addEvent("givePlayerMoney", true)
addEventHandler("givePlayerMoney", root, function(value,value2)
if not tonumber(value) then return end
if not getElementData(source,"player:logged") then return end
local bankmoney = exports["pystories-db"]:dbGet("SELECT `bank_money` FROM `pystories_users` WHERE `id` = ?", sid)
local kasabank = 0
for i, v in ipairs(bankmoney) do
kasabank = v["bank_money"]
end
exports["pystories-db"]:dbSet("UPDATE `pystories_users` SET `bank_money` = `bank_money` + ? WHERE `pystories_users`.`id` = ?", value, sid)
if not value2 then
local rnd={math.random(1,10),math.random(1,3)}
local rep=getElementData(source,"player:reputation") or 0
local xd=rep+rnd[2]
setElementData(source,"player:reputation",xd)
if rnd[1] == 1 or rnd[1] == 4 or rnd[1] == 9 then
triggerClientEvent(source, "reputation:show", resourceRoot, rnd)
end
end
end)