Witajcie mam problem z baz? gangow? nie mam ju? si?y do tego, pr?bowa?em na wiele sposob?w to zrobi?, lecz nie da?em rady. G??wnie chodzi mi o to, ?eby ta brama otwiera?a si? tylko dla gangu, dla kt?rego jest napisana
za pomoc i
kod Bramy
[lua]local gate = createObject(985, 3113.099609375, -1915.2998046875, 2.7999999523163, 0, 0, -80)
local marker = createMarker(3109.8999023438, -1915.0999755859, 1.7999999523163, "cylinder", 10, 255, 255, 255, 0)
function moveGate(psource)
local Deadusergroup = getAccountName(getPlayerAccount(psource))
if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup("Dead")) then
moveObject(gate, 5000, 3113, -1921, 2.79999995231635)
setTimer(moveBack, 5000, 1)
end
end
addEventHandler("onMarkerHit", marker, moveGate)
function moveBack()
moveObject(gate, 5000, 3113.099609375, -1915.2998046875, 2.7999999523163)
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onStartup)
[/lua]
Funkcje z systemu gang?w:
getMemberData <-- Arguments: gangName, accountName, dataName (gangName, account, rank, nick, lastAction, addedBy, joinedOn). Returns: The data. -->
setMemberData <-- Arguments: gangName, accountName, dataName (Can be a table), dataValue (Can be a table). Returns: true or false. -->
getAccountGang <-- Arguments: accountName. Returns: The gang name and rank, false otherwise. ... |