| Tematy otagowane jako: enginereplacemodel |
| 1. engineReplaceModel |
| Mam pytanie, czy da?o by si? randomowo bra? modele? W sensie takim ?e teksture randomowo by bra?o. |
| 2. engineReplaceModel |
Witam, mam problem mianowicie po wgraniu podmianki pojazdu do modloadera i zresetowaniu go pojawia si? b??d i owej podmianki nie wgrywa. Pozosta?e tak.
DB3:
WARNING: modloader/replace_c:25: bad usage @ 'engineReplaceModel' [Model ID 482 Replace Failed]
Pliki s? dobrze nazwane burrito.txd i burrito.dff
Kod replace_c - je?li komu? potrzebny.
[lua]local allowCollisions = false -- Change this to true if you want to enable custom collisions! Please note that his might be unstable on some clients though!
local maxVehicles = 10 -- This represents the maximum amount of vehicles to be replaced again for it's custom collision. More vehicles means more lagg, less vehicles means more time.
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function loadMod ( modDir, file, model )
local txdFile = modDir.."/"..file..".txd"
local dffFile = modDir.."/"..file..".dff"
if fileExists ( txdFile ) then
outputConsole ( "Replaced TXD for vehicle "..file.." on ID "..tostring(model) )
local txd = engineLoadTXD ( txdFile )
engineImportTXD ( txd, model )
end
if fileExists ( dffFile ) then
outpu... |
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