if(newkeys == KEY_SUBMISSION && !EventPlayers[playerid])
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
{
RepairVehicle(GetPlayerVehicleID(playerid));
GameTextForPlayer(playerid,"~y~Pojazd naprawiony!",2000,5);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
return 1;
}