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Wysłany: 2018-12-26, 14:22


MESTIHD







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Dlaczego Gracze mog? wsiada? do pojazd?w frakcyjnych?

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Wysłany: 2018-12-26, 14:26


Xrent

-






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Respekt: 295,3Respekt: 295,3Respekt: 295,3

Ostrzeżeń: 60%
Magiczna kula si? sko?czy?a. Podaj kod z pojazdami w [.lua] [./lua] bez kropek.

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Wysłany: 2018-12-26, 14:51


MESTIHD







Wiek: 22
Na forum: 3580 dni
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local LSPD_1 = {
    {  2312.772500.13, -7.68359.7360.089.6597},
    {2312.642495.23, -7.68359.70.090.1597},
    {2312.502490.19, -7.68359.7360.089.9597},
    {2312.412485.05, -7.68359.7360.089.5597},
        {2312.562480.24, -7.68359.70.089.5597},
        { 2312.542475.18, -7.68359.70.089.9597},
    {2312.632470.18, -7.68359.7360.090.2597},
    {2312.652465.44, -7.68359.70.090.4597},
    {2312.782460.32, -7.69359.70.090.1597},
        {2312.842455.24, -7.68359.7360.089.9597},
         {2299.272451.44, -7.35359.70.0270.5599},
        {2299.872456.03, -7.35359.70.0269.8599},
         {2299.912460.25, -7.35359.70.0270.6599},
         {2299.802464.39, -7.35359.70.0270.9599},
      
}

local LSPD_2 = {
    {2314.042475.353.13357.90.091.0525},
    {2313.952480.163.12357.60.089.5525},
    {2313.842485.233.16358.30.089.1525},
        {2313.722490.013.13357.8360.090.6525},
}

local LSPD_3 = {
    {2277.422431.933.04359.7360.01.8597},
    {2272.792431.953.04359.70.00.3597},
    {2268.452431.963.04359.7360.01.2597},
    {2264.072431.733.04359.70.00.6597},

}

local LSPD_4 = {
    { 2229.102452.65, -7.340.00.0272.8427},
    { 2229.102461.69, -7.310.00.2271.4427},
}

local LSPD_5 = {
    {-1612.39693.10, -5.35, -0.000.00180560},
    {-1608.42693.10, -5.35, -0.000.00180560},
    {-1604.27693.10, -5.35, -0.000.00180560},
}

local LSPD_6 = {
    {-1639.52682.19, -5.24, -0.000.00270601},
    {-1639.52678.00, -5.24, -0.000.00270482},
    {-1639.52674.02, -5.24, -0.000.00270482},
    {2274.612444.46, -7.650.00.589.6409},
}

local LSPD_7 = {
    {2307.762432.183.020.00.00.5597},
        {2303.572431.833.020.00.0359.7597},
        {2299.152432.023.020.0360.00.7597},
        {2294.532431.793.020.00.01.6597},
        { 2290.182431.403.020.00.0359.1597},
        { 2286.112431.473.020.0360.00.4597},
}

local LSPD_8 = {
    {-1602.16702.1949.00, -0.000.0090497},
}

local LSPD_9 = {
       {2313.312455.383.08359.7360.088.3475},
        {2312.942465.343.08359.7360.089.9475},

}

local LSPD_10 = {
        {2241.782471.152.98359.90.0271.4560},
        {2242.072461.622.98359.90.0271.8560},
        {2241.062451.842.98359.90.0270.2560},
}

local LSPD_11 = {
        { 2285.752475.723.040.30.0359.0415},
        {2277.122475.693.040.30.0359.9415},
        {2268.242475.553.040.30.01.2415},
    }

local LSPD_12 = {
       
        
         {2299.302464.312.90359.50.0270.5541},
        {2298.722460.302.90359.5360.0270.6597},
        {2298.642456.073.000.00.0268.4411},
        {2298.412451.893.460.5360.0269.6599},
}


for i,v in pairs(LSPD_1) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle0770251,251,251)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",1)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nAP[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nAP[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_2) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle251,251,251,0,0,0)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",1)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nH[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nH[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_3) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle255,255,255,255,255,255)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+5)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+25)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",5)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nD[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nD[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_4) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle251,251,251)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+5)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+25)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",5)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nN[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nN[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_5) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle777777000)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",10)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nP[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nP[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_6) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle0,0,0)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.60.5425500255255)
    setVehicleSirens(vehicle20.41.60.5400255255255)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",15)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nS.W.A.T[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nS.W.A.T[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_7) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle0051251,251,251)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",15)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nHPV[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nHPV[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_8) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle0,0,0)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",15)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nHEL[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nHEL[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_9) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle0,0,0)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+8)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+35)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",30)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nP[004]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nP[004]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_10) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle255,255,255)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+8)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+35)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",60)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nHP[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nHP[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_11) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle777777,5,10,78)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+8)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+35)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",75)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nHP[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nHP[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

for i,v in pairs(LSPD_12) do
    local vehicle=createVehicle(v[7], v[1], v[2], v[3])
    setElementRotation(vehiclev[4], v[5], v[6])
    setVehicleColor(vehicle770,0,  255255255)
    setVehicleEngineState(vehiclefalse)
    setElementFrozen(vehicletrue)
    setElementFrozen(vehicle,true)
    setVehicleDamageProof(vehicle,true)
    removeVehicleSirens(vehicle)
    addVehicleSirens(vehicle22truetruetruefalse)
    setVehicleSirens(vehicle10.41.10.5425500255255)
    setVehicleSirens(vehicle20.41.10.5400255255255)
    local hand getModelHandling(tonumber(v[7]))
    local fast hand["engineAcceleration"]
    local maxfast hand["maxVelocity"]
    setVehicleHandling(vehicle,"engineAcceleration",fast+20)
    setVehicleHandling(vehicle,"maxVelocity",maxfast+35)
    setElementData(vehicle,"vehicle:duty","SAPD")
    setElementData(vehicle,"vehicle:rank",30)
    setElementData(vehicle,"vehicle:fuel"100)
    setElementData(vehicle,"dbid"i)
    setVehiclePlateText(vehicle,"SAPD "..i.."")
    --setElementData(vehicle,"vehicle:desc","SAPD\nHP[00"..i.."]")
    exports["iyw_vehtexts"]:add3DTextForElement(vehicle,{0,0,0},"SAPD\nHP[00"..i.."]",{255,255,255,255},"czcionka4",1.0,30,1)
end

addEventHandler("onVehicleEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        setElementFrozen(source,false)
        setElementData(source,"use:player",true)
        triggerClientEvent(plr,"onClientAddNotification",plr,"Zostawianie pojazd?w frakcyjnych mo?e skutowa? banicj? konta!","info")
        triggerClientEvent(plr,"onClientAddNotification",plr,"Wszed?e?/a? do pojazdu frakcyjnego, dbaj o niego i odstaw na miejsce!","info")
    end
end)

setTimer(function()
     for i,vehicle in pairs(getElementsByType("vehicle"resourceRoot)) do
        local x,y,getElementPosition(vehicle)
        local r1,r2,r3 getElementRotation(vehicle)
        setVehicleRespawnPosition(vehicle,x,y,z,r1,r2,r3)
        toggleVehicleRespawn(vehicle,true)
        setVehicleIdleRespawnDelay(vehicle,3600000)
        setVehicleHandling(vehicle"driveType""awd")
        setElementData(vehicle,"vehicle:duty","SAPD")
      end
end,1000,1)

function detachTrailer(theTruck)
    setElementFrozen(sourcefalse)
 end
addEventHandler("onTrailerAttach"getRootElement(), detachTrailer)


Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-12-26, 14:55


Kalizman







Wiek: 23
Na forum: 3651 dni
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Respekt: 358,8Respekt: 358,8Respekt: 358,8Respekt: 358,8

dodaj warunek getElementData w evencie onVehicleEnter

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Tagi: pojazdy :: frakcyjne
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