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Tematy otagowane jako: onplayerkeyatatechange
1. [INNE] onplayerkeyatatechange
Witam mam problem z owym publickiem:

Kod:

public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if ((newkeys==KEY_ACTION)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) && (!IsMod(playerid))
{
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
{
new Float:pX,Float:pY,Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
new Float:vX,Float:vY,Float:vZ;
new Found=0;
new vid=0;
while((vid<MAX_VEHICLES)&&(!Found))
{
vid++;
GetVehiclePos(vid,vX,vY,vZ);
if ((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
{
Found=1;
if (IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
}
AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
}
}
}
}


Oto errory:

Kod:

error 028: invalid subscript (not an array or too many subscripts): "GetPVarInt"


Linijka:

Kod:

{


Kod:

error 001: expected token: "}", but found "if"


Linijka:

Kod:

if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)



Za pomoc piwko. ;)