function kryptonim_pr_210(theKey, oldValue, newValue) if (theKey == "ambulance_210") then local theVehicle = source local tekstur = dxCreateTexture("file/210.png", "dxt3") local shader = dxCreateShader("texture.fx") dxSetShaderValue(shader, "gTexture", tekstur) engineApplyShaderToWorldTexture(shader, "210", theVehicle) end end addEventHandler("onClientElementDataChange", root, kryptonim_pr_210)
addEventHandler("onClientResourceRoot", resourceRoot, if getElementData(client, "ambulans:s", true) then local texture = dxCreateTexture("file/karomed.png", "dxt1") local shader = dxCreateShader("texture.fx") dxSetShaderValue(shader, "gTexture", texture) engineApplyShaderToWorldTexture(shader, "karo") return end )