Zaloguj się by uzyskać pełen dostęp. Nie masz jeszcze konta? Założ je już teraz w kilka sekund.

Wysłany: 2011-03-12, 16:12


congopl







Wiek: 39
Na forum: 5691 dni
Posty: 11
Nick w MP: congopl

Piwa: 3

Respekt: 50

Witam. Posiadam skrypt drift w kt?rym za ka?dy drift dostaje si? punkty. Moj problem polega na tym ?eby zamiast pkt dawal kase oto link do skryptu

http://www.sendspace.pl/f...fea13e5159c2218

za pomoc dam piwko mo?e nawet dwa

Postaw piwo autorowi tego posta
 

 
Wysłany: 2011-03-14, 19:53


Adrian1545







Wiek: 30
Na forum: 5647 dni
Posty: 78
Nick w MP: [sXc]Lexon

Piwa: 125

Respekt: 55

Mo?esz wrzuci? skrypt tutaj ? Jako? nie mog? pobra?

Postaw piwo autorowi tego posta
 

 
Wysłany: 2011-04-03, 21:33


Element







Wiek: 33
Na forum: 5542 dni
Posty: 2



Respekt: 50

To jest kod takiego skryptu

Kod:

--these are the banned vehicle ids where you cannot get drift points.
local BannedIDs = { 432, 532 }

local rootElem = getRootElement()
local thisRoot = getResourceRootElement(getThisResource())
local player = getLocalPlayer()
local vehicle
local size = 1.2
local modo = 0.01
local score = 0
local screenScore = 0
local tick
local idleTime
local multTime
local driftTime
local Yellow = tocolor(255,232,25)
local Red = tocolor(234,0,3)
local TempCol = Yellow
local mult = 1
local tablamult = {350,1400,4200,11200}
local anterior = 0
local mejor = 0
local total = 0

local global_mejor = 0
local global_nombre = "N/A"

local screenWidth, screenHeight = guiGetScreenSize()
local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8

addEventHandler("onClientResourceStart", thisRoot,
function()
addEventHandler("onClientRender", rootElem, showText)
outputChatBox("Waiting for server drift data...")
triggerServerEvent("driftClienteListo", rootElem, player)
end
)

addEventHandler("onClientResourceStop", thisRoot,
function()
removeEventHandler("onClientRender", rootElem, showText)
end
)

function isValidVehicle()
local temp = getPedOccupiedVehicle(player)

if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then
return false
end

local vehID = getElementModel(temp)
for k,v in ipairs(BannedIDs) do if vehID == v then return false end end

return temp
end

function showText()
dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown")

vehicle = isValidVehicle()
if not vehicle then return end

if size > 1.3 then
modo = -0.01
elseif size < 1.2 then
modo = 0.01
end
size = size + modo

tick = getTickCount()
local angulo,velocidad = angle()

local tempBool = tick - (idleTime or 0) < 750
if not tempBool and score ~= 0 then
anterior = score
setElementData(player, "Last Drift", anterior)
total = total+anterior
setElementData(player, "Total Drift", total)
if score > mejor then
mejor = score
setElementData(player, "Best Drift", mejor)
end
triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750)
score = 0
end

if angulo ~= 0 then
if score == 0 then
triggerEvent("onVehicleDriftStart", rootElem)
driftTime = tick
end
if tempBool then
score = score + math.floor(angulo*velocidad)*mult
else
score = math.floor(angulo*velocidad)*mult
end
if TempCol == Red then
TempCol = Yellow
end
screenScore = score
idleTime = tick
end

local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX")
dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false)

if velocidad <= 0.3 and mult ~= 1 then
dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false)
end

if tick - (idleTime or 0) < 3000 then
local temp = "DRIFT"
if score >= 100000 then
temp = "DRIFT\n\nDrift King!"
elseif score >= 50000 then
temp = "DRIFT\n\nInsane Drift!"
elseif score >= 20000 then
temp = "DRIFT\n\nOutrageous!"
elseif score >= 15000 then
temp = "DRIFT\n\nColossal!"
elseif score >= 7000 then
temp = "DRIFT\n\nSuberb!"
elseif score >= 3000 then
temp = "DRIFT\n\nGreat Drift!"
elseif score >= 1000 then
temp = "DRIFT\n\nGood Drift!"
end
dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false)
dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false)
end
end

function angle()
local vx,vy,vz = getElementVelocity(vehicle)
local modV = math.sqrt(vx*vx + vy*vy)

if not isVehicleOnGround(vehicle) then return 0,modV end

local rx,ry,rz = getElementRotation(vehicle)
local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz))

local deltaT = tick - (multTime or 0)
if mult~= 1 and modV <= 0.3 and deltaT > 750 then
mult = mult-1
multTime = tick
elseif deltaT > 1500 then
local temp = 1
if score >= 11200 then
temp = 5
elseif score >= 4200 then
temp = 4
elseif score >= 1400 then
temp = 3
elseif score >= 350 then
temp = 2
end
if temp>mult then
mult = temp
multTime = tick
end
end

if modV <= 0.2 then return 0,modV end --speed over 40 km/h

local cosX = (sn*vx + cs*vy)/modV
if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees
return math.deg(math.acos(cosX))*0.5, modV
end

addEvent("driftCarCrashed", true)
addEventHandler("driftCarCrashed", rootElem,
function()
if score ~= 0 then
score = 0
mult = 1
TempCol = Red
triggerEvent("onVehicleDriftEnd", rootElem, 0)
end
end
)

addEvent("driftActualizarRecord", true)
addEventHandler("driftActualizarRecord", rootElem,
function(score, name)
global_mejor = score
global_nombre = name
end
)
function resetScore()
anterior,mejor,total = 0,0,0
setElementData(player, "Last Drift", anterior)
setElementData(player, "Total Drift", total)
setElementData(player, "Best Drift", mejor)
end
addEvent("driftResetAllScores", true)
addEventHandler("driftResetAllScores", rootElem, resetScore)
addCommandHandler("resetdrift", resetScore)

function checkPuntaje()
if total > global_mejor then
triggerServerEvent("driftNuevoRecord", rootElem, total, getPlayerName(player))
end
end
addEventHandler("onClientPlayerFinish", rootElem, checkPuntaje)
addEventHandler("onClientPlayerOutOfTime", rootElem, checkPuntaje)


Postaw piwo autorowi tego posta
 

 
Anonymous





Na forum: 245 dni
Posty: 1



Anonymous Koniecznie zajrzyj na:






Skocz do:  
Wyświetl posty z ostatnich:   
GTAONLINE.PL » JĘZYKI PROGRAMOWANIA » LUA Ten temat jest zablokowany bez możliwości zmiany postów lub pisania odpowiedzi

Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach
Dodaj temat do Ulubionych
Wersja do druku