Witam ot?? mam problem, chcia?em zrobi? texture kamienia, ?e jak klikniemy raz wyrenderuje nam zniszczony kamie?, drugi raz jeszcze bardziej zniszczony itd.
tak pr?bowa?em
[lua]
if target[0] then
dxDrawImage(screenW * 0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 1.0000,"nowy.png")
elseif target[1] then
dxDrawImage(screenW * 0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 1.0000,"nowy.png")
elseif target[2] then
dxDrawImage(screenW * 0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 1.0000,"sredni.png")
elseif target[3] then
dxDrawImage(screenW * 0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 1.0000,"max.png")
end
[/lua]
lecz nie dzia?a po mojej my?li kod
[lua]
local mousePoints = {
{screenW * 0.3932, screenH * 0.4787, screenW * 0.0323, screenH * 0.0509},
{screenW * 0.4516, screenH * 0.5213, screenW * 0.0323, screenH * 0.0509},
{screenW * 0.5495, screenH * 0.5528, screenW * 0.0323, screenH * 0.0509},
{screenW * 0.5969, screenH * 0.5065, screenW * 0.0198, screenH * 0.0296},
}
target=0
addEventHandler("onClientMarkerHit", startPracy, function(h)
if h ~= localPlayer then return end
if isPedInVehicle(localPlayer) then return end
setElementData(localPlayer, "praca:kopalnia:gui", true)
showCursor(true)
end)
function isMouseIn ( x, y, width, height )
if ( not isCursorShowing( ) ) then
return false
end
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