Wysłany: 2020-04-26, 15:10
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
Witam, m?g?by kto? powiedzie? albo jako? przerobi? ?eby wy?wietla?o mi si? te? czy gracz jest online? Nie umiem tego zaimplementowa? niestety ;/
Kod: if source == wm.submit2 then
local online=getPlayerFromName(getPlayerName(localPlayer))
if online then jest="Dost?pny" else jest="Niedost?pny" end
local desc=string.format("Pojazd: %s\nCena: %d PLN\nPrzebieg: %dkm".."\n- ID: #0072ff"..getElementData(veh, 'vehicle:id').."\n- Tuning: #0072ff"..getElementData(veh, 'vehicle:id').."#ffffff\n- Nap?d: #0072ff"..getVehicleHandling(veh).driveType.."\nSprzedaj?cy: %s \nStatus sprzedaj?cego: s", getVehicleName(veh), tonumber(cena), getElementData(veh,"vehicle:mileage"), getPlayerName(localPlayer))
setElementData(veh,"vehicle:desc",desc)
guiSetVisible(wm.window, false)
showCursor(false)
Wysłany: 2020-04-26, 15:13
kamison
Przyszły programista .lua
Wiek: 25 Na forum: 3302 dni Posty: 391
Nick w MP: kamison
Piwa : 594
Po stronie serwera sprawdzaj czy czy getPlayerFromName(tutaj_nick_osoby_do_sprawdzenia) zwr?ci wynik jak tak to wtedy jest dost?pny
Wysłany: 2020-04-26, 16:22
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Niekoniecznie po serwerze kamison , mo?na tej funkcji u?y? tak?e po cliencie. Wtedy w 1 argument wsadzasz nick gracza, kt?rego chcesz znale??.
Wysłany: 2020-04-26, 16:25
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"kamison" napisał/a :Po stronie serwera sprawdzaj czy czy getPlayerFromName(tutaj_nick_osoby_do_sprawdzenia) zwr?ci wynik jak tak to wtedy jest dost?pny
Dobra zadzia?a?o, tylko teraz mam jeszcze pytanie poniewa? chce ustawi? kolor lecz gdy dodaje oboj?tnie jaki #0000FF to nie koloruje si?. Wiecie lub wiesz jak to naprawi??
Wysłany: 2020-04-26, 16:45
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Je?li do rysowania tekstu u?ywasz funkcji dxDrawText, to sprawd? czy argument colorCoded masz na true.
Wysłany: 2020-04-26, 17:27
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"Wilq" napisał/a :Je?li do rysowania tekstu u?ywasz funkcji dxDrawText, to sprawd? czy argument colorCoded masz na true.
Tak wygl?da m?j kod w tym momencie:
Kod: addEventHandler("onClientGUIClick", resourceRoot, function()
if not wstep then return end
local cena=tonumber(guiGetText(wm.edit))
if not cena or cena < 1 or cena ~= math.floor(cena) or cena > 99999999 then
outputChatBox("* Podano nieprawid?ow? cen?.")
return
end
local veh=getPedOccupiedVehicle(localPlayer)
if not veh then return end
if getVehicleController(veh) ~= localPlayer then return end
if not getElementData(veh,"vehicle:id") then return end
if source == wm.submit then
--podatek=math.floor(cena/2)
guiSetVisible(wm.submit2, true)
guiSetVisible(wm.label2, true)
guiSetText(wm.label2, "Akceptujesz podan? cen?? "..cena.." PLN")
end
if source == wm.submit2 then
local online=getPlayerFromName(getPlayerName(localPlayer))
if online then jest="#00FF00Dost?pny" else jest="Niedost?pny" end
if getElementData(veh, "naped:awd") then x4 = "Nap?d AWD, " else x4 = "" end
if getElementData(veh, "naped:fwd") then x5 = "Nap?d FWD, " else x5 = "" end
if getElementData(veh, "naped:rwd") then x6 = "Nap?d RWD, " else x6 = "" end
if getElementData(veh, "naped:rwd") or getElementData(veh, "naped:fwd") or getElementData(veh, "naped:awd") then x123 = "" else x123 = "Standardowy" end
local desc=string.format("Pojazd: %s\nCena: %d PLN\nPrzebieg: %dkm".."\n- ID: #0072ff"..getElementData(veh, 'vehicle:id').."\n- Tuning: #0072ff"..getElementData(veh, "vehicle:id").."\nNaped: "..x4..""..x5..""..x6..""..x123.."\nSprzedaj?cy: %s \nStatus sprzedaj?cego: "..jest.."\n", getVehicleName(veh), tonumber(cena), getElementData(veh,"vehicle:mileage"), getPlayerName(localPlayer))
setElementData(veh,"vehicle:desc",desc)
guiSetVisible(wm.window, false)
showCursor(false)
end
end)
Wysłany: 2020-04-26, 17:34
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
To wska? linijk?, w kt?rej tekst koloru nie dzia?a. Gdzie wy?wietlasz ten tekst, za pomoc? jakiej funkcji.
Wysłany: 2020-04-26, 17:48
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"Wilq" napisał/a :To wska? linijk?, w kt?rej tekst koloru nie dzia?a. Gdzie wy?wietlasz ten tekst, za pomoc? jakiej funkcji.
local desc=string.format("Pojazd: %s\nCena: %d PLN\nPrzebieg: %dkm".."\n- ID: #0072ff"..getElementData(veh, 'vehicle:id').."\n- Tuning: #0072ff"..getElementData(veh, "vehicle:id").."\nNaped: "..x4..""..x5..""..x6..""..x123.."\nSprzedaj?cy: %s \nStatus sprzedaj?cego: "..jest.."\n", getVehicleName(veh), tonumber(cena), getElementData(veh,"vehicle:mileage"), getPlayerName(localPlayer))
Chodzi mi o t? linijke, a dok?adniej og?lnie nie dzia?aj? np ID: #0072ff"..getElementData(veh, 'vehicle:id').
Funkcja addEventHandler("onClientGUIClick", resourceRoot, function()
Wysłany: 2020-04-26, 18:37
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Ale tu jest tylko string.format, nie bardzo rozumiem jak wy?wietlasz tekst z tej linijki.
Wysłany: 2020-04-26, 19:44
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"Wilq" napisał/a :Ale tu jest tylko string.format, nie bardzo rozumiem jak wy?wietlasz tekst z tej linijki.
Nie umiem niestety inaczej zrobi?, podes?a?em ca?y kod wy?ej
Wysłany: 2020-04-26, 20:39
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
No to ci??ko b?dzie to naprawi? bez kodu, bo w tym co wys?a?e? nie tworzysz nigdzie tekstu z u?yciem tej zmiennej "desc".
Wysłany: 2020-04-27, 14:08
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"Wilq" napisał/a :No to ci??ko b?dzie to naprawi? bez kodu, bo w tym co wys?a?e? nie tworzysz nigdzie tekstu z u?yciem tej zmiennej "desc".
O to chodzi? (wysy?am ca?y kod z pystories-vehicles)
Kod: vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())
local nlOffsets={
[411]={-1,0,-0.6}, -- infernus
[470]={-1,0,-0.4}, -- patriot
[541]={-0.9,0,-0.4}, -- bulelt
[549]={-0.9,0,-0.4}, -- tampa
[587]={-1,0,-0.5}, -- euros
}
local nlIDX={
3962,2113,1784,2054,2428,2352
}
function getVehicleHandlingProperty ( element, property )
if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
local handlingTable = getVehicleHandling ( element )
local value = handlingTable[property]
if value then
return value
end
end
return false
end
function getAdmin2(plr,level)
if level then
local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=? AND level=?", getPlayerSerial(plr), level)
if result and #result > 0 then
return true
else
return false
end
else
local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=?", getPlayerSerial(plr))
if result and #result > 0 then
return true
else
return false
end
end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles(_,id,poss)
-- Settings (QUERY)
if id then
result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=1 AND id=?", id)
query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=0 WHERE id=?", id)
else
result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=0")
end
-- Pairs
for ile,vehicle in pairs(result) do
vehicles=ile
if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
else pos=split(vehicle["pos"], ",") end
local color=split(vehicle["color"], ",")
local lights=split(vehicle["headlights"], ",")
local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
setVehicleColor(veh, color[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
setVehicleHeadLightColor(veh, lights[1], lights[2], lights[3])
if vehicle["plateText"] ~= "" then
setVehiclePlateText(veh, vehicle["plateText"])
else
setVehiclePlateText(veh, tostring("SA "..vehicle["id"]))
end
setElementFrozen(veh, (vehicle["frozen"]) > 0)
if vehicle["paintjob"] ~= 3 then
setVehiclePaintjob(veh, vehicle["paintjob"])
end
setElementHealth(veh, vehicle["health"])
setElementData(veh,"vehicle:spawn",true)
setElementData(veh,"vehicle:id", vehicle["id"])
setElementData(veh,"vehicle:fuel", vehicle["fuel"])
setElementData(veh,"vehicle:desc", vehicle["text"] or false)
setElementData(veh,"vehicle:mileage", vehicle["mileage"])
setElementData(veh,"vehicle:ownedGroup", vehicle["ownedGroup"])
setElementData(veh,"vehicle:ownedPlayer", vehicle["ownedPlayer"])
local mk1 = vehicle['mk1']
local mk1 = vehicle['mk2']
local xfour = vehicle['awd']
if (type(vehicle['rent']) == "string") then
local tabelka = {}
local rente = split(vehicle['rent'], ',')
for k,v in ipairs(rente) do
table.insert(tabelka,v)
end
setElementData(veh,"vehicle:rent", tabelka or false)
else
setElementData(veh,"vehicle:rent",0)
end
if tonumber(xfour) == 1 then
setVehicleHandling(veh,"driveType","awd")
end
if tonumber(mk1) ~= 0 then
local fast = getVehicleHandlingProperty(veh,"engineAcceleration")
local maxfast = getVehicleHandlingProperty(veh,"maxVelocity")
local masa = getVehicleHandlingProperty(veh,"mass")
local masa2 = getVehicleHandlingProperty(veh,"turnMass")
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
setVehicleHandling(veh,"engineAcceleration",fast+0.5)
setVehicleHandling(veh,"maxVelocity",maxfast+6)
setVehicleHandling(veh,"mass",masa+100)
setVehicleHandling(veh,"tractionMultiplier",xd+0.1)
setVehicleHandling(veh,"steeringLock",40)
setVehicleHandling(veh,"dragCoeff",coef-0.15)
end
if tonumber(mk2) ~= 0 then
local fast = getVehicleHandlingProperty(veh,"engineAcceleration")
local maxfast = getVehicleHandlingProperty(veh,"maxVelocity")
local masa = getVehicleHandlingProperty(veh,"mass")
local masa2 = getVehicleHandlingProperty(veh,"turnMass")
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
setVehicleHandling(veh,"engineAcceleration",fast+1.3)
setVehicleHandling(veh,"maxVelocity",maxfast+14)
setVehicleHandling(veh,"tractionMultiplier",xd+0.2)
setVehicleHandling(veh,"mass",masa+150)
setVehicleHandling(veh,"steeringLock",42)
setVehicleHandling(veh,"dragCoeff",coef-0.21)
end
--[[ if vehicle["rearlights"] ~= "" then
setElementData(veh,"vehicle:light", vehicle["rearlights"])
else
setElementData(veh,"vehicle:light", "High Quality")
end]]--
setElementData(veh,"neony", vehicle["neon"])
if vehicle["blokada"] == "true" then
setElementData(veh,"vehicle:block", true)
setVehicleWheelStates(veh, 2, 2, 2, 2)
else
setElementData(veh,"vehicle:block", false)
end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if getElementData(veh,"neony") ~= 0 then
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end
neon1=createObject(nlIDX[rodzajneonu],0,0,0)
neon2=createObject(nlIDX[rodzajneonu],0,0,0)
setElementData(veh,"zneony", {neon1, neon2})
attachElements(neon1,veh,of[1],of[2],of[3])
attachElements(neon2,veh,-of[1],of[2],of[3])
end
for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(veh, v) end
for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(veh, i, tonumber(v)) end
setVehicleDamageProof(veh, true)
end
outputDebugString("[pystories_vehicles] Loaded "..vehicles.." vehicles.")
end
--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
if getElementData(vehicle,"vehicle:spawn") then
-- Setting
local panelstates={}
local model=getElementModel(vehicle)
local health=getElementHealth(vehicle)
local x,y,z=getElementPosition(vehicle)
local rx,ry,rz=getElementRotation(vehicle)
local desc=getElementData(vehicle,"vehicle:desc") or ""
local id=getElementData(vehicle,"vehicle:id")
local fuel=getElementData(vehicle,"vehicle:fuel")
local mileage=getElementData(vehicle,"vehicle:mileage")
local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicle, true)
local driver=getElementData(vehicle,"vehicle:driver") or ""
local rent=getElementData(vehicle,"vehicle:rent")
local player=getElementData(vehicle,"vehicle:ownedPlayer")
-- local group=getElementData(vehicle,"vehicle:ownedGroup")
local blokada=getElementData(vehicle,"vehicle:block")
local neon=getElementData(vehicle,"neony")
local h1,h2,h3=getVehicleHeadLightColor(vehicle)
local paintjob=getVehiclePaintjob(vehicle)
local rear="Brak"
local frozen= isElementFrozen(vehicle) and 1 or 0
for i=0,6 do table.insert(panelstates, getVehiclePanelState(vehicle,i)) end
panelstates=table.concat(panelstates,",")
upgrades=getVehicleUpgrades(vehicle)
if not upgrades then upgrades={} end
upgrades=table.concat(upgrades, ",")
-- Query
local query = exports["pystories-db"]:dbSet(string.format("UPDATE pystories_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', blokada='%s' WHERE id=%d",
model, x,y,z, rx,ry,rz, "0",desc, health, fuel, mileage, frozen, driver, c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12, panelstates, paintjob, upgrades, h1,h2,h3, player, neon, tostring(blokada), id))
if (type(rent) == "table") then
local rr = string.format("%s", table.concat(rent, ',') )
-- outputDebugString(rr)
local query2= exports['pystories-db']:dbSet("UPDATE pystories_vehicles SET rent=? WHERE id=?",rr,id)
end
end
end
function onParkVehicle(vehicle)
local query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1 WHERE id=?", getElementData(vehicle,"vehicle:id"))
if query then
local zneony=getElementData(vehicle,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(vehicle,"zneony")
end
destroyElement(vehicle)
end
end
--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
local sid=getElementData(plr,"player:sid")
if not sid then return end
if value == "faction" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_factions WHERE code=? AND sid=?", code, sid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "organization" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM ms_organizacje WHERE sid=?", sid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "owner" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_users WHERE id=?", sid)
if result and #result > 0 then
return result[1].id
else
return false
end
end
end
--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit", root, function(plr,seat)
if seat ~= 0 then return end
onSaveVehicle(source)
setVehicleEngineState(source, false)
setVehicleDamageProof(source, true)
unbindKey(plr, 'n', 'down', bindHoron4)
end)
addEventHandler("onPlayerQuit", root, function()
local veh=getPedOccupiedVehicle(source)
if veh then
setVehicleDamageProof(source, true)
onSaveVehicle(veh)
end
end)
addEventHandler("onResourceStop", resourceRoot, function()
for i,v in ipairs(getElementsByType("vehicle")) do
onSaveVehicle(v)
local zneony=getElementData(v,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(v,"zneony")
end
end
outputDebugString("[pystories_vehicles] Saved all vehicles!")
end)
addEventHandler("onVehicleEnter", root, function(plr,seat)
if seat ~= 0 then return end
setVehicleEngineState(source, false)
setElementData(source,"vehicle:driver",getPlayerName(plr))
if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
--triggerClientEvent(plr,"addNotification",root,"* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku H.","info")
outputChatBox("* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku N.",plr)
bindKey(plr, 'n', 'down', bindHoron4, plr)
end
end)
--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
local rent=getElementData(source, "vehicle:rent")
local group=getElementData(source, "vehicle:ownedGroup")
if group == "0" then group = "Brak" end
local player=getElementData(source, "vehicle:ownedPlayer")
if getAdmin2(plr, 4) then
return
end
if rent and (type(rent) == "table") then
for i,s in pairs(rent) do
if tonumber(s) == getElementData(plr,"player:sid") then
return end
end
end
local plrgroup = getElementData(plr,"player:organization")
if plrgroup then
-- outputDebugString(group)
if getSettings(plr,false,"organization") == group then return end
end
if player and player ~= getSettings(plr,false,"owner") then
--triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
outputChatBox("* Nie posiadasz kluczyk?w do tego pojazdu.", plr)
cancelEvent()
end
end
end)
addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if jacked then
if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:sid") then return end
cancelEvent()
end
end)
addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if seat == 0 then
if getElementData(source,"spawnowany")== true then
if getElementData(plr,"player:admin")== false then
cancelEvent()
end
end
end
end)
function bindHoron4(plr)
veh=getPedOccupiedVehicle(plr)
if not veh then return end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if not rodzajneonu then return end
if rodzajneonu==0 then
outputChatBox('* Brak Neonow.', plr, 255, 0 ,0)
return end
local zneony=getElementData(veh,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(veh,"zneony")
--triggerClientEvent(plr,"addNotification",root,'* Wy??czy?e? Neony.',"warning")
outputChatBox("* Od??czy?e?(a?) neony od pojazdu.",plr)
else
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end
neon1=createObject(nlIDX[rodzajneonu],0,0,0)
neon2=createObject(nlIDX[rodzajneonu],0,0,0)
setElementData(veh,"zneony", {neon1, neon2})
attachElements(neon1,veh,of[1],of[2],of[3])
attachElements(neon2,veh,-of[1],of[2],of[3])
--triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
outputChatBox("* Za??czy?e?(a?) neony w poje?dzie.",plr)
end
end
addEventHandler("onElementDestroy", getRootElement(), function ()
if getElementType(source) == "vehicle" then
local zneony=getElementData(source,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(source,"zneony")
end
end
end)
addEventHandler("onResourceStart", resourceRoot, function() onRespawnVehicles(_,false) end)
--[[
vehicles retrieval - mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--
--[[function shuffle(t)
local n = #t
while n >= 2 do
-- n is now the last pertinent index
local k = math.random(n) -- 1 <= k <= n
-- Quick swap
t[n], t[k] = t[k], t[n]
n = n - 1
end
return t
end
local function vr()
local pojazdy=getElementsByType("vehicle")
if (#pojazdy<1) then return end
local pojazdwoda={}
for _,pojazd in ipairs(pojazdy) do
if isElementInWater(pojazd) and not getVehicleController(pojazd) then
local x,y,z=getElementPosition(pojazd)
if (z<-1) then
table.insert(pojazdwoda,pojazd)
end
end
end
if (#pojazdwoda<1) then return end
outputDebugString("system_wylawiania_aut> Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)
shuffle(pojazdwoda)
local pojazd=pojazdwoda[1]
if getElementData(pojazd, "vehicle:spawn") then
onParkVehicle(pojazd)
else
respawnVehicle(pojazd)
end
end
setTimer(vr, 35000, 0)--]]
--//////////////////////////////////////////////////////// Licencje
local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true}
local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true,
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
if categoryA[getElementModel(source)] then
if exports["pystories-ustawienia-prac"]:getVehicleLicense(plr,"A") then
cancelEvent()
end
elseif categoryB[getElementModel(source)] then
if exports["pystories-ustawienia-prac"]:getVehicleLicense(plr,"B") then
cancelEvent()
end
elseif categoryC[getElementModel(source)] then
if exports["pystories-ustawienia-prac"]:getVehicleLicense(plr,"C") then
cancelEvent()
end
end
end
end)
addEventHandler("onVehicleEnter", getRootElement(), function(plr,seat,jacked)
if seat ~= 0 then return end
if getElementData(source, "vehicle:id") and getElementData(source, "vehicle:spawn") then
local mk2 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk2=?",getElementData(source, "vehicle:id"), "1")
local mk1 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk1=?",getElementData(source, "vehicle:id"), "1")
local rh = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND rh=?",getElementData(source, "vehicle:id"), "1")
local np = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND naped=?",getElementData(source, "vehicle:id"), "1")
if #mk1 > 0 then outputChatBox("[!] Pomy?lnie zaprogramowano MK1",plr,255,255,255) end
if #mk2 > 0 then outputChatBox("[!] Pomy?lnie zaprogramowano MK2",plr,255,255,255) end
if #rh > 0 then outputChatBox("[!] Pomy?lnie zaprogramowano RH1",plr,255,255,255) end
if #np > 0 then outputChatBox("[!] Pomy?lnie zaprogramowano Nap?d 4x4",plr,255,255,255) end
end
end)
local strefa = { }
local strefy = {
{1336.23840, 656.78876, 9.85624, 60.50634765625, 146.80010986328, 16.164074325562 },
{924.07690, 1661.90576, 9.25354, 194.91711425781, 138.31750488281, 23.899999046326},
{2197.99780, 2405.43872, -31.81085, 178.1982421875, 112.3896484375, 57.499998474121},
}
local ogranicznik = createElement ("ogranicznik");
for i,v in ipairs ( strefy ) do
strefa[i] = createColCuboid ( v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], v [ 5 ], v [ 6 ], v [7] )
setElementParent (strefa [i], ogranicznik);
end
addEventHandler("onColShapeHit", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
setElementData(el,"vehicle:tempspeed", 50)
end
end)
addEventHandler("onColShapeLeave", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
removeElementData(el,"vehicle:tempspeed")
end
end)
function wariant(plr, cmd, var1, var2)
local veh = getPedOccupiedVehicle(plr)
if not veh then return end
local var1, var2 = getVehicleVariant(veh)
if (veh and getVehicleController(veh) ~= plr) then return end
local speedx, speedy, speedz = getElementVelocity(veh)
if not speedx then speedx=0 end
if not speedy then speedy=0 end
if not speedz then speedz=0 end
speedx = tonumber(speedx);speedy=tonumber(speedy);speedz=tonumber(speedz)
local speed = (speedx^2 + speedy^2 + speedz^2)^(0.5) * 180
if speed > 2 then outputChatBox("* St?j w miejscu !",plr) return end
local panel = {}
for i=0,6 do
panel[i] = getVehiclePanelState ( veh, i )
end
setVehicleVariant(veh, tonumber(not var1), tonumber(not var1))
for i=0, 6 do
setVehiclePanelState ( veh, i ,panel[i])
end
end
addCommandHandler("wariant", wariant)
Wysłany: 2020-04-27, 15:48
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
No pytanie czy widzisz gdzie? w tym kodzie co wys?a?e? funkcj?, kt?r? wy?wietlasz te dane. Po serwerze by?oby ci??ko wykona? funkcje tylko dla klienta.
Wysłany: 2020-04-27, 18:07
Gabik
Wiek: 24 Na forum: 2234 dni Posty: 14
Nick w MP: Gabik
Piwa : 16
"Wilq" napisał/a :No pytanie czy widzisz gdzie? w tym kodzie co wys?a?e? funkcj?, kt?r? wy?wietlasz te dane. Po serwerze by?oby ci??ko wykona? funkcje tylko dla klienta.
Widz? tylko tutaj i nie mam poj?cia gdzie indzie mog?a by by? (w paczce pys 3.0): setElementData(veh,"vehicle:desc", vehicle["text"] or false)
Stara?em si? zamieni? to local desc=string.format na co? innego ale nie mam poj?cia na co mog? ?eby wy?wietla?a si? kolorowa wiadomo?? i by? ten 3dtext nad samochodem w gie?dzie
Wysłany: 2020-04-27, 19:56
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Bardziej mi chodzi, gdzie potem wykorzystujesz t? element dat? "vehicle:desc".
Tagi: gracz :: online
Anonymous
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