Tematy otagowane jako: mismatch
1. HTTP server file mismatch
Witam, po zakodowaniu modeli wyskakuje taki b??d w console [code]HTTP server file mismatch (ms-pp-packaut) Buccaner.dff [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:30E64BEDC4B6D7D22A27CE4521E0BC65]
[2020-06-17 23] [Output] : Download error: HTTP server file mismatch (ms-pp-packaut) Buccaner.dff [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:30E64BEDC4B6D7D22A27CE4521E0BC65]
[2020-06-17 23] [Output] : HTTP server file mismatch (ms-pp-packaut) Buccaner.txd [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:C650BB59DD0956BABF46694A9EB95AB8]
[2020-06-17 23] [Output] : Download error: HTTP server file mismatch (ms-pp-packaut) Buccaner.txd [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:C650BB59DD0956BABF46694A9EB95AB8]
[2020-06-17 23] [Output] : HTTP server file mismatch (ms-pp-packaut) euros.dff [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:F600BDD5E62D54F798B4BC954401D80F]
[2020-06-17 23] [Output] : Download error: HTTP server file mismatch (ms-pp-packaut) euros.dff [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:F600BDD5E62D54F798B4BC954401D80F]
[2020-06-17 23] [Output] : HTTP server file mismatch (ms-pp-packaut) euros.txd [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:591C2FC2BF1F3D597CC2E307F703ADEB]
[2020-06-17 23] [Output] : Download error: HTTP server file mismatch (ms-pp-packaut) euros.txd [Got size:0 MD5:00000000000000000000000000000000, wanted MD5:591C2FC2BF1F3D597CC2E...
2. xternal HTTP file mismatch (Retrying this file with internal
Witam mam problem poniewa? jak ??cze si? na sw?j serwer to mam
External HTTP file mismatch (Retrying this file with internal HTTP)
i nie mam ?adnych grafik.
3. tag mismatch
Cze?? mam problem z takimi b??dami nie wiem zbytnio co z tutaj moze byc nie tak.
[code]rpg.pwn(1072) : warning 213: tag mismatch
rpg.pwn(1078) : warning 217: loose indentation
rpg.pwn(1094) : warning 202: number of arguments does not match definition
rpg.pwn(1094) : warning 202: number of arguments does not match definition
rpg.pwn(1101) : warning 217: loose indentation
rpg.pwn(1115) : warning 213: tag mismatch
rpg.pwn(1211) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.[/code]
Oto Kod:
[code]timer AutoZ[5000]()
{
new Float:X,Float:Y,Float:Z,Float:Xrand,Float:Yrand,Float:Zrand,Float:Angle;
foreach(new i : Player)
{
for(new j = 0; j != MAX_ZOMBIES; j++)
{
FCNPC_GetPosition(j,X,Y,Z);
if(!IsPlayerInRangeOfPoint(i, 40.0, X, Y, Z))
{
if(IsPlayerNPC(j))
{
new rand1=random(2),rand2=random(2);
if(rand1==0) Xrand=X+10+float(random(10));
else Xrand=X-10-float(random(10));
if(rand2==0) Yrand=Y+10+float(random(10));
else Yrand=Y-10-float(random(15));
Zrand=GetPointZPos(Xrand,Yrand,Zrand);
GetPointZPos(Xrand,Yrand,Zrand);
if((Xrand-X)>0&&(Yrand-Y)>0)Angle=atan((Yrand-Y)/(Xrand-X));
else Angle=atan((Yrand-Y)/(Xrand-X))-180;
ApplyAnimation(j,"PED","WOMAN_walkold",3.1,1,1,1,1,0,1);
FCNPC_SetAngle(j,Angle);
FCNPC_GoTo(j, Xrand, Yrand, Zrand, MOVE_TYPE_WALK, 1.0, 1);
}
}
else C...
4. [GF] warning 213: tag mismatch
Witam, podczas komplikowania mapy mam warning "warning 213: tag mismatch"
Oto kod:
Kod:
if(pickupid==BiznesPickup[i])
{
if(BiznesInfo[i][bZamkniety]==true){ info= "~r~Drzwi Zamkniete"; }
else if(BiznesInfo[i][bZamkniety]==false){ info= "~b~~h~[~y~~h~Aby wejsc nacisnij l.ALT~b~~h~]"; } //LINIJKA Z WARNINGIEM
format(String, sizeof(String), "%s~n~%s",BiznesInfo[i][picText],info);
TextInfoDrzwi(playerid,String,5);//TD
return 1;
}
5. [DM] warning 213: tag mismatch
Witam, mam kilkana?cie b??d?w tag mismatch o to przyk?adowa linika...
[code]new id=pDataFrakcja[playerid][fID];[/code]
Takich b??d?w jest masa.
[code]CD: D:servergamemodes
Current directory: D:servergamemodes
"D:serverpawnopawncc.exe" "GoldMap.pwn" -; -(
Process started >>>
GoldMap.pwn(8561) : warning 202: number of arguments does not match definition
GoldMap.pwn(12285) : warning 213: tag mismatch
GoldMap.pwn(13101) : warning 213: tag mismatch
GoldMap.pwn(32941) : warning 213: tag mismatch
GoldMap.pwn(32974) : warning 213: tag mismatch
GoldMap.pwn(33015) : warning 213: tag mismatch
GoldMap.pwn(33035) : warning 213: tag mismatch
GoldMap.pwn(43732) : warning 213: tag mismatch
GoldMap.pwn(44585) : warning 213: tag mismatch
GoldMap.pwn(44591) : warning 213: tag mismatch
GoldMap.pwn(44591) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
11 Warnings.
<<< Process finished.
CD: D:servergamemodes
Current directory: D:servergamemodes
================ READY ================[/code]
Takie lub podobne wiadomo?ci ko?cz? si? ignorem
[quote]32725175
14:04:17
yo pom?c Ci z t? mapk??

3097129
14:04:28
Jak??

32725175
14:04:34
co mia?e? tam warninigi.
14:04:39
Mia?e? posta na forum.
14:04:40
O ty,
14:04:44
tym*

3097129
14:04:51
Tak, co by? na to poradzi??
14:05:41
?

32725175
14:05:46
No a mo?esz...
6. [GF] warning 213: tag mismatch
Napisa?em skrypt na podstawie /apickup z H-RP na tworzenie napis?w 3D w grze i zapisu ich do pliku. Wszystko dzia?a, ale s? warningi (wszystkie to 'warning 213: tag mismatch')
Kod do 1 linijki:
[CODE]
WczytajNapisy()
{
new file[40];
for(new nr = 0; nr < LIMIT_NAPISOW; nr++)
{
format(file,sizeof(file),"Dane/Napisy/%d.ini",nr);
if(DOF2_FileExists(file))
{
NapisInfo[nr][napAktywny]=DOF2_GetBool(file,"Aktywny");
NapisInfo[nr][napKolor]=DOF2_GetHex(file,"Kolor");
NapisInfo[nr][napText]=DOF2_GetString(file,"Text");
NapisInfo[nr][napPosX]=DOF2_GetFloat(file,"PosX");
NapisInfo[nr][napPosY]=DOF2_GetFloat(file,"PosY");
NapisInfo[nr][napPosZ]=DOF2_GetFloat(file,"PosZ");
NapisInfo[nr][napVir]=DOF2_GetInt(file,"Vir");
if(NapisInfo[nr][napAktywny]==true)
{
Napis3D[nr]=Create3DTextLabel(NapisInfo[nr][napText],NapisInfo[nr][napKolor],NapisInfo[nr][napPosX],NapisInfo[nr][napPosY],NapisInfo[nr][napPosZ],20.0,NapisInfo[nr][napVir],0); // ta linijka
}
}
else
{
NapisInfo[nr][napAktywny]=false;
}
}
print("Wczytano napisy!");
return 1;
}
[/CODE]
Do 2:
[CODE]
new nr=NapisID[playerid];
NapisInfo[nr][napAktywny]=true;
Napis3D[nr]=Create3DTextLabel(NapisInfo[nr][napText],NapisInfo[nr][napKolor],NapisInfo[nr][napPosX],NapisInfo[nr][napPosY],NapisInfo[nr][napPosZ],20.0,NapisInfo[nr][napVir],0); // ta linijka
NapisTworze...