Wysłany: 2018-10-01, 17:22
Pyrek24
Wiek: 25 Na forum: 3438 dni Posty: 546
Nick w MP: Pyrek
Piwa : 10
Witam ot?? mam 2 prace g?rnik oraz magazynier inaczej noszenie cegie?, wi?c tak w bazie danych wszystko ok, magazynier topki dzia?aj? prawid?owo, lecz w g?rniku co? nie tak 2 kody
Kod g?rnika
local weapon_id = 7
local category_animation = "BASEBALL"
local digging_animation = "bat_4"
str = "(odswie?anie: 10 sekund)\nRanking pracy (G?rnik):"
local t = createElement ( "text" )
setElementData ( t , "name" , str )
setElementPosition ( t ,- 1983.73 , - 715.08 , 32.02 + 2 )
function aktualizujText ()
local q = exports [ "ogrpg-db" ]: dbGet ( "select * from job_top_gornik order by ilosc desc limit 10" )
str = "(odswie?anie: 10 sekund)\nRanking pracy (G?rnik):"
for i , v in ipairs ( q ) do
iii = i
local nick = exports [ "ogrpg-db" ]: dbGet ( "select login,login2 from ogrpg_users where id=?" , v [ "uid" ])
for i2 , v2 in ipairs ( nick ) do
if i2 < 1 then return end
if v2 [ "login2" ] == false then
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login" ].. " - " .. v [ "ilosc" ].. " wydobytych surowc?w"
else
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login2" ].. " - " .. v [ "ilosc" ].. " wydobytych surowc?w"
end
end
end
setElementData ( t , "name" , str )
end
setTimer ( aktualizujText , 10000 , 0 )
function give_weapon ()
giveWeapon ( source , weapon_id , 1 )
setPedWeaponSlot ( source , 1 )
end
addEvent ( "kilof" , true )
addEventHandler ( "kilof" , getRootElement (), give_weapon )
function animation ()
setPedAnimation ( source , "BASEBALL" , "Bat_4" )
end
addEvent ( "animation" , true )
addEventHandler ( "animation" , getRootElement (), animation )
function end_job ()
setPedAnimation ( source , false )
takeWeapon ( source , weapon_id )
end
addEvent ( "end_job" , true )
addEventHandler ( "end_job" , getRootElement (), end_job )
function koniec_animka ()
setPedAnimation ( source , false )
end
addEvent ( "end_animation" , true )
addEventHandler ( "end_animation" , getRootElement (), koniec_animka )
addEvent ( "hajsikkopalnia" , true )
addEventHandler ( "hajsikkopalnia" , root ,function( kwota )
givePlayerMoney ( source , kwota )
end )
local t = createElement ( "text" )
setElementData ( t , "scale" , 1.7 )
setElementData ( t , "name" , "Wejscie Do Kopalni" )
setElementInterior ( t , 0 )
setElementDimension ( t , 0 )
setElementPosition ( t ,- 989.07 , - 1380.37 , 130.63 )
createBlipAttachedTo ( t , 46 )
local t = createElement ( "text" )
setElementData ( t , "scale" , 1.7 )
setElementData ( t , "name" , "Wyjscie Z Kopalni" )
setElementInterior ( t , 0 )
setElementDimension ( t , 0 )
setElementPosition ( t ,- 981.63 , - 1361.31 , 116.80 )
door = createMarker (- 989.07 , - 1380.37 , 130.63 - 1 , "cylinder" , 1.3 , 255 , 255 , 255 , 0 )
setElementData ( door , "markery7" , true )
setElementDimension ( door , 0 )
setElementInterior ( door , 0 )
addEventHandler ( "onMarkerHit" , door , function( el , md )
if getElementType ( el ) ~= "player" then return end
if isPedInVehicle ( el ) then return end
setElementDimension ( el , 0 )
setElementInterior ( el , 0 )
setElementPosition ( el , - 978.13 , - 1361.11 , 116.80 )
end )
Kod Magazyniera (noszenia cegie?) kt?ry dzia?a
function odbierzWyplate ( pln )
local uid = getElementData ( source , "player:uid" )
local hajs = getPlayerMoney ( source )
local rnd = { math . random ( 1 , 25 ), math . random ( 1 , 2 )}
if rnd [ 1 ] == 1 or rnd [ 1 ] == 4 or rnd [ 1 ] == 9 then setElementData ( source , "player:reputation" , ( getElementData ( source , "player:reputation" ) or 0 )+ rnd [ 2 ]) end
givePlayerMoney ( source , pln )
exports [ "ogrpg-db" ]: dbSet ( "insert into Logi_wyplaty_pracedorywcze values (null,null,?,?,?,?,?,?)" , uid , getPlayerSerial ( source ), "Magazynier" , pln , hajs , hajs + pln )
local q1 = exports [ "ogrpg-db" ]: dbGet ( "select * from job_top_magazyn where uid=?" , tonumber ( uid ))
if not q1 or #q1 < 1 then
exports [ "ogrpg-db" ]: dbSet ( "insert into job_top_magazyn (uid, ilosc) VALUES(?, 1)" , uid )
else
exports [ "ogrpg-db" ]: dbSet ( "update job_top_magazyn set ilosc = ilosc + 1 where uid=?" , uid )
end
end
addEvent ( "prace:wyplata:magazyn" , true )
addEventHandler ( "prace:wyplata:magazyn" , getRootElement (), odbierzWyplate )
str = "(odswie?anie: 10 sekund)\nRanking pracy (Dostarczania Cegie?):"
local t = createElement ( "text" )
setElementData ( t , "name" , str )
setElementPosition ( t , 2493.74 , 1874.68 , 10.82 + 1.1 )
function aktualizujText ()
local q = exports [ "ogrpg-db" ]: dbGet ( "select * from job_top_magazyn order by ilosc desc limit 10" )
str = "(odswie?anie: 10 sekund)\nRanking pracy (Dostarczania Cegie?):"
for i , v in ipairs ( q ) do
iii = i
local nick = exports [ "ogrpg-db" ]: dbGet ( "select login,login2 from ogrpg_users where id=?" , v [ "uid" ])
for i2 , v2 in ipairs ( nick ) do
if i2 < 1 then return end
if v2 [ "login2" ] == false then
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login" ].. " - " .. v [ "ilosc" ].. " od?o?one ceg?y"
else
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login2" ].. " - " .. v [ "ilosc" ].. " od?o?one ceg?y"
end
end
end
setElementData ( t , "name" , str )
end
setTimer ( aktualizujText , 10000 , 0 )
Wysłany: 2018-10-01, 17:24
Qwertick
Coming soon...
Wiek: 23 Na forum: 3577 dni Posty: 472
Nick w MP: Qwertick
Piwa : 2726
Jakie? b??dy db3 s??
Podpis
Kontakt
Discord: Qwertick#1210
Wysłany: 2018-10-01, 18:18
DomineQ
lua mejster
Wiek: 22 Na forum: 3960 dni Posty: 309
Nick w MP: EZ3N
Piwa : 5186
Bez DB3 Ci nikt nie pomo?e.
Mo?liwe, ?e brakuje kolumny.
Wysłany: 2018-10-01, 19:56
Pyrek24
Wiek: 25 Na forum: 3438 dni Posty: 546
Nick w MP: Pyrek
Piwa : 10
w db3 nie ma ?adnego b??du
Wysłany: 2018-10-02, 17:57
Qwertick
Coming soon...
Wiek: 23 Na forum: 3577 dni Posty: 472
Nick w MP: Qwertick
Piwa : 2726
Podmie? na to i poka? co Ci wyskoczy w db3.
function aktualizujText ()
local q = exports [ "ogrpg-db" ]: dbGet ( "select * from job_top_gornik order by ilosc desc limit 10" )
iprint ( "LOCAL q =" .. q )
str = "(odswie?anie: 10 sekund)\nRanking pracy (G?rnik):"
for i , v in ipairs ( q ) do
iii = i
local nick = exports [ "ogrpg-db" ]: dbGet ( "select login,login2 from ogrpg_users where id=?" , v [ "uid" ])
iprint ( "LOCAL nick =" .. nick )
for i2 , v2 in ipairs ( nick ) do
if i2 < 1 then return end
if v2 [ "login2" ] == false then
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login" ].. " - " .. v [ "ilosc" ].. " wydobytych surowc?w"
else
str = "" .. str .. "\n" .. iii .. ". " .. v2 [ "login2" ].. " - " .. v [ "ilosc" ].. " wydobytych surowc?w"
end
end
end
setElementData ( t , "name" , str )
end
setTimer ( aktualizujText , 10000 , 0 )
Wysłany: 2018-10-05, 22:15
TeeNekk
Cienzaruwka :v
Wiek: 23 Na forum: 3210 dni Posty: 264
Nick w MP: TeeNekk.
Piwa : 919
dalej s? b??dy?
Podpis
Pomogłem Ci
[you]
? Może zostawiłbyś za to piwko, lub respekt? Dzięki!
Mój projekt:
?
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: