dajesz
#define CYSTERNA, CYSTERNA1 itd
#define PATELNIA
#define CHLODNIA
#define SKRZYNIE
#define ZWYKLE
public OnDialogResponse
if(dialogid == CYSTERNA)
{
if(response == 1)
{
switch(listitem)
{
case 0: ShowPlayerDialog(playerid, CYSTERNA1, DIALOG_STYLE_LIST, "Wybierz towar do transportu:", "Mleko\nWoda\nSoki\nPiwo", "Za?aduj", "Anuluj");
case 1: ShowPlayerDialog(playerid, CYSTERNA2, DIALOG_STYLE_LIST, "Wybierz towar do transportu:", "Woda demineralizowana\nP?yn do spryskiwaczy", "Za?aduj", "Anuluj");
case 2: ShowPlayerDialog(playerid, CYSTERNA3, DIALOG_STYLE_LIST, "Wybierz towar do transportu:", "Benzyna\nDiesel\nChemikalia", "Za?aduj", "Anuluj");
}
}
return 1;
}
if(dialogid == CYSTERNA1)
{
if(response == 1)
{
new vehicleid = GetPlayerVehicleID(playerid);
switch(listitem)
{
case 0:
{
if(Gracz[playerid][Rozladunek] == 1)
{
KillTimer(Gracz[playerid][TimerDostawy]);
}
Gracz[playerid][Rozladunek] = 1;
Gracz[playerid][Ladunek] = GetVehicleTrailer(vehicleid);
SendClientMessage(playerid, SZARY, "Wybra?e? Mleko");
SetPVarString(playerid, "Towar", "Mleko");
Gracz[playerid][Czas] = 60*5;
TextDrawShowForPlayer(playerid, CzasDostawy[playerid]);
Gracz[playerid][TimerDostawy] = SetTimerEx("TimerRozladunku", 1000 , 1, "d", playerid);
}
itd
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