Wysłany: 2016-03-25, 16:04
CzarnaKobra
Wiek: 30 Na forum: 4183 dni Posty: 59
Nick w MP: CzarnaKobra
Piwa : 1
Witam mam taki problem posiadam kolczatke wszystko cacy postawia si? lecz nie usuwa chcia?em zrobi? to sam lecz nie dzia?a Wi?c daje wam linijki na postawianie
Jak mo?ecie to wy?lijcie linijki na usuwanie
function onCreateStinger ( x , y , z , rx , ry , rz )
stinger = createObject ( 2899 , x , y , z + 0.1 , rx , ry , rz )
setElementData ( stinger , "isStinger" , true )
triggerClientEvent ( "onCreateStinger" , getRootElement (), x , y , z )
stingerPlant ( source )
end
addEvent ( "onCreateStinger" , true )
addEventHandler ( "onCreateStinger" , getRootElement (), onCreateStinger )
function stingerPlant ( player )
setPedAnimation ( player , "BOMBER" , "BOM_plant" , 3000 , false , false , false )
setTimer ( setPedAnimation , 2000 , 1 , player )
end
Ostatnio zmieniony przez Fanciak 2016-03-25, 16:52, w całości zmieniany 1 raz
Wysłany: 2016-03-25, 18:54
mlodasnygo
Wiek: 16 Na forum: 3972 dni Posty: 205
Piwa : 518
CzarnaKobra ,
podaj stron? clienta.
Podpis
600 dni -
10 marca 2017
500 piw -
10 marca 2017
Wysłany: 2016-03-25, 19:20
CzarnaKobra
Wiek: 30 Na forum: 4183 dni Posty: 59
Nick w MP: CzarnaKobra
Piwa : 1
function getPointFrontOfElement ( element , distance )
local x , y , z = getElementPosition ( element )
local rx , ry , rz = getElementRotation ( element )
x = x + ( distance * ( math . sin ( math . rad (- rz ))) )
y = y + ( distance * ( math . cos ( math . rad (- rz ))) )
return x , y , z
end
function getPositionFromElementAtOffset ( element , x , y , z )
if not x or not y or not z then
return x , y , z
end
local matrix = getElementMatrix ( element )
local offX = x * matrix [ 1 ][ 1 ] + y * matrix [ 2 ][ 1 ] + z * matrix [ 3 ][ 1 ] + matrix [ 4 ][ 1 ]
local offY = x * matrix [ 1 ][ 2 ] + y * matrix [ 2 ][ 2 ] + z * matrix [ 3 ][ 2 ] + matrix [ 4 ][ 2 ]
local offZ = x * matrix [ 1 ][ 3 ] + y * matrix [ 2 ][ 3 ] + z * matrix [ 3 ][ 3 ] + matrix [ 4 ][ 3 ]
return offX , offY , offZ
end
function getVehicleWheelPosition ( vehicle , wheel )
local x , y , z = 0 , 0 , 0
local minX , minY , minZ , maxX , maxY , maxZ = getElementBoundingBox ( vehicle )
if wheel == 1 then
x , y , z = getPositionFromElementAtOffset ( vehicle , minX , maxY , minZ )
elseif wheel == 2 then
x , y , z = getPositionFromElementAtOffset ( vehicle , minX , - maxY , minZ )
elseif wheel == 3 then
x , y , z = getPositionFromElementAtOffset ( vehicle , maxX , maxY , minZ )
elseif wheel == 4 then
x , y , z = getPositionFromElementAtOffset ( vehicle , maxX , - maxY , minZ )
end
return x , y , z
end
function plantStingerCommand ()
local x , y , z = getPointFrontOfElement ( getLocalPlayer (), 3 )
local rx , ry , rz = getElementRotation ( getLocalPlayer ())
z = getGroundPosition ( x , y , z )
triggerServerEvent ( "onCreateStinger" , getLocalPlayer (), x , y , z , rx , ry , rz )
end
addCommandHandler ( "k" , plantStingerCommand )
function onClientRender ()
if isPedInVehicle ( getLocalPlayer ()) then
vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
g_Stingers = getElementsByType ( "object" )
-- local wx0 , wy0 , wz0 = getVehicleWheelPosition ( vehicle , 0 )
local wx1 , wy1 , wz1 = getVehicleWheelPosition ( vehicle , 1 )
local wx2 , wy2 , wz2 = getVehicleWheelPosition ( vehicle , 2 )
local wx3 , wy3 , wz3 = getVehicleWheelPosition ( vehicle , 3 )
local wx4 , wy4 , wz4 = getVehicleWheelPosition ( vehicle , 4 )
-- for visual debug wheel positions
-- dxDrawLine3D ( wx1 , wy1 , wz1 , wx2 , wy2 , wz2 , tocolor ( 0 , 255 , 0 ))
-- dxDrawLine3D ( wx3 , wy3 , wz3 , wx4 , wy4 , wz4 , tocolor ( 0 , 255 , 0 ))
for k , v in ipairs ( g_Stingers ) do
if getElementData ( v , "isStinger" ) == true then
local vx , vy , vz = getElementPosition ( v )
if getDistanceBetweenPoints3D ( wx1 , wy1 , wz1 , vx , vy , vz ) <= 2.0 then
setVehicleWheelStates ( vehicle , 1 , - 1 , - 1 , - 1 )
end
if getDistanceBetweenPoints3D ( wx2 , wy2 , wz2 , vx , vy , vz ) <= 2.0 then
setVehicleWheelStates ( vehicle , - 1 , 1 , - 1 , - 1 )
end
if getDistanceBetweenPoints3D ( wx3 , wy3 , wz3 , vx , vy , vz ) <= 2.0 then
setVehicleWheelStates ( vehicle , - 1 , - 1 , 1 , - 1 )
end
if getDistanceBetweenPoints3D ( wx4 , wy4 , wz4 , vx , vy , vz ) <= 2.0 then
setVehicleWheelStates ( vehicle , - 1 , - 1 , - 1 , 1 )
end
end
end
end
end
addEventHandler ( "onClientRender" , getRootElement (), onClientRender )
function onCreateStinger ( x , y , z )
if( getDistanceBetweenPoints3D ( x , y , z , getElementPosition ( getLocalPlayer ())) <= 10 ) then
local sound = playSound3D ( "plant.wav" , x , y , z )
setSoundMaxDistance ( sound , 10 )
end
end
addEvent ( "onCreateStinger" , true )
addEventHandler ( "onCreateStinger" , getRootElement (), onCreateStinger )
Ostatnio zmieniony przez #404 2016-03-25, 20:01, w całości zmieniany 1 raz
Tagi: kolczatka
Anonymous
Na forum: 245 dni
Posty: 1
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