Wysłany: 2018-07-13, 14:11
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Witam Mam problem z NameTAgs poniewa? gdy wchodze na serwer nie ma nad glowa nicku restartuje iyw_gui i dalej nic z g?ry dziekuje
Wysłany: 2018-07-13, 14:17
PatryKK.
Emeryt LUA
Wiek: 26 Na forum: 3060 dni Posty: 1060
Nick w MP: PatryKK.
Piwa : 2322
Daj kod nametagow I pokaz b??dy z debugscript3
Podpis
GG:75080675
- ✔
- ✔
- ✔
- ✔
Aktualny projekt: BRAK
Wysłany: 2018-07-13, 15:21
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
--[[
@ author : It 's Your World
@resource: iyw_gui/main_c.lua
@license: ProIT-web.pl, 2016,2017/...
Pierwotnym w?a?cicielem poni?szego kodu jest firma ProIT-web.pl. ©
Zakazuje si? edytowania lub u?ywania ca?ego lub fragment?w kodu z tego zasobu bez pisemnej zgody firmy b?dzie skutkowa?o skierowaniem wniosku do s?du w
my?l naruszenia ustawy dotycz?cej praw autorskich o kt?rych mowa w ustawie z dnia 4 lutego 1994r. o prawie autorskim i prawach pokrewnych.
--]]
local utils = {nametagFont = setFont("archivo_narrow", 19), location = setFont("sign_painter", 38)}
local screenSize = Vector2(guiGetScreenSize())
local timer = false
addEventHandler("onClientMinimize", root, function()
localPlayer:setData("player:minimalized", getTickCount())
localPlayer:setData("player:tick", getTickCount())
timer = Timer(function() localPlayer:setData("player:tick", getTickCount()) end, 1000, 0)
end)
addEventHandler("onClientRestore", root, function()
localPlayer:setData("player:minimalized", false)
if timer and timer.valid then timer:destroy() end
end)
addEventHandler("onClientRender", root, function()
if not isPlayerMapVisible() and not localPlayer:getData("player:hud_visible") then
local position = {getElementPosition(localPlayer)}
local city = getZoneName(position[1], position[2], position[3], true)
local street = getZoneName(position[1], position[2], position[3], false)
if dxSetAspectRatioAdjustmentEnabled then dxSetAspectRatioAdjustmentEnabled(true) end
if city == "Unknown" then street = "" end
if city ~= street then street = " "..street.."\n"..city else street = " "..street end
if isPlayerHudComponentVisible("radar") and localPlayer.interior == 0 and localPlayer.dimension == 0 then
dxDrawText(street, (260/1280*screenSize.x)+1, (660/720*screenSize.y)+1, (399/1280*screenSize.x)+1, (670/720*screenSize.y)+1, tocolor(0, 0, 0, 255), 0.5, utils.location or "default-bold", "left", "center")
dxDrawText(street, 260/1280*screenSize.x, 660/720*screenSize.y, 399/1280*screenSize.x, 670/720*screenSize.y, tocolor(255, 255, 255, 255), 0.5, utils.location or "default-bold", "left", "center")
end
end
end)
local function checkLevel(player)
distance = 0
if player:getData("player:level") then distance = 0.62 else distance = 0.56 end
return distance
end
addEventHandler("onClientRender", root, function()
for k,v in pairs(Element.getAllByType("player")) do
if localPlayer.interior == v.interior and localPlayer.dimension == v.dimension then
local camera = {getCameraMatrix()}
local bone = {v:getBonePosition(8)}
local distance = getDistanceBetweenPoints3D(camera[1], camera[2], camera[3], bone[1], bone[2], bone[3])
if localPlayer:getData("player:hud_visible") then return false end
if distance <= 30 and v.alpha >= 230 then
local coords = {getScreenFromWorldPosition(bone[1], bone[2], bone[3]+checkLevel(v))}
if coords[1] and coords[2] then
local minimalized = ""
local minimal = v:getData("player:minimalized")
if minimal then
local tick = v:getData("player:tick")
if tick then
local tick = tick - minimal
local sekundy=math.floor(tick/1000) or 0
local godziny = string.format("%02.f", math.floor(sekundy/3600));
local minuty = string.format("%02.f", math.floor(sekundy/60 - (godziny*60)));
local secs = string.format("%02.f", math.floor(sekundy - godziny*3600 - minuty *60));
minimalized = "zminimalizowany(a) od: "..godziny.."h "..minuty.."m "..secs.."s"
end
end
local data = (v:getData("player:level") and v:getData("player:duty"))
rank = ranks[v:getData("player:level")] or ""
visualrank = v:getData("player:visualrank")
visualid = v:getData("player:visualid") or "#FFFFFF"
if v:getData("chat_typing") then chat = "#9F9F9F(...)#ffffff" else chat = "" end
if v:getData("player:muted") then prefix = "#8060FF(MUTE)" else prefix = "" end
if v:getData("player:duty") == "SAPD" then dutyf = "#0000CDSan Andreas Police Department" elseif v:getData("player:duty") == "SAMD" then dutyf = "#00A0FFSan Andreas Medical Department" elseif v:getData("player:duty") == "FDSA" then dutyf = "#FF0000Fire Department San Andreas" elseif v:getData("player:duty") == "Tuner SF" then dutyf = "Monter cz??ci samochodowych" end
statue = ""
if data and not visualrank then
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n"..dutyf:gsub("#%x%x%x%x%x%x","").."\n"..rank.."\n["..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat:gsub("#%x%x%x%x%x%x","").."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n"..dutyf.."\n"..getColorWhereRank(v)..""..rank.."#FFFFFF\n["..getColorWhereRank(v)..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
elseif data and visualrank then
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n"..dutyf:gsub("#%x%x%x%x%x%x","").."\n"..getColorWhereRank(v):gsub("#%x%x%x%x%x%x","")..""..visualrank:gsub("#%x%x%x%x%x%x","").."\n["..getColorWhereRank(v):gsub("#%x%x%x%x%x%x","")..""..visualid:gsub("#%x%x%x%x%x%x","")..""..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", ""):gsub("#%x%x%x%x%x%x","").." "..chat.."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n"..dutyf.."\n"..getColorWhereRank(v)..""..visualrank.."#FFFFFF\n["..getColorWhereRank(v)..""..visualid..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
elseif v:getData("player:level") and not visualrank then
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n"..rank.."\n["..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat:gsub("#%x%x%x%x%x%x","").."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n"..getColorWhereRank(v)..""..rank.."#FFFFFF\n["..getColorWhereRank(v)..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
elseif v:getData("player:level") and visualrank then
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n"..visualrank:gsub("#%x%x%x%x%x%x","").."\n["..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat:gsub("#%x%x%x%x%x%x","").."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n"..visualrank.."#FFFFFF\n["..visualid..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
elseif v:getData("player:duty") then
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n"..dutyf:gsub("#%x%x%x%x%x%x","").."\n["..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat:gsub("#%x%x%x%x%x%x","").."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n"..dutyf.."\n#FFFFFF["..getColorWhereRank(v)..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
else
dxDrawText(minimalized.."\n\n"..statue:gsub("#%x%x%x%x%x%x","").."\n["..(v:getData("id") or 0).."] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat:gsub("#%x%x%x%x%x%x","").."\n"..prefix:gsub("#%x%x%x%x%x%x",""), coords[1]+1, coords[2]+1, coords[1]+1, coords[2]+1, tocolor(0, 0, 0, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
dxDrawText(minimalized.."\n\n"..statue.."\n["..getColorWhereRank(v)..""..(v:getData("id") or 0).."#FFFFFF] "..string.gsub(v.name, "#%x%x%x%x%x%x", "").." "..chat.."\n"..prefix, coords[1], coords[2], coords[1], coords[2], tocolor(255, 255, 255, 255), 0.7-distance/45, utils.nametagFont or "default-bold", "center", "center", false, true, false, true)
end
end
end
end
end
end)
function checkPlayerChatTyping()
if isChatBoxInputActive() then
if getElementData(localPlayer, "chat_typing")==false then
setElementData(localPlayer, "chat_typing", true)
end
else
if getElementData(localPlayer, "chat_typing")==true then
setElementData(localPlayer, "chat_typing", false)
end
end
end
setTimer(checkPlayerChatTyping, 100, 0)
Wysłany: 2018-07-13, 20:31
Hades.
Łiiiiiiiiii
Wiek: 22 Na forum: 4699 dni Posty: 372
Nick w MP: Hades
Piwa : 3214
--[[
@ author : Its Your World
@ resource : iyw_gui / main_c . lua
@ license : ProIT - web . pl , 2016 , 2017 /...
Pierwotnym w ? a ? cicielem poni ? szego kodu jest firma ProIT - web . pl . & #169;
Zakazuje si ? edytowania lub u ? ywania ca ? ego lub fragment ? w kodu z tego zasobu bez pisemnej zgody firmy b ? dzie skutkowa ? o skierowaniem wniosku do s ? du w
my ? l naruszenia ustawy dotycz ? cej praw autorskich o kt ? rych mowa w ustawie z dnia 4 lutego 1994r . o prawie autorskim i prawach pokrewnych .
]]
local utils = { nametagFont = setFont ( "archivo_narrow" , 19 ), location = setFont ( "sign_painter" , 38 )}
local screenSize = Vector2 ( guiGetScreenSize ())
local timer = false
addEventHandler ( "onClientMinimize" , root , function()
localPlayer : setData ( "player:minimalized" , getTickCount ())
localPlayer : setData ( "player:tick" , getTickCount ())
timer = Timer (function() localPlayer : setData ( "player:tick" , getTickCount ()) end , 1000 , 0 )
end )
addEventHandler ( "onClientRestore" , root , function()
localPlayer : setData ( "player:minimalized" , false )
if timer and timer . valid then timer : destroy () end
end )
addEventHandler ( "onClientRender" , root , function()
if not isPlayerMapVisible () and not localPlayer : getData ( "player:hud_visible" ) then
local position = { getElementPosition ( localPlayer )}
local city = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], true )
local street = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], false )
if dxSetAspectRatioAdjustmentEnabled then dxSetAspectRatioAdjustmentEnabled ( true ) end
if city == "Unknown" then street = "" end
if city ~= street then street = " " .. street .. "\n" .. city else street = " " .. street end
if isPlayerHudComponentVisible ( "radar" ) and localPlayer . interior == 0 and localPlayer . dimension == 0 then
dxDrawText ( street , ( 260 / 1280 * screenSize . x )+ 1 , ( 660 / 720 * screenSize . y )+ 1 , ( 399 / 1280 * screenSize . x )+ 1 , ( 670 / 720 * screenSize . y )+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
dxDrawText ( street , 260 / 1280 * screenSize . x , 660 / 720 * screenSize . y , 399 / 1280 * screenSize . x , 670 / 720 * screenSize . y , tocolor ( 255 , 255 , 255 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
end
end
end )
local function checkLevel ( player )
distance = 0
if player : getData ( "player:level" ) then distance = 0.62 else distance = 0.56 end
return distance
end
addEventHandler ( "onClientRender" , root , function()
for k , v in pairs ( Element . getAllByType ( "player" )) do
if localPlayer . interior == v . interior and localPlayer . dimension == v . dimension then
local camera = { getCameraMatrix ()}
local bone = { v : getBonePosition ( 8 )}
local distance = getDistanceBetweenPoints3D ( camera [ 1 ], camera [ 2 ], camera [ 3 ], bone [ 1 ], bone [ 2 ], bone [ 3 ])
if localPlayer : getData ( "player:hud_visible" ) then return false end
if distance <= 30 and v . alpha >= 230 then
local coords = { getScreenFromWorldPosition ( bone [ 1 ], bone [ 2 ], bone [ 3 ]+ checkLevel ( v ))}
if coords [ 1 ] and coords [ 2 ] then
local minimalized = ""
local minimal = v : getData ( "player:minimalized" )
if minimal then
local tick = v : getData ( "player:tick" )
if tick then
local tick = tick - minimal
local sekundy = math . floor ( tick / 1000 ) or 0
local godziny = string . format ( "%02.f" , math . floor ( sekundy / 3600 ));
local minuty = string . format ( "%02.f" , math . floor ( sekundy / 60 - ( godziny * 60 )));
local secs = string . format ( "%02.f" , math . floor ( sekundy - godziny * 3600 - minuty * 60 ));
minimalized = "zminimalizowany(a) od: " .. godziny .. "h " .. minuty .. "m " .. secs .. "s"
end
end
local data = ( v : getData ( "player:level" ) and v : getData ( "player:duty" ))
rank = ranks [ v : getData ( "player:level" )] or ""
visualrank = v : getData ( "player:visualrank" )
visualid = v : getData ( "player:visualid" ) or "#FFFFFF"
if v : getData ( "chat_typing" ) then chat = "#9F9F9F(...)#ffffff" else chat = "" end
if v : getData ( "player:muted" ) then prefix = "#8060FF(MUTE)" else prefix = "" end
if v : getData ( "player:duty" ) == "SAPD" then dutyf = "#0000CDSan Andreas Police Department" elseif v : getData ( "player:duty" ) == "SAMD" then dutyf = "#00A0FFSan Andreas Medical Department" elseif v : getData ( "player:duty" ) == "FDSA" then dutyf = "#FF0000Fire Department San Andreas" elseif v : getData ( "player:duty" ) == "Tuner SF" then dutyf = "Monter cz??ci samochodowych" end
statue = ""
if data and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif data and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualid : gsub ( "#%x%x%x%x%x%x" , "" ).. "" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ): gsub ( "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. visualrank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. visualrank .. "#FFFFFF\n[" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:duty" ) then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n#FFFFFF[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
else
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
end
end
end
end
end
end )
function checkPlayerChatTyping ()
if isChatBoxInputActive () then
if getElementData ( localPlayer , "chat_typing" )== false then
setElementData ( localPlayer , "chat_typing" , true )
end
else
if getElementData ( localPlayer , "chat_typing" )== true then
setElementData ( localPlayer , "chat_typing" , false )
end
end
end
setTimer ( checkPlayerChatTyping , 100 , 0 )
Tagi: nametags :: its :: your :: world :: 23.12.17
Anonymous
Na forum: 245 dni
Posty: 1
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