Wysłany: 2017-06-15, 12:13
BureWure
Wiek: 29 Na forum: 3547 dni Posty: 29
Piwa : 30
Witam mam problem z zapisem tuningu, mogl by mi ktos to zrobic w zapisie do dini? Byl bym bardzo wdzieczny ( Wiem przestarzale dini ale latwe )
Podpis
Podpis NIE został zablokowany przez Administrację
Wysłany: 2017-06-15, 12:46
Zamek
Wiek: 26 Na forum: 3788 dni Posty: 168
Nick w MP: Zamek
Piwa : 276
Jak dany gracz tuninguje Ci pojazd to przypisujesz do danego parametru id komponentu.
Pawn
VehInf [ vid ][ spojler ] = idkomponentu ;
Teraz trzeba to jako? zapisa?.
Pawn
dini_IntSet ( vid , "spojler" , VehInf [ vid ][ spojler ]);
No i wczyta?
Pawn
if( dini_Get ( vid , "spojler" ) != - 1 )
{
AddVehicleComponent ( vid , dini_Get ( vid , "spojler" ));
}
Oczywi?cie podczas wczytywania (spawnowania) naszego auta do drugiego parametru [MAX_VEHICLES] przypisujemy nasze stworzone auto.
Wysłany: 2017-06-15, 14:45
BureWure
Wiek: 29 Na forum: 3547 dni Posty: 29
Piwa : 30
Troche nie kumam ale zrobilem cos takiego:
Pawn
new filename [ 64 ], line [ 256 ], component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_EXHAUST );
VehicleMods [ vehicleid ][ 0 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_FRONT_BUMPER );
VehicleMods [ vehicleid ][ 1 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_HOOD );
VehicleMods [ vehicleid ][ 2 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_HYDRAULICS );
VehicleMods [ vehicleid ][ 3 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_LAMPS );
VehicleMods [ vehicleid ][ 4 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_NITRO );
VehicleMods [ vehicleid ][ 5 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_REAR_BUMPER );
VehicleMods [ vehicleid ][ 6 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_ROOF );
VehicleMods [ vehicleid ][ 7 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_SIDESKIRT );
VehicleMods [ vehicleid ][ 8 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_SPOILER );
VehicleMods [ vehicleid ][ 9 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_STEREO );
VehicleMods [ vehicleid ][ 10 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_STEREO );
VehicleMods [ vehicleid ][ 11 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_VENT_LEFT );
VehicleMods [ vehicleid ][ 12 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_VENT_RIGHT );
VehicleMods [ vehicleid ][ 13 ] = component ;
component = GetVehicleComponentInSlot ( vehicleid , CARMODTYPE_WHEELS );
VehicleMods [ vehicleid ][ 14 ] = component ;
format ( line , sizeof ( line ), "Mod0=%d\r\n" , VehicleMods [ vehicleid ][ 0 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod1=%d\r\n" , VehicleMods [ vehicleid ][ 1 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod2=%d\r\n" , VehicleMods [ vehicleid ][ 2 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod3=%d\r\n" , VehicleMods [ vehicleid ][ 3 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod4=%d\r\n" , VehicleMods [ vehicleid ][ 4 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod5=%d\r\n" , VehicleMods [ vehicleid ][ 5 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod6=%d\r\n" , VehicleMods [ vehicleid ][ 6 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod7=%d\r\n" , VehicleMods [ vehicleid ][ 7 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod8=%d\r\n" , VehicleMods [ vehicleid ][ 8 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod9=%d\r\n" , VehicleMods [ vehicleid ][ 9 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod10=%d\r\n" , VehicleMods [ vehicleid ][ 10 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod11=%d\r\n" , VehicleMods [ vehicleid ][ 11 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod12=%d\r\n" , VehicleMods [ vehicleid ][ 12 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod13=%d\r\n" , VehicleMods [ vehicleid ][ 13 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Mod14=%d\r\n" , VehicleMods [ vehicleid ][ 14 ]); fwrite ( handle , line );
format ( line , sizeof ( line ), "Paintjob=%d\r\n" , VehiclePaintjob [ vehicleid ]); fwrite ( handle , line );
Ale to zawsze daje ID 0
Podpis
Podpis NIE został zablokowany przez Administrację
Tagi: zapis :: tuningu
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: