Siemka, napisa?em skrypt na customowe animacje ale mam problem poniewa? animacje widoczne tylko u mnie a inni widz? normalne animacje i chcia?bym je zsynchronizowa? tak aby ka?dy je widzia? ale nie do ko?ca wiem jak to zrobi?.
M?j kod:
[lua]local animTable = {
ifp = {},
anims = {
Tutaj animacje
}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
animTable.ifp["block"] = "ped"
animTable.ifp["ifp"] = engineLoadIFP("IFP/ped.ifp", animTable.ifp["block"])
for _, v in ipairs(animTable.anims) do
engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v)
end
end
)[/lua]
Wiem ?e jest to mo?liwe poniewa? znalaz?em taki skrypt
client.lua
[lua]
local animationManagerWindow = nil
local replaceAnimationLabel, playAnimationLabel = nil, nil
local restoreDefaultsButton, stopAnimationButton = nil, nil
local replaceAnimationGridList, playAnimationGridList = nil, nil
local isShowingAnimationBlocksInPlayGridList = true
local currentBlockNameSelected = nil
local isLocalPlayerAnimating = false
local function PopulatePlayAnimationGridListWithBlocks ()
isShowingAnimationBlocksInPlayGridList = true
currentBlockNameSelected = nil
guiGridListClear ( playAnimationGridList )
-- Add IFP blocks to the play animation gridlist
for customAnimationBlockIndex, customAnimationBlock in ipairs ( globalLo... |