[b]Siema... poniewaz zajacp mi zablokowal post i nie moglem edytowac pisze nowy..
Naprawi mi ktos zeby sie licznik nie bugowal i po zabiciu sie dawalo spowrotem na arene??
[/b]
[code]#include <a_samp>
#include <zcmd>
#define COLOR_GREEN 0x00BB00BB
#define COLOR_RED 0xBB0000BB
enum ServerMain
{
OneShootPlayers,
MinigunPlayers,
RPGPlayers
};
new Server[ServerMain];
enum PlayerMain
{
bool:OneShoot,
bool:Minigun,
bool:RPG,
bool:Arena
};
new Player[MAX_PLAYERS][PlayerMain];
new Float:ArenaOneShoot[][] =
{
{238.6620,141.0520,1003.0234,0.0000},
{207.0194,166.5053,1003.0234,0.0000},
{192.0736,179.2790,1003.0234,88.9875},
{226.5497,175.3735,1003.0313,178.9151},
{284.8196,179.3764,1007.1794,84.7692}
};
new Float:ArenaMinigun[][] =
{
{2618.6414,2726.0317,36.5386,358.7647},
{2616.7632,2756.0625,23.8222,269.1505},
{2586.2974,2828.3342,10.8203,91.8255},
{2523.0320,2822.6475,10.8203,2.8380},
{2552.7080,2779.3635,10.8203,268.5239}
};
new Float:ArenaRPG[][] =
{
{320.0057,1808.8632,17.6406,1.3790},
{316.7692,1936.4856,17.6406,1.3693},
{277.1588,1956.3008,17.6406,88.6117},
{242.6635,1989.0750,17.6406,1.1910},
{203.8408,1885.7166,17.6481,0.3152}
};
new Text:TextDraw[1];
public OnGameModeInit()
{
Server[OneShootPlayers] = 0;
Server[MinigunPlayers] = 0;
Server[RPGPlayers] = 0;
SetTimer("GlobalFunctions",1000,1);
TextDraw[0] = TextDrawCreate(600.000000,330.000000,"_");
TextDrawA... |