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Wysłany: 2020-12-21, 11:55


_Dlek_

vifon'ik






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Witam posiadam panel logowania kt?ry dzia?a ale kiedy chce przej?? w zak?adk? stw?rz konto to nie mog? wida? nawet jak si? klika ale nie zmienia strony na rejestracje ss poni?ej



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Wysłany: 2020-12-21, 12:02


TheSebaPL

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Respekt: 640,5Respekt: 640,5

_Dlek_, zdj?cie nie dzia?a, popraw je. tak?e podaj kod bo nikt nie jest jasnowidzem.

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Wysłany: 2020-12-21, 12:10


_Dlek_

vifon'ik






Wiek: 18
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Cytat:

--[[
Resource: OURGme v2
Developers: Split <[email protected]>
You have no right to use this code without my permission.
(c) 2015 <[email protected]>. All rights reserved.
Eytowany przez AmaMa na potrzeby serwera PSSM/15-08-2017r
Robie juĹĽ 5 h te logowanie , chyba mi juĹĽ odpierdala // pozdro z levelupa oskitmp XDD

]]

if getElementData(localPlayer, "player:sid") then return end

local sm = {}
sm.moov = 0
sm.object1,sm.object2 = nil,nil

local function removeCamHandler()
if(sm.moov == 1)then
sm.moov = 0
end
end

local function camRender()
if (sm.moov == 1) then
local x1,y1,z1 = getElementPosition(sm.object1)
local x2,y2,z2 = getElementPosition(sm.object2)
setCameraMatrix(x1,y1,z1,x2,y2,z2)
end
end
addEventHandler("onClientPreRender",root,camRender)

function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time)
if(sm.moov == 1)then return false end
sm.object1 = createObject(1337,x1,y1,z1)
sm.object2 = createObject(1337,x1t,y1t,z1t)
setElementAlpha(sm.object1,0)
setElementAlpha(sm.object2,0)
setObjectScale(sm.object1,0.01)
setObjectScale(sm.object2,0.01)
moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad")
moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad")
sm.moov = 1
setTimer(removeCamHandler,time,1)
setTimer(destroyElement,time,1,sm.object1)
setTimer(destroyElement,time,1,sm.object2)
return true
end

local xdd = dxCreateFont("font.ttf", 20)
x,y=36.63,82.19 -- my width
intro_step=math.random(0,850)

local sx,sy=guiGetScreenSize()
local data={ showed=nil, button={}, info=nil, misc=nil, }

function isMouseIn(psx,psy,pssx,pssy,abx,aby)
if not isCursorShowing() then return end
cx,cy=getCursorPosition()
cx,cy=cx*sx,cy*sy
if cx >= psx and cx <= psx+pssx and cy >= psy and cy <= psy+pssy then
return true,cx,cy
else
return false
end
end

local sx,sy = guiGetScreenSize() -- pobieramy rozdzielczo�� gracza kt�ry widzi gui
local px,py = (sx/1366),(sy/768) -- dzielimy rozdzielczo�� gracza kt�ry widzi gui przez rozdzielczo�� na kt�rej by�o robione

shader, blackWhiteTec = dxCreateShader("shaders/blackwhite.fx")
function ****()
dxUpdateScreenSource(screen)
dxSetShaderValue(shader, "screenSource", screen)
end

function przyciski()
dxDrawImage(0, 0, sx, sy,shader, 0, 0, 0, tocolor(0, 0, 0, 255))
if data.misc then
local bit = getSoundFFTData(data.misc, 2048, 3)
for i,v in ipairs(bit) do
rytm2 = math.round((v*320),0)>100 and 100 or math.round((v*320),0)
dxDrawImage( 0, 0, sx, sy, "effects.png", 0, 0, 0, tocolor(255, 255, 255, rytm2*5), false)

local w,h = guiGetScreenSize()
--dxDrawImage( 0, 0, sx, sy, "particles.png", 0, 0, 0, tocolor( 0, 21, 255, color ) )
--dxDrawImage( 0, 0, sx, sy, "effects.png", 0, 0, 0, tocolor( 0, 21, 255, color ) )
smoothMoveCamera(1216.16, 1019.72, 28.61, 1223.03, 2315.02, 28.61, -2144.43, 707.23, 86.97, -2144.97, 1112.38, 86.97, 45000)

dxDrawRectangle(sx*0/1025, sy*0/769, sx*320/1025, sy*958/767, tocolor(0, 0, 0, 185), false)
dxDrawImage(sx * 0.05, sy * 0.0350, sx * 0.1300, sy * 0.2200, "misc/logo.png", AristatesYuvarlak, 0, 0, tocolor(255, 255, 255, 255), false)

exports["buttons"]:createCustomButton("", sx * 0.0450, sy * 0.2800, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
exports["buttons"]:createCustomButton("", sx * 0.0450, sy * 0.4000, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
exports["buttons"]:createCustomButton("", sx * 0.0450, sy * 0.5200, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
exports["buttons"]:createCustomButton("", sx * 0.0450, sy * 0.6400, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
exports["buttons"]:createCustomButton("", sx * 0.0450, sy * 0.7600, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)

if getElementData(localPlayer,"player:premium") then
--exports["buttons"]:createCustomButton("", sx * 0.2450, sy * 0.2800, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
--exports["buttons"]:createCustomButton("", sx * 0.2450, sy * 0.4000, sx * 0.1600, sy * 0.0900, tocolor(255,255,255), false)
end
end
end

dxDrawText("Urz?…d", sx * 0.0900, sy * 0.5700, sx * 0.1600, sy * 0.0800, white, 1, xdd, "center", "center", false)
if getElementData(localPlayer,"player:premium") then
--dxDrawText("Ostatnia pozycja", sx * 0.4900, sy * 0.5700, sx * 0.1600, sy * 0.0800, white, 0.9, xdd, "center", "center", false)
--dxDrawText("Frakcja", sx * 0.4900, sy * 0.8100, sx * 0.1600, sy * 0.0800, white, 0.9, xdd, "center", "center", false)
end
dxDrawText("Przechowalnia", sx * 0.0900, sy * 0.8100, sx * 0.1600, sy * 0.0800, white, 1, xdd, "center", "center", false)
dxDrawText("Dom", sx * 0.0900, sy * 1.0500, sx * 0.1600, sy * 0.0800, white, 1, xdd, "center", "center", false)
dxDrawText("Organizacja", sx * 0.0900, sy * 1.2900, sx * 0.1600, sy * 0.0800, white, 1, xdd, "center", "center", false)
dxDrawText("Fort Carson", sx * 0.0900, sy * 1.5300, sx * 0.1600, sy * 0.0800, white, 1, xdd, "center", "center", false)
dxDrawImage(sx * 0.7750, sy * 0.2950, sx * 0.3300, sy * 0.7200, "misc/dupa.png", AristatesYuvarlak, 0, 0, tocolor(255, 255, 255, 255), false)



end

function renderZoneBox()
--dxDrawImage( 0, 0, sx, sy, "misc/wybor.jpg", 0, 0, 0, tocolor( 0, 21, 255, color ) )

--dxDrawImage(0, 0, sx, sy, "misc/wybor.jpg", AristatesYuvarlak, 0, 0, tocolor(255, 255, 255, 255), false)
if data.info then dxDrawText(data.info, sx*252/1024, sy*232/768, sx*800/1024, sy*255/768, tocolor(237, 0, 0, 255), 1.00, "default", "center", "center", false) end
end

addEventHandler("onClientClick", root, function(btn,state)
if btn=="left" and state=="down" then
if isMouseIn(sx * 0.0450, sy * 0.2800, sx * 0.1500, sy * 0.0900) and data.showed then
setElementData(localPlayer,"player:spawn",{945.86, 1733.47, 8.85})
closeZones()
end
if isMouseIn(sx * 0.0450, sy * 0.4000, sx * 0.1500, sy * 0.0900) and data.showed then
setElementData(localPlayer,"player:spawn",{1763.13, 2072.30, 10.82})
closeZones()
end
if isMouseIn(sx * 0.0450, sy * 0.7600, sx * 0.1500, sy * 0.0900) and data.showed then
setElementData(localPlayer,"player:spawn",{-147.55, 1218.43, 19.74})
closeZones()
end
if isMouseIn(sx * 0.0450, sy * 0.6400, sx * 0.1500, sy * 0.0900) and data.showed then
local org=getElementData(localPlayer,"player:organization:spawn")
if not org then
setElementData(localPlayer,"player:spawn",{-2712.98, 127.75, 4.34+0.1})
outputChatBox("Nie posiadasz organizacji/Lub nie posiada ona spawnu!")
closeZones()
else
setTimer(outputChatBox,1500,1,"Pomy?›lnie zrespi?‚e?› si?™ w organizacji.")
setElementData(localPlayer,"player:spawn",{tonumber(org[1]),tonumber(org[2]),tonumber(org[3])})
closeZones()
end
end

if isMouseIn(sx * 0.2450, sy * 0.2800, sx * 0.1500, sy * 0.0900) and data.showed and getElementData(localPlayer,"player:premium") then
local lp = getElementData(localPlayer,"player:pozycja:spawn")
local dim = getElementData(localPlayer,"player:pozycja:dimension")
local int = getElementData(localPlayer,"player:pozycja:interior")
if lp then
setElementData(localPlayer,"player:spawn",{tonumber(lp[1]),tonumber(lp[2]),tonumber(lp[3])})
setElementData(localPlayer,"player:dim",tonumber(dim))
setElementData(localPlayer,"player:int",tonumber(int))
closeZones()
else
setElementData(localPlayer,"player:spawn",{-2712.98, 127.75, 4.34+0.1})
closeZones()
end
end

--[[ if isMouseIn(sx * 0.2450, sy * 0.4000, sx * 0.1500, sy * 0.0900) and data.showed and getElementData(localPlayer,"player:premium") then
local lp = getElementData(localPlayer,"player:frakcja")
if lp then
if lp == "SAPD" then
setElementData(localPlayer,"player:spawn",{-1611.03, 716.03, 12.97+0.1})
closeZones()
elseif lp == "SAMC" then
setElementData(localPlayer,"player:spawn",{-2653.96, 634.88, 14.45+0.1})
closeZones()
elseif lp == "SMSA" then
setElementData(localPlayer,"player:spawn",{-1979.12, -1017.57, 32.18+0.1})
closeZones()
elseif lp == "PSP" then
setElementData(localPlayer,"player:spawn",{-1835.57, -1.37, 15.12+0.1})
closeZones()
elseif lp == "OSP" then
setElementData(localPlayer,"player:spawn",{-50.91, 1174.96, 19.53+0.1})
closeZones()
elseif lp == "SDSA" then
setElementData(localPlayer,"player:spawn",{-2293.38, -171.77, 35.33+0.1})
closeZones()
end
else
setElementData(localPlayer,"player:spawn",{-2756.59180, 375.72943, 4.33437+0.1})
outputChatBox("*Nie naleĹĽysz do ĹĽadnej frakcji, b?…dĹş naleĹĽysz do wi?™cej niĹĽ jednej!")
closeZones()
end
end]]

if isMouseIn(sx * 0.0450, sy * 0.5200, sx * 0.1500, sy * 0.0900) and data.showed then
local domek=getElementData(localPlayer,"player:dom:spawn")
if not domek then
setElementData(localPlayer,"player:spawn",{948.13, 1733.56, 8.85+0.1})
outputChatBox("*Nie posiadasz domku")
closeZones()
else
setElementData(localPlayer,"player:spawn",{tonumber(domek[1]),tonumber(domek[2]),tonumber(domek[3])})
closeZones()
end
end
end
end)

function closeZones()
setTimer( function()

showChat(true)
showCursor(false)
fadeCamera(false)
setElementAlpha(localPlayer,255)
stopSound(data.misc)
--[[setPlayerHudComponentVisible("all",false)
setPlayerHudComponentVisible("radar",true)
setPlayerHudComponentVisible("crosshair",true)
setPlayerHudComponentVisible("weapon",true)
setPlayerHudComponentVisible("health",true)
setPlayerHudComponentVisible("breath",true)
setPlayerHudComponentVisible("ammo",true)
setPlayerHudComponentVisible("clock",true)
setPlayerHudComponentVisible ("area_name", false)
setPlayerHudComponentVisible ("radio", false)
setElementData(localPlayer,"hud:wloczony",true)]]
setPlayerHudComponentVisible("all",false)
setPlayerHudComponentVisible("radar",true)
setPlayerHudComponentVisible("crosshair",true)
-- setPlayerHudComponentVisible("breath",true)
--setPlayerHudComponentVisible ("area_name", false)
-- setPlayerHudComponentVisible ("radio", false)
setElementData(localPlayer,"hud:wloczony",false)
data.showed=false
if (blurShader) then
destroyElement(blurShader)
blurShader = nil
end
-- Usuwamy elementy
triggerServerEvent("core:spawnPlayer", localPlayer)
removeEventHandler("onClientRender", root, renderZoneBox)
removeEventHandler("onClientRender", root, przyciski)
removeEventHandler("onClientPreRender",root,camRender)

setTimer(triggerEvent, 250, 1, "gui:start", localPlayer)
end, 400, 1)
end

function showZones(misc)
data.misc=misc
data.showed=true
setPlayerHudComponentVisible("radar",true)
guiSetInputMode("no_binds_when_editing")
addEventHandler("onClientRender", root, renderZoneBox)
addEventHandler("onClientRender", root, przyciski)
end


[ Dodano: 2020-12-21, 12:10 ]
"TheSebaPL" napisał/a:

_Dlek_, zdj?cie nie dzia?a, popraw je. tak?e podaj kod bo nikt nie jest jasnowidzem.


trzymaj

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Wysłany: 2020-12-21, 12:13


TheSebaPL

Mod-team






Wiek: 21
Na forum: 3098 dni
Posty: 964

Piwa: 3102

Respekt: 640,5
Respekt: 640,5Respekt: 640,5

Tutaj da?e? kod od respienia si? a nie od rejestracji. Zobacz czy nie ma b??d?w w db3 (debugscript 3)

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Tagi: panel :: logowania
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