Wysłany: 2014-07-15, 09:47
Zabujca2_-_
Wiek: 25 Na forum: 4805 dni Posty: 37
Piwa : 2
Siema mam Textdrawy kt?re chc? wgra? na server ale mi si? nie odpalaj? dlatego pomy?la?em, ?e mo?e mo?na zrobi? to w skrypcie ale co? mi nie wychodzi jak by kto? mi pom?g? to zrobi? to Bardzo Prosz? i z g?ry Dzi?kuj? :
Kod: #include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(503.000000, 100.000000, "/Onede");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.239999, 1.100000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
Textdraw1 = TextDrawCreate(537.000000, 99.000000, "/Minigun");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.270000, 1.200000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawSetSelectable(Textdraw1, 0);
Textdraw2 = TextDrawCreate(580.000000, 99.000000, "/WAR");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.310000, 1.299999);
TextDrawColor(Textdraw2, 65535);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawSetSelectable(Textdraw2, 0);
Textdraw3 = TextDrawCreate(499.000000, 113.000000, "/Sniper");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.349999, 1.200000);
TextDrawColor(Textdraw3, -65281);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawSetSelectable(Textdraw3, 0);
Textdraw4 = TextDrawCreate(541.000000, 114.000000, "/DM");
TextDrawBackgroundColor(Textdraw4, 65535);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.479999, 1.000000);
TextDrawColor(Textdraw4, -16711681);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawSetSelectable(Textdraw4, 0);
Textdraw5 = TextDrawCreate(575.000000, 113.000000, "/RPG");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.539999, 1.000000);
TextDrawColor(Textdraw5, -415750867);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawSetSelectable(Textdraw5, 1);
Textdraw6 = TextDrawCreate(497.000000, 127.000000, "/SH");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
TextDrawColor(Textdraw6, 16777215);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawSetSelectable(Textdraw6, 0);
Textdraw7 = TextDrawCreate(532.000000, 126.000000, "/Shotgun");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.330000, 1.000000);
TextDrawColor(Textdraw7, -336972432);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
TextDrawSetSelectable(Textdraw7, 0);
Textdraw8 = TextDrawCreate(584.000000, 125.000000, "/HeadShot");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.270000, 1.100000);
TextDrawColor(Textdraw8, -354493073);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawSetSelectable(Textdraw8, 0);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawShowForPlayer(killerid, Textdraw0);
TextDrawShowForPlayer(killerid, Textdraw1);
TextDrawShowForPlayer(killerid, Textdraw2);
TextDrawShowForPlayer(killerid, Textdraw3);
TextDrawShowForPlayer(killerid, Textdraw4);
TextDrawShowForPlayer(killerid, Textdraw5);
TextDrawShowForPlayer(killerid, Textdraw6);
TextDrawShowForPlayer(killerid, Textdraw7);
TextDrawShowForPlayer(killerid, Textdraw8);
SetTimerEx("HideMessage", 3000, 0, "i", killerid);
}
forward HideMessage(playerid);
public HideMessage(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
}
Wysłany: 2014-07-15, 11:05
=X=
WUJCIO DOBRA RADA
Wiek: 52 Na forum: 4524 dni Posty: 134
SPONSOR
Piwa : 641
"Zabujca2_-_" napisał/a :Siema mam Textdrawy kt?re chc? wgra? na server ale mi si? nie odpalaj? dlatego pomy?la?em, ?e mo?e mo?na zrobi? to w skrypcie ale co? mi nie wychodzi jak by kto? mi pom?g? to zrobi? to Bardzo Prosz? i z g?ry Dzi?kuj? :
Kod: #include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(503.000000, 100.000000, "/Onede");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.239999, 1.100000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
Textdraw1 = TextDrawCreate(537.000000, 99.000000, "/Minigun");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.270000, 1.200000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawSetSelectable(Textdraw1, 0);
Textdraw2 = TextDrawCreate(580.000000, 99.000000, "/WAR");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.310000, 1.299999);
TextDrawColor(Textdraw2, 65535);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawSetSelectable(Textdraw2, 0);
Textdraw3 = TextDrawCreate(499.000000, 113.000000, "/Sniper");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.349999, 1.200000);
TextDrawColor(Textdraw3, -65281);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawSetSelectable(Textdraw3, 0);
Textdraw4 = TextDrawCreate(541.000000, 114.000000, "/DM");
TextDrawBackgroundColor(Textdraw4, 65535);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.479999, 1.000000);
TextDrawColor(Textdraw4, -16711681);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawSetSelectable(Textdraw4, 0);
Textdraw5 = TextDrawCreate(575.000000, 113.000000, "/RPG");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.539999, 1.000000);
TextDrawColor(Textdraw5, -415750867);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawSetSelectable(Textdraw5, 1);
Textdraw6 = TextDrawCreate(497.000000, 127.000000, "/SH");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
TextDrawColor(Textdraw6, 16777215);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawSetSelectable(Textdraw6, 0);
Textdraw7 = TextDrawCreate(532.000000, 126.000000, "/Shotgun");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.330000, 1.000000);
TextDrawColor(Textdraw7, -336972432);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
TextDrawSetSelectable(Textdraw7, 0);
Textdraw8 = TextDrawCreate(584.000000, 125.000000, "/HeadShot");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.270000, 1.100000);
TextDrawColor(Textdraw8, -354493073);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawSetSelectable(Textdraw8, 0);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawShowForPlayer(killerid, Textdraw0);
TextDrawShowForPlayer(killerid, Textdraw1);
TextDrawShowForPlayer(killerid, Textdraw2);
TextDrawShowForPlayer(killerid, Textdraw3);
TextDrawShowForPlayer(killerid, Textdraw4);
TextDrawShowForPlayer(killerid, Textdraw5);
TextDrawShowForPlayer(killerid, Textdraw6);
TextDrawShowForPlayer(killerid, Textdraw7);
TextDrawShowForPlayer(killerid, Textdraw8);
SetTimerEx("HideMessage", 3000, 0, "i", killerid);
}
forward HideMessage(playerid);
public HideMessage(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
}
Popraw TextDrawy, poniewa? jeden TextDraw nachodzi na inne TextDrawy.
Ps. przenie? kod! do swojej mapy.
TextDraw: http://pastebin.com/VvMQfarF
Wysłany: 2014-07-15, 13:15
Zabujca2_-_
Wiek: 25 Na forum: 4805 dni Posty: 37
Piwa : 2
THX ale wszystko jest na bia?o i tak troch? na siebie nachodzi ;/
Mi chodzi?o o co? takiego :
jeszcze tu link do obrazka: http://zapodaj.net/3a90964012137.png.html
[ Dodano : 2014-07-15, 17:14 ]
Pomo?esz ?
[ Dodano : 2014-07-15, 17:31 ]
Wysłany: 2014-07-16, 13:23
=X=
WUJCIO DOBRA RADA
Wiek: 52 Na forum: 4524 dni Posty: 134
SPONSOR
Piwa : 641
"Zabujca2_-_" napisał/a :THX ale wszystko jest na bia?o i tak troch? na siebie nachodzi ;/
Mi chodzi?o o co? takiego :
Obrazek
jeszcze tu link do obrazka: http://zapodaj.net/3a90964012137.png.html
[ Dodano : 2014-07-15, 17:14 ]
Pomo?esz ?
[ Dodano : 2014-07-15, 17:31 ]
Zabujca2_-_, Je?eli chodzi ci o taki TextDraw to sprawdz wiadomo?? w skrzynce na forum.
Wysłany: 2014-07-16, 13:33
Zabujca2_-_
Wiek: 25 Na forum: 4805 dni Posty: 37
Piwa : 2
mam rozumie? chodzi o ?
Tagi: jak :: skomplikować :: textdraw :: skryptu
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