AmLotte.
Wiek: 21 Na forum: 2183 dni Posty: 134
Nick w MP: AmLotte
Piwa : 443
Witam pisze co? na podobe ruletki
problem wygl?da w ten spos?b, ?e ikony wychodz? poza maskowanie kt?re na?o?y?em w gui
problem :
https://imgur.com/a/lDLCDWu
kod:
Kod: for k,p in ipairs(number) do
ile = ile + 1
local rnd = math.random(1,#event)
local nagroda = event[rnd][1]
table.insert(boxs, ile, {["nagroda"] = nagroda, ["odleglosc"]=ile*4, ["test"]=ile})
masko[ile] = dxCreateShader('files/fx/masked.fx')
masked = dxCreateTexture("files/grafy/pasek.png", 'argb', false, 'clamp')
dxSetShaderValue(masko[ile], 'sMaskTexture', masked)
dxSetShaderValue(masko[ile], 'gUVScale', 1, 1)
dxSetShaderValue(masko[ile], 'sPicTexture', g[2])
end
tick1 = getTickCount()
addEventHandler("onClientRender", root, function (el,md)
if el ~= localPlayer and md then return end
dxDrawImage(sx/2 - (1083/2)/zoom, sy/2 - (672/2)/zoom, 1083/zoom, 672/zoom, g[1], 0,0,0)
dxDrawImage(sx/2 - (839/2)/zoom, sy/2 - 166/zoom, 839/zoom, 156/zoom, g[3], 0,0,0)
x=0
for i,v in ipairs(boxs) do
x = x+1
local offsetX = (143*py)*(x-1)
beta1 = interpolateBetween(0, 0, 0, boxs[ile].odleglosc, 0, 0, (getTickCount() - tick1)/5000, 'OutQuad')
--dxSetShaderValue(shader[1], "sPicTexture", g[2])
dxSetShaderValue(masko[ile], "sPicTexture", g[2])
dxSetShaderValue(masko[ile], "gUVPosition", 0, 0)
--dxDrawImage(sx/2 - 420/zoom, sy/2 - 160/zoom, 144/zoom, 144/zoom, masko[ile], 0,0,0)
dxDrawImage(sx/2 - -270/zoom-offsetX, sy/2 - 166/zoom, 839/zoom, 156/zoom, masko[ile], 0,0,0)
end
end)
by?by kto? w stanie mi pom?c?