Kod Client: [lua]addEventHandler("onClientResourceStart", resourceRoot,function()
for i,v in ipairs(getElementsByType("vehicle")) do
if getElementData(v, "Unit") then
shader = dxCreateShader('texreplace.fx')
shaderek = dxCreateShader('shader.fx')
local unit = getElementData(v, "Unit")
if unit == 1 then
texture = dxCreateTexture('files/SF01.png')
dxSetShaderValue(shader,'gTexture',texture)
engineApplyShaderToWorldTexture(shader,"224",v)
textures = dxCreateTexture('files/SF01.png')
dxSetShaderValue(shaderek,'gTexture',textures)
engineApplyShaderToWorldTexture(shaderek,"03",v)
elseif unit == 2 then
texture2 = dxCreateTexture('files/SF02.png')
dxSetShaderValue(shader,'gTexture',texture2)
engineApplyShaderToWorldTexture(shader,"224",v)
textures = dxCreateTexture('files/SF02.png')
dxSetShaderValue(shaderek,'gTexture',textures)
engineApplyShaderToWorldTexture(shaderek,"03",v)
end
end
end
end)
addEventHandler("onClientResourceStart", resourceRoot,function()
for i,v in ipairs(getElementsByType("vehicle")) do
if getElementData(v, "Unit2") then
shader = dxCreateShader('texreplace.fx')
local unit2 = getElementData(v, "Unit2")
if unit2 == 1 then
textury1 = dxCreateTexture('files/SF01.png')
dxSetShaderValue(shader,'gTexture',textury1)
engineApplyShaderToWorldTexture(shader,"vehiclegrunge25",v)
elseif unit2 == 2... |