Wysłany: 2018-11-20, 19:35
BoomEq
Wiek: 35 Na forum: 3522 dni Posty: 101
Nick w MP: BoomEqqq
Piwa : 20
Witam, wyskakuje mi taki b??d:
attempt to index local 'rankSize' ( a nil value )
w linijce 107:
local rankSizeX = rankSize [ 1 ] / globalScale
Caly client:
-- && client - side && --
local somevalue = 0
local maxDistance = 40
local globalScale = 5
local screenW , screenH = guiGetScreenSize ( )
local armyranks = {}
local armyranksize = {}
local armyranksFullName = {
"Private" ,
"Private First Class" ,
"Specialist" ,
"Corporal" ,
"Sergeant" ,
"Staff Sergeant" ,
"Sergeant First Class" ,
"Master Sergeant" ,
"First Sergeant" ,
"Sergeant Major" ,
"Command Sergeant Major" ,
"Sergeant Major of the Army" ,
"Second Lieutenant" ,
"First Lieutenant" ,
"Captain" ,
"Major" ,
"Lieutenant Colonel" ,
"Colonel" ,
"Brigadier General" ,
"Major General" ,
"Lieutenant General" ,
"General" ,
"General of the Army" ,
"United States General"
}
local armyranksShortName = {
"PVT" ,
"PFC" ,
"SPC" ,
"CPL" ,
"SGT" ,
"SSG" ,
"SFC" ,
"MSG" ,
"1SG" ,
"SGM" ,
"CSM" ,
"SMA" ,
"2LT" ,
"1LT" ,
"CPT" ,
"MAJ" ,
"LTC" ,
"COL" ,
"BG" ,
"MG" ,
"LTG" ,
"GEN" ,
"GOA" ,
"USG"
}
for i = 1 , 24 , 1 do
armyranks [ i ] = dxCreateTexture ( i .. ".png" , "argb" , false , "wrap" )
local img = fileOpen ( i .. ".png" )
local pixels = fileRead ( img , fileGetSize ( img ))
local w , h = dxGetPixelsSize ( pixels )
armyranksize [ i ] = { w , h }
fileClose ( img )
end
function removeHexColor ( text )
text = string . gsub ( text , "#%x%x%x%x%x%x" , "" )
return text
end
addEventHandler ( "onClientRender" , root ,function ()
somevalue = somevalue + 0.05
for key , value in ipairs ( getElementsByType ( "player" )) do
if value ~= localPlayer then
if getElementData ( value , "ranga" ) then
local armyrank = getElementData ( value , "ranga" )
local cx , cy , cz = getCameraMatrix ()
local x , y , z = getPedBonePosition ( value , 8 )
local xs , ys , ds = getScreenFromWorldPosition ( x , y , z + 0.8 )
if xs and ys and ds and ds <= maxDistance then
if isLineOfSightClear ( x , y , z , cx , cy , cz , true , false , false ) then
local rankSize = armyranksize [ armyrank ]
local rankSizeX = rankSize [ 1 ] / globalScale
local rankSizeY = rankSize [ 2 ] / globalScale
local scaleX , scaleY = ( rankSizeX / 1280 )* screenW , ( rankSizeY / 1024 )* screenH
local offsetByDistance = { scaleX /( ds / 8 ), scaleY /( ds / 8 )}
dxDrawImage ( xs -( offsetByDistance [ 1 ]/ 2 ), ys -( offsetByDistance [ 2 ]/ 2 ), offsetByDistance [ 1 ], offsetByDistance [ 2 ], armyranks [ armyrank ], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ))
end
end
if getElementData ( value , "data:specialtext" ) then
for key , text in ipairs ( getElementData ( value , "data:specialtext" )) do
local x , y , z = getPedBonePosition ( value , 8 )
local xs , ys , ds = getScreenFromWorldPosition ( x , y , z + 1.0 +( key / 8 ) )
if xs and ys and ds and ds <= maxDistance then
if isLineOfSightClear ( x , y , z , cx , cy , cz , true , false , false ) then
local scale = (( 0.5 /( ds / 8 ))/ 1280 )* screenW
local scale2 = (( 0.5 /( ds / 8 ))/ 1024 )* screenH
local wid = dxGetTextWidth ( text , scale , "bankgothic" )
local hei = dxGetFontHeight ( scale , "bankgothic" )
local r , g , b = getColorFromString ( string . sub ( text , 1 , 7 ) )
dxDrawText ( removeHexColor ( string . gsub ( text , "BORDER" , "" )), ( xs -( wid ))- 1 , ys -( hei ), xs + wid , ys + hei , tocolor ( 0 , 0 , 0 , 255 ), scale , scale2 , "bankgothic" , "center" , "center" , false , false , false , false )
dxDrawText ( removeHexColor ( string . gsub ( text , "BORDER" , "" )), ( xs -( wid ))+ 1 , ys -( hei ), xs + wid , ys + hei , tocolor ( 0 , 0 , 0 , 255 ), scale , scale2 , "bankgothic" , "center" , "center" , false , false , false , false )
dxDrawText ( removeHexColor ( string . gsub ( text , "BORDER" , "" )), ( xs -( wid )), ( ys -( hei ))- 1 , xs + wid , ys + hei , tocolor ( 0 , 0 , 0 , 255 ), scale , scale2 , "bankgothic" , "center" , "center" , false , false , false , false )
dxDrawText ( removeHexColor ( string . gsub ( text , "BORDER" , "" )), ( xs -( wid )), ( ys -( hei ))+ 1 , xs + wid , ys + hei , tocolor ( 0 , 0 , 0 , 255 ), scale , scale2 , "bankgothic" , "center" , "center" , false , false , false , false )
dxDrawText ( string . gsub ( text , "BORDER" , "" ), xs -( wid ), ys -( hei ), xs + wid , ys + hei , tocolor ( r , g , b , 255 ), scale , scale2 , "bankgothic" , "center" , "center" , false , false , false , true )
end
end
end
end
end
end
end
end )
addEventHandler ( "onClientRender" , root ,function ()
if getElementData ( localPlayer , "ranga" ) then
local armyrank = getElementData ( localPlayer , "ranga" )
-- dxDrawImage (( 1049 / 1280 )* screenW , (( 811 / 1024 )* screenH )+ 2 , ( 200 / 1280 )* screenW , ( 184 / 1024 )* screenH , armyranks [ armyrank ], 0 , 0 , 0 , tocolor ( 0 , 0 , 0 , 255 ), false )
dxDrawImage (( 1049 / 1280 )* screenW , ( 811 / 1024 )* screenH , ( 200 / 1280 )* screenW , ( 184 / 1024 )* screenH , armyranks [ armyrank ], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
dxDrawText ( armyranksFullName [ armyrank ], ( 1049 / 1280 )* screenW , (( 791 / 1024 )* screenH )+ 2 , ( 1249 / 1280 )* screenW , ( 807 / 1024 )* screenH , tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
dxDrawText ( armyranksFullName [ armyrank ], ( 1049 / 1280 )* screenW , ( 791 / 1024 )* screenH , ( 1249 / 1280 )* screenW , ( 807 / 1024 )* screenH , tocolor ( 255 , 255 , 255 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
if getElementData ( localPlayer , "data:specialtext" ) then
for key , value in ipairs ( getElementData ( localPlayer , "data:specialtext" )) do
local text = value
local offset = ( 20 / 1024 )* screenH
if string . find ( text , "BORDER" ) then
text = string . gsub ( text , "BORDER" , "" )
-- dxDrawText ( removeHexColor ( text ), (( 1065 / 1280 )* screenW )- 1 , ((( 805 / 1024 )* screenH )-( offset * key )), ( 1230 / 1280 )* screenW , (( 791 / 1024 )* screenH )-( offset * key ), tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
-- dxDrawText ( removeHexColor ( text ), (( 1065 / 1280 )* screenW )+ 1 , (( 805 / 1024 )* screenH )-( offset * key ), ( 1230 / 1280 )* screenW , (( 791 / 1024 )* screenH )-( offset * key ), tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
-- dxDrawText ( removeHexColor ( text ), (( 1065 / 1280 )* screenW ), ((( 805 / 1024 )* screenH )-( offset * key ))- 1 , ( 1230 / 1280 )* screenW , (( 791 / 1024 )* screenH )-( offset * key ), tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
-- dxDrawText ( removeHexColor ( text ), (( 1065 / 1280 )* screenW ), ((( 805 / 1024 )* screenH )-( offset * key ))+ 1 , ( 1230 / 1280 )* screenW , (( 791 / 1024 )* screenH )-( offset * key ), tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
end
dxDrawText ( removeHexColor ( text ), ( 1065 / 1280 )* screenW , ((( 805 / 1024 )* screenH )-( offset * key ))+ 1 , ( 1230 / 1280 )* screenW , ((( 791 / 1024 )* screenH )-( offset * key ))+ 1 , tocolor ( 0 , 0 , 0 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , true , false )
dxDrawText ( text , ( 1065 / 1280 )* screenW , (( 805 / 1024 )* screenH )-( offset * key ), ( 1230 / 1280 )* screenW , (( 791 / 1024 )* screenH )-( offset * key ), tocolor ( 255 , 255 , 255 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , true , false )
end
end
end
end )
Wysłany: 2018-11-21, 08:28
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Brak tabelki rankSize.
Spr?buj:
local ? rankSizeX ?=? rankSize ?/? globalScale
Wysłany: 2018-11-21, 16:01
BoomEq
Wiek: 35 Na forum: 3522 dni Posty: 101
Nick w MP: BoomEqqq
Piwa : 20
Teraz taki blad wyskakuje a wszystko raczej jest dobrze..
Bad argument @ 'dxDrawText' [ Expected string at argument 1 , got nil ]
Cala linijka
dxDrawText ( armyranksFullName [ armyrank ], ( 1049 / 1280 )* screenW , ( 791 / 1024 )* screenH , ( 1249 / 1280 )* screenW , ( 807 / 1024 )* screenH , tocolor ( 255 , 255 , 255 , 255 ), ( 0.60 / 1280 )* screenW , ( 0.60 / 1024 )* screenH , "bankgothic" , "center" , "center" , false , false , false , false , false )
[ Dodano : 2018-11-21, 16:38 ]
Poprawilem ale teraz takie cos:
bad argument #1 to 'ipairs' (table xpected, got string)
w tej linijce:
for key , value in ipairs ( getElementData ( localPlayer , "data:specialtext" )) do
Wysłany: 2018-11-21, 16:41
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Znajd? w swoich skryptach miejsce, gdzie ustawiasz elementDat? 'data:specialtext'.
Aktualnie nie jest to tabela, co powoduje b??dy jak powy?ej.
Wysłany: 2018-11-21, 16:42
BoomEq
Wiek: 35 Na forum: 3522 dni Posty: 101
Nick w MP: BoomEqqq
Piwa : 20
Wilq , Ustawilem sobie elementdate na serial i co mam w tym zmienic?
[ Dodano : 2018-11-21, 16:43 ]
if getPlayerSerial ( plr ) == "serialekmoj" then
setElementData ( plr , "data:specialtext" , "Elite" )
end
Wysłany: 2018-11-21, 16:47
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Albo znajdziesz miejsce gdzie ustawiasz elementDat? jako tabel?,
albo usuniesz
for key , value in ipairs ( getElementData ( localPlayer , "data:specialtext" )) do
i odpowiednio zmodyfikujesz reszt? kodu, aby nie korzysta? z elementDaty.
Tagi: rangi
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