , r , g , b )
if g_FrozenTime then
clientCall ( player , 'setTimeFrozen' , true , g_FrozenTime [ 1 ], g_FrozenTime [ 2 ], g_FrozenWeather )
end
if getOption ( 'welcometextonstart' ) then
outputChatBox ( 'Welcome to Freeroam' , player , 0 , 255 , 0 )
outputChatBox ( 'Press F1 to show/hide controls' , player , 0 , 255 , 0 )
end
end
addEventHandler ( 'onPlayerJoin' , g_Root , joinHandler )
addEvent ( 'onLoadedAtClient' , true )
addEventHandler ( 'onLoadedAtClient' , g_ResRoot ,
function( player )
if getOption ( 'spawnmaponstart' ) and isPedDead ( player ) then
clientCall ( player , 'showWelcomeMap' )
end
end ,
false
)
addEventHandler ( 'onPlayerWasted' , g_Root ,
function()
if not getOption ( 'spawnmapondeath' ) then
return
end
local player = source
setTimer (
function()
if isPedDead ( player ) then
clientCall ( player , 'showMap' )
end
end ,
2000 ,
1
)
end
)
addEvent ( 'onClothesInit' , true )
addEventHandler ( 'onClothesInit' , g_Root ,
function()
local result = {}
local texture , model
-- get all clothes
result . allClothes = {}
local typeGroup , index
for type = 0 , 17 do
typeGroup = { 'group' , type = type , name = getClothesTypeName ( type ), children = {}}
table . insert ( result . allClothes , typeGroup )
index = 0
texture , model = getClothesByTypeIndex ( type , index )
while texture do
table . insert ( typeGroup . children , { id = index , texture = texture , model = model })
index = index + 1
texture , model = getClothesByTypeIndex ( type , index )
end
end
-- get current player clothes { type = { texture = texture , model = model } }
result . playerClothes = {}
for type = 0 , 17 do
texture , model = getPedClothes ( source , type )
if texture then
result . playerClothes [ type ] = { texture = texture , model = model }
end
end
triggerClientEvent ( source , 'onClientClothesInit' , source , result )
end
)
addEvent ( 'onPlayerGravInit' , true )
addEventHandler ( 'onPlayerGravInit' , g_Root ,
function()
triggerClientEvent ( 'onClientPlayerGravInit' , source , getPedGravity ( source ))
end
)
function setMySkin ( skinid )
if isPedDead ( source ) then
local x , y , z = getElementPosition ( source )
if isPedTerminated ( source ) then
x = 0
y = 0
z = 3
end
local r = getPedRotation ( source )
local interior = getElementInterior ( source )
spawnPlayer ( source , x , y , z , r , skinid )
setElementInterior ( source , interior )
setCameraInterior ( source , interior )
else
setElementModel ( source , skinid )
setElementHealth ( source , 100 )
end
setCameraTarget ( source , source )
setCameraInterior ( source , getElementInterior ( source ))
end
function spawnMe ( x , y , z )
if not x then
x , y , z = getElementPosition ( source )
end
if isPedTerminated ( source ) then
repeat until spawnPlayer ( source , x , y , z , 0 , math . random ( 9 , 288 ))
else
spawnPlayer ( source , x , y , z , 0 , getPedSkin ( source ))
end
setCameraTarget ( source , source )
setCameraInterior ( source , getElementInterior ( source ))
end
function warpMe ( targetPlayer )
if isPedDead ( source ) then
spawnMe ()
end
local vehicle = getPedOccupiedVehicle ( targetPlayer )
if not vehicle then
-- target player is not in a vehicle - just warp next to him
local x , y , z = getElementPosition ( targetPlayer )
clientCall ( source , 'setPlayerPosition' , x + 2 , y , z )
else
-- target player is in a vehicle - warp into it if there 's space left
if getPedOccupiedVehicle(source) then
--removePlayerFromVehicle(source)
outputChatBox(' Get out of your vehicle first . ', source)
return
end
local numseats = getVehicleMaxPassengers(vehicle)
for i=0,numseats do
if not getVehicleOccupant(vehicle, i) then
if isPedDead(source) then
local x, y, z = getElementPosition(vehicle)
spawnMe(x + 4, y, z + 1)
end
warpPedIntoVehicle(source, vehicle, i)
return
end
end
outputChatBox(' No free seats left in ' .. getPlayerName(targetPlayer) .. ' \ 's vehicle.' , source , 255 , 0 , 0 )
end
local interior = getElementInterior ( targetPlayer )
setElementInterior ( source , interior )
setCameraInterior ( source , interior )
end
function giveMeWeapon ( weapon , amount )
if weapon and weapon > 50 then
return
end
if table . find ( getOption ( 'weapons.disallowed' ), weapon ) then
errMsg (( getWeaponNameFromID ( weapon ) or tostring ( weapon )) .. 's are not allowed' , source )
else
giveWeapon ( source , weapon , amount , true )
end
end
function giveMeVehicles ( vehicles )
if type ( vehicles ) == 'number' then
vehicles = { vehicles }
end
local px , py , pz , prot
local radius = 3
local playerVehicle = getPedOccupiedVehicle ( source )
if playerVehicle and isElement ( playerVehicle ) then
px , py , pz = getElementPosition ( playerVehicle )
prot , prot , prot = getVehicleRotation ( playerVehicle )
else
px , py , pz = getElementPosition ( source )
prot = getPedRotation ( source )
end
local offsetRot = math . rad ( prot )
local vx = px + radius * math . cos ( offsetRot )
local vy = py + radius * math . sin ( offsetRot )
local vz = pz + 2
local vrot = prot
local vehicleList = g_PlayerData [ source ]. vehicles
local vehicle
if ( not vehicles ) then return end
for i , vehID in ipairs ( vehicles ) do
if i > getOption ( 'vehicles.maxperplayer' ) then
break
end
if vehID < 400 or vehID > 611 then
errMsg ( vehID .. ' is incorrect vehicle model' , source )
elseif not table . find ( getOption ( 'vehicles.disallowed' ), vehID ) then
if #vehicleList >= getOption('vehicles.maxperplayer') then
unloadVehicle ( vehicleList [ 1 ])
end
vehicle = createVehicle ( vehID , vx , vy , vz , 0 , 0 , vrot )
if ( not isElement ( vehicle )) then return end
setElementInterior ( vehicle , getElementInterior ( source ))
setElementDimension ( vehicle , getElementDimension ( source ))
table . insert ( vehicleList , vehicle )
g_VehicleData [ vehicle ] = { creator = source , timers = {} }
if vehID == 464 then
warpPedIntoVehicle ( source , vehicle )
elseif not g_Trailers [ vehID ] then
if getOption ( 'vehicles.idleexplode' ) then
g_VehicleData [ vehicle ]. timers . fire = setTimer ( commitArsonOnVehicle , getOption ( 'vehicles.maxidletime' ), 1 , vehicle )
end
g_VehicleData [ vehicle ]. timers . destroy = setTimer ( unloadVehicle , getOption ( 'vehicles.maxidletime' ) + ( getOption ( 'vehicles.idleexplode' ) and 10000 or 0 ), 1 , vehicle )
end
vx = vx + 4
vz = vz + 4
else
errMsg ( getVehicleNameFromModel ( vehID ): gsub ( 'y$' , 'ie' ) .. 's are not allowed' , source )
end
end
end
_setPlayerGravity = setPedGravity
function setPedGravity ( player , grav )
if grav < getOption ( 'gravity.min' ) then
errMsg (( 'Minimum allowed gravity is %.5f' ): format ( getOption ( 'gravity.min' )), player )
elseif grav > getOption ( 'gravity.max' ) then
errMsg (( 'Maximum allowed gravity is %.5f' ): format ( getOption ( 'gravity.max' )), player )
else
_setPlayerGravity ( player , grav )
end
end
function setMyGameSpeed ( speed )
if speed < getOption ( 'gamespeed.min' ) then
errMsg (( 'Minimum allowed gamespeed is %.5f' ): format ( getOption ( 'gamespeed.min' )), source )
elseif speed > getOption ( 'gamespeed.max' ) then
errMsg (( 'Maximum allowed gamespeed is %.5f' ): format ( getOption ( 'gamespeed.max' )), source )
else
clientCall ( source , 'setGameSpeed' , speed )
end
end
function setTimeFrozen ( state )
if state then
g_FrozenTime = { getTime () }
g_FrozenWeather = getWeather ()
clientCall ( g_Root , 'setTimeFrozen' , state , g_FrozenTime [ 1 ], g_FrozenTime [ 2 ], g_FrozenWeather )
else
if g_FrozenTime then
setTime ( unpack ( g_FrozenTime ))
g_FrozenTime = nil
setWeather ( g_FrozenWeather )
g_FrozenWeather = nil
end
clientCall ( g_Root , 'setTimeFrozen' , state )
end
end
function fadeVehiclePassengersCamera ( toggle )
local vehicle = getPedOccupiedVehicle ( source )
if not vehicle then
return
end
local player
for i = 0 , getVehicleMaxPassengers ( vehicle ) do
player = getVehicleOccupant ( vehicle , i )
if player then
fadeCamera ( player , toggle )
end
end
end
addEventHandler ( '' , g_Root ,
function( msg , type )
if type == 0 then
cancelEvent ()
if chatTime [ source ] and chatTime [ source ] + tonumber ( get ( "*chat/mainChatDelay" )) > getTickCount () then
outputChatBox ( "Stop spamming main chat!" , source , 255 , 0 , 0 )
return
else
chatTime [ source ] = getTickCount ()
end
if get ( "*chat/blockRepeatMessages" ) == "true" and lastChatMessage [ source ] and lastChatMessage [ source ] == msg then
outputChatBox ( "Stop repeating yourself!" , source , 255 , 0 , 0 )
return
else
lastChatMessage [ source ] = msg
end
local r , g , b = getPlayerNametagColor ( source )
outputChatBox ( getPlayerName ( source ) .. ': #FFFFFF' .. msg : gsub ( '#%x%x%x%x%x%x' , '' ), g_Root , r , g , b , true )
outputServerLog ( "CHAT: " .. getPlayerName ( source ) .. ": " .. msg )
end
end
)
addEventHandler ( 'onVehicleEnter' , g_Root ,
function( player , seat )
if not g_VehicleData [ source ] then
return
end
if g_VehicleData [ source ]. timers . fire then
killTimer ( g_VehicleData [ source ]. timers . fire )
g_VehicleData [ source ]. timers . fire = nil
end
if g_VehicleData [ source ]. timers . destroy then
killTimer ( g_VehicleData [ source ]. timers . destroy )
g_VehicleData [ source ]. timers . destroy = nil
end
if not getOption ( 'weapons.vehiclesenabled' ) and g_ArmedVehicles [ getElementModel ( source )] then
toggleControl ( player , 'vehicle_fire' , false )
toggleControl ( player , 'vehicle_secondary_fire' , false )
end
end
)
addEventHandler ( 'onVehicleExit' , g_Root ,
function( player , seat )
if not g_VehicleData [ source ] then
return
end
if not g_VehicleData [ source ]. timers . fire then
for i = 0 , getVehicleMaxPassengers ( source ) or 1 do
if getVehicleOccupant ( source , i ) then
return
end
end
if getOption ( 'vehicles.idleexplode' ) then
g_VehicleData [ source ]. timers . fire = setTimer ( commitArsonOnVehicle , getOption ( 'vehicles.maxidletime' ), 1 , source )
end
g_VehicleData [ source ]. timers . destroy = setTimer ( unloadVehicle , getOption ( 'vehicles.maxidletime' ) + ( getOption ( 'vehicles.idleexplode' ) and 10000 or 0 ), 1 , source )
end
if g_ArmedVehicles [ getElementModel ( source )] then
toggleControl ( player , 'vehicle_fire' , true )
toggleControl ( player , 'vehicle_secondary_fire' , true )
end
end
)
function commitArsonOnVehicle ( vehicle )
g_VehicleData [ vehicle ]. timers . fire = nil
setElementHealth ( vehicle , 0 )
end
addEventHandler ( 'onVehicleExplode' , g_Root ,
function()
if not g_VehicleData [ source ] then
return
end
if g_VehicleData [ source ]. timers . fire then
killTimer ( g_VehicleData [ source ]. timers . fire )
g_VehicleData [ source ]. timers . fire = nil
end
if not g_VehicleData [ source ]. timers . destroy then
g_VehicleData [ source ]. timers . destroy = setTimer ( unloadVehicle , 5000 , 1 , source )
end
end
)
function unloadVehicle ( vehicle )
if not g_VehicleData [ vehicle ] then
return
end
for name , timer in pairs ( g_VehicleData [ vehicle ]. timers ) do
if isTimer ( timer ) then
killTimer ( timer )
end
g_VehicleData [ vehicle ]. timers [ name ] = nil
end
local creator = g_VehicleData [ vehicle ]. creator
if g_PlayerData [ creator ] then
table . removevalue ( g_PlayerData [ creator ]. vehicles , vehicle )
end
g_VehicleData [ vehicle ] = nil
if isElement ( vehicle ) then
destroyElement ( vehicle )
end
end
function quitHandler ( player )
if type ( player ) ~= 'userdata' then
player = source
end
if g_PlayerData [ player ]. blip and isElement ( g_PlayerData [ player ]. blip ) then
destroyElement ( g_PlayerData [ player ]. blip )
end
table . each ( g_PlayerData [ player ]. vehicles , unloadVehicle )
g_PlayerData [ player ] = nil
chatTime [ player ] = nil
lastChatMessage [ player ] = nil
end
addEventHandler ( 'onPlayerQuit' , g_Root , quitHandler )
addEventHandler ( 'onResourceStop' , g_ResRoot ,
function()
for player , data in pairs ( g_PlayerData ) do
quitHandler ( player )
end
end
)
addEvent ( 'onServerCall' , true )
addEventHandler ( 'onServerCall' , g_Root ,
function( fnName , ...)
local fnInfo = g_RPCFunctions [ fnName ]
if fnInfo and (( type ( fnInfo ) == 'boolean' and fnInfo ) or ( type ( fnInfo ) == 'table' and getOption ( fnInfo . option ))) then
local fn = _G
for i , pathpart in ipairs ( fnName : split ( '.' )) do
fn = fn [ pathpart ]
end
fn (...)
elseif type ( fnInfo ) == 'table' then
errMsg ( fnInfo . descr .. ' is not allowed' , source )
end
end
)
function clientCall ( player , fnName , ...)
triggerClientEvent ( player , 'onClientCall' , g_ResRoot , fnName , ...)
end
[ Dodano : 2016-07-30, 22:36 ]
Je?li to nadal nic nie pomo?e to https://forum.mtasa.com/viewtopic.php?f=91&p=748355
Tak jak tam pisze. Usu? ca?y plik settings.xml z deatchmath
Wysłany: 2016-07-30, 22:43
LOL21
Wiek: 25 Na forum: 3599 dni Posty: 23
Nick w MP: Zavetti
samo usunalem onplayer chat zamienilem to co ty masz i nadal tak samo
[ Dodano : 2016-07-30, 22:49 ]
Ju? nic nie pomoze ;/
[ Dodano : 2016-07-30, 22:49 ]
Ale leci zimne
Wysłany: 2016-07-31, 16:17
marcin778
Krytyk serwerów MTA
Wiek: 24 Na forum: 4149 dni Posty: 2268
Nick w MP: Marcineg
Piwa : 4662
LOL21 , Wgraj nowy freeroam je?li nadal nic no to zostaje ju? tylko reinstal serwera.
Tagi: nie :: sie :: spawnowac :: aut.
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: