[color=orange]Opisa? by kto? jak dodac.?[/color]
[color=yellow]Tych pablicow nie mam w mapce[/color]
[code]public OnFilterScriptInit[/code]
[code]public OnFilterScriptExit[/code]
[color=cyan]Dok?adny opis co gdzie i jak??[/color]
[color=lime]Z g?ry Dziekuje[/color]. +
[code]#include <a_samp>
#define SLOTY 25
new Text:HP[SLOTY];
new Text:Armour[SLOTY];
public OnFilterScriptInit()
{
SetTimer("UpdateHPArmour", 1000, 1);
for(new i=0; i<SLOTY; i++)
{
HP[i] = TextDrawCreate(552,63, "_");
TextDrawBackgroundColor(HP[i], 255);
TextDrawFont(HP[i], 1);
TextDrawLetterSize(HP[i], 0.2, 1.0);
TextDrawColor(HP[i],0xFFFFFFFF);
TextDrawSetOutline(HP[i],1);
TextDrawSetProportional(HP[i],1);
Armour[i] = TextDrawCreate(552,41, "_");
TextDrawBackgroundColor(Armour[i], 255);
TextDrawFont(Armour[i], 1);
TextDrawLetterSize(Armour[i], 0.2, 1.0);
TextDrawColor(Armour[i],0xFFFFFFFF);
TextDrawSetOutline(Armour[i],1);
TextDrawSetProportional(Armour[i],1);
}
return 1;
}
public OnFilterScriptExit()
{
for(new i=0; i<SLOTY; i++)
{
TextDrawDestroy(HP[i]);
TextDrawDestroy(Armour[i]);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, HP[playerid]);
TextDrawShowForPlayer(playerid, Armour[playerid]);
return 1;
}
public ... |