shadery = dxCreateShader( "shadery.fx" )
tablice = {
[0] = "Powitanie.jpg",
[1] = "tablica1.png",
[2] = "tablica2.png",
[3] = "tablica3.png",
}
addEvent("ZmienTablice", true)
addEventHandler("ZmienTablice", root, function(ID)
txd = dxCreateTexture("REKLAMY/"..tablice[ID])
dxSetShaderValue( shadery, "gTexture", txd )
engineApplyShaderToWorldTexture( shadery, "didersachs01" )
end
)