[center]Witam.
W tych kierunkowskazach s? dorobione te do naczepy.
Ale jest pewnien problem z nimi, gdy sie w??czy awaryjne i od razu te w prawo albo w lewo to sie nak?adaj? na siebie.[/center]
[code]public OnVehicleDeath(vehicleid)
{
IndiEmerOn[vehicleid] = false;
IndiRightOn[vehicleid] = false;
IndiLeftOn[vehicleid] = false;
DestroyObject(IndicatorsObject[vehicleid][0]);
DestroyObject(IndicatorsObject[vehicleid][1]);
DestroyObject(IndicatorsObject[vehicleid][2]);
DestroyObject(IndicatorsObject[vehicleid][3]);
DestroyObject(IndicatorsObject[vehicleid][4]);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
IndiEmerOn[vehicleid] = false;
IndiRightOn[vehicleid] = false;
IndiLeftOn[vehicleid] = false;
DestroyObject(IndicatorsObject[vehicleid][0]);
DestroyObject(IndicatorsObject[vehicleid][1]);
DestroyObject(IndicatorsObject[vehicleid][2]);
DestroyObject(IndicatorsObject[vehicleid][3]);
DestroyObject(IndicatorsObject[vehicleid][4]);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
new vehicleid = GetPlayerVehicleID(playerid);
new trailerid = GetVehicleTrailer(GetPlayerVehicleID(playerid));
//----------------------awaryjne
if(newkeys == KEY_YES){
if(IsTrailerAttachedToVehicle(vehicleid)){
for(new t = 0; t < Max_Indicators; t++){
if(Indicators[t][VID] == GetVehicleModel(GetVehicleTrailer(vehicleid))){
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