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Wysłany: 2015-09-23, 18:53


MrDigge

Mapper






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Siemka mam takie pytanie czy kto? posiada poradnik jak zrobi? textdrawy na Powitanie podczas wej?cia na serwer, napis?w Policja, Stra? itp. Tworzy?em tak jak jeden kole? tylko on to robi? w notepad++ ja spr?bowa?em w pawn ale niestety nie zadzia?a?o.

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Wysłany: 2015-09-23, 18:55


Shimeon







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Tu masz pe?no poradnik?w: http://gtao.pl/poradniki-do-pawn-vf83.htm

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Wysłany: 2015-09-23, 19:54


Madd







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MrDigge, Ipleomax texdrawditor polecam do tworzenia texdraw?w :)

Podpis


Wlasciciel serwera https://ptg-rp.pl/index.php oraz były Mod-Team Gtao.pl
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Wysłany: 2015-09-23, 20:13


MrDigge

Mapper






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A jak to og?lnie obs?ugiwa? itp bo w tym b?d? zielony :3 Zrobi?em textdrawy w notepad++ ale podczas zapisu usuwa?o mi plik .amx przez co nie mog?em odpali? serwera :/

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Wysłany: 2015-09-23, 20:20


ToxiC.







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Kompilowa?e? przez notepada mam rozumie?? Mo?e mia?e? jakie? errory i Ci nie stworzy?o amx?

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Wysłany: 2015-09-23, 22:35


MrDigge

Mapper






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Tak i wyskakuj? mi waringi + usuwa plik .amx przez co nie mog? odpali? serwera.


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Wysłany: 2015-09-23, 22:53


Shimeon







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Kod:

error 010: invalid function or declaration


Tu mog?e? w z?ym miejscu klamr? da?. Poka? najlepiej ca?y kod skryptu.

Kod:

error 020: invalid symbol name ""


Tu musia?e? poda? z?? nazw? symbolu.

Kod:

warning 203: symbol is never used: "TDCywile"


Symbol zosta? zdefiniowany, ale nigdzie go nie u?y?e?.

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Wysłany: 2015-09-23, 23:03


MrDigge

Mapper






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Kod:

#include <a_samp>
#include <streamer>

#define Czerwony 0xE10000FF

new Text:Powitanie;
new Text:TDCywile;
new:Text:TDPolicja;
new:Text:TDStraz Pozarna;
new:Text:TDPogotowie;

main()
{
print("\n-------------------------");
print(" Ta mape stworzyl ");
print("---------------------------\n");
}

public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie

//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);

ublic OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}

public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}

Nie da?em ca?ego kodu bo sporo mam obiekt?w i du?o by tego by?o

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Wysłany: 2015-09-24, 15:26


Shimeon







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Daj ca?y kod na pastebin.com.

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Wysłany: 2015-09-24, 15:33


MrDigge

Mapper






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Nick w MP: MaTiPL

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Kod:

#include <a_samp>
#include <streamer>

#define Czerwony 0xE10000FF

new Text:Powitanie;
new Text:TDCywile;
new:Text:TDPolicja;
new:Text:TDStraz Pozarna;
new:Text:TDPogotowie;

main()
{
print("\n-------------------------");
print(" Ta mape stworzyl MaTiPL");
print("---------------------------\n");
}

public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie

//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);
//Pojazdy
AddStaticVehicle(407,2437.3855,127.1351,26.7157,179.5544,1,1); // firetruck
AddStaticVehicle(490,2444.2107,126.2142,26.6100,178.5412,1,1); // fbirancher
AddStaticVehicle(427,2432.4524,125.9730,26.6147,179.2914,1,1); // enforcer
AddStaticVehicle(596,2251.6052,2458.9207,10.8754,180.5969,1,0); //radiolka1
AddStaticVehicle(596,2255.9941,2459.9548,10.8756,180.5361,1,0); //radiolka2
AddStaticVehicle(596,2269.7068,2459.7266,10.8757,179.2641,1,0); //radiolka3
AddStaticVehicle(597,2273.5151,2459.2634,10.8756,179.5468,1,0); //radiolka4
AddStaticVehicle(597,2277.9844,2459.2861,10.8756,178.5345,1,0); //radiolka5
AddStaticVehicle(597,2282.5361,2459.4167,10.8759,178.1514,1,0); //radiolka6
AddStaticVehicle(599,2290.8579,2459.1323,10.8755,180.7448,1,0); //rancher1
AddStaticVehicle(599,2294.9175,2459.2424,10.8755,178.6905,1,0); //rancher2
AddStaticVehicle(598,2251.6169,2443.4060,10.8759,359.1736,1,0); //radiolka7
AddStaticVehicle(598,2256.1189,2443.8508,10.8755,359.4183,1,0); //radiolka8
AddStaticVehicle(598,2260.3557,2443.4839,10.8756,358.4610,1,0); //radiolka9
AddStaticVehicle(523,2291.0051,2443.6533,10.8755,0.5044,1,0); //motor poli1
AddStaticVehicle(523,2294.7542,2443.5022,10.8755,0.6019,1,0); //motor poli2
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}

public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Usun??em tylko obiekty bo nie chcia?bym ?eby je sobie kto? wzi?? ;)

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Wysłany: 2015-09-24, 15:51


Shimeon







Wiek: 23
Na forum: 5173 dni
Posty: 719

Piwa: 1467

Respekt: 247,3
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Ostrzeżeń: 100%
Poprawi?em kod. Teraz powinno by? wszystko w porz?dku:

Kod:

#include <a_samp>

#define Czerwony 0xE10000FF

new Text:Powitanie;

main()
{
print("\n-------------------------");
print(" Ta mape stworzyl MaTiPL");
print("---------------------------\n");
}

public OnGameModeInit()
{
SetGameModeText("Stra? Po?arna");
AddPlayerClass(7, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(21, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(46, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Cywile
AddPlayerClass(280, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(300, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(283, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(284, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(311, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);
AddPlayerClass(306, 2252.6443,2490.5491,10.9908, 89.9379, 3, 0, 24, 9000, 0, 0);//Policja
AddPlayerClass(277, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(278, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);
AddPlayerClass(279, 2442.9229,133.9843,26.4829, 89.9379, 42, 9000, 9, 0, 0, 0);//Stra? Po?arna
AddPlayerClass(274, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2301.9036,-16.3153,26.4844, 89.9379, 0, 0, 0, 0, 0, 0);//Pogotowie

//TextDrawy
Powitanie = TextDrawCreate(250, 200, "Witamy na Serwerze");
TextDrawColor(Powitanie, Czerwony);
TextDrawFont(Powitanie, 1);
TextDrawSetOutline(Powitanie, 1);
TextDrawSetProportional(Powitanie, true);
TextDrawLetterSize(Powitanie, 1, 7);
//Pojazdy
AddStaticVehicle(407,2437.3855,127.1351,26.7157,179.5544,1,1); // firetruck
AddStaticVehicle(490,2444.2107,126.2142,26.6100,178.5412,1,1); // fbirancher
AddStaticVehicle(427,2432.4524,125.9730,26.6147,179.2914,1,1); // enforcer
AddStaticVehicle(596,2251.6052,2458.9207,10.8754,180.5969,1,0); //radiolka1
AddStaticVehicle(596,2255.9941,2459.9548,10.8756,180.5361,1,0); //radiolka2
AddStaticVehicle(596,2269.7068,2459.7266,10.8757,179.2641,1,0); //radiolka3
AddStaticVehicle(597,2273.5151,2459.2634,10.8756,179.5468,1,0); //radiolka4
AddStaticVehicle(597,2277.9844,2459.2861,10.8756,178.5345,1,0); //radiolka5
AddStaticVehicle(597,2282.5361,2459.4167,10.8759,178.1514,1,0); //radiolka6
AddStaticVehicle(599,2290.8579,2459.1323,10.8755,180.7448,1,0); //rancher1
AddStaticVehicle(599,2294.9175,2459.2424,10.8755,178.6905,1,0); //rancher2
AddStaticVehicle(598,2251.6169,2443.4060,10.8759,359.1736,1,0); //radiolka7
AddStaticVehicle(598,2256.1189,2443.8508,10.8755,359.4183,1,0); //radiolka8
AddStaticVehicle(598,2260.3557,2443.4839,10.8756,358.4610,1,0); //radiolka9
AddStaticVehicle(523,2291.0051,2443.6533,10.8755,0.5044,1,0); //motor poli1
AddStaticVehicle(523,2294.7542,2443.5022,10.8755,0.6019,1,0); //motor poli2
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2101.3562,-103.9853,2.3411);
SetPlayerFacingAngle(playerid, 305.1768);
SetPlayerCameraPos(playerid, 2103.4192,-102.5646,2.2324);
SetPlayerCameraLookAt(playerid, 2101.3562,-103.9853,2.3411);
return 1;
}

public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Powitanie);
//objekty usuni?te pc
RemoveBuildingForPlayer(playerid, 13260, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 12947, 2311.9219, 76.6875, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2302.7500, 82.5469, 29.8125, 0.25);
RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3460, 1075.9219, 1816.8906, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 700, -436.7109, 600.9688, 16.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3252, -442.3281, 606.4219, 14.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3363, -454.1484, 614.7344, 15.1953, 0.25);
RemoveBuildingForPlayer(playerid, 669, -446.4766, 630.0391, 14.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1426.7109, -2675.8125, 18.4609, 0.25);
RemoveBuildingForPlayer(playerid, 735, 1008.9531, 855.5156, 9.1172, 0.25);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Powitanie);
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}


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Wysłany: 2015-09-25, 10:06


MrDigge

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Niestety nie dziala ale juz kumpel mi naprawil i wszystko git.

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