local Bill1 = {
{1260,-1641.328125,-543.8037109375,11.131664276123,0,0,0,180},
}
for i,v in ipairs(znakiBill1) do
local znak9 = createObject(v[1], v[2], v[3], v[4], v[5], v[6], v[7])
shader = dxCreateShader('shader.fx')
terrain = dxCreateTexture('trol.png')
dxSetShaderValue(shader, 'gTexture', terrain)
engineApplyShaderToWorldTexture(shader, "bobo_3", znak9)
end