local dot = dxCreateTexture(1,1)
local white = tocolor(255,255,255,255)
function dxDrawRectangle3D(x,y,z,w,h,c,r,...)
local lx, ly, lz = x+w, y+h, (z+tonumber(r or 0)) or z
return dxDrawMaterialLine3D(x,y,z, lx, ly, lz, dot, h, c or white, ...)
end
addEventHandler("onClientRender", root,
function()
dxDrawRectangle3D(2728.93, 2092.02, 6.73, 20, 20, 20, tocolor(255,255,255,255))
end
)