GUIEditor = {
button = {},
window = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
local screenW, screenH = guiGetScreenSize()
LSF = guiCreateWindow((screenW - 545) / 2, (screenH - 315) / 2, 545, 315, "Bilety", false)
guiWindowSetSizable(GUIEditor.window[1], false)
GUIEditor.button[1] = guiCreateButton(68, 104, 161, 89, "Bilet do Los Santos - 750z?", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[2] = guiCreateButton(304, 104, 161, 89, "Bilet do Las Venturas - 800z?", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[3] = guiCreateButton(493, 279, 42, 26, "X", false, GUIEditor.window[1])
end
)
LSF = createMarker (xx.xx,xx,"cylinder",xx,xx,xx)
function panell (thePlayer)
onPlayerMarkerHit then
guiSetVisible LSF (thePlayer)
end
onClientGUIClick ( GUIEditor.button[1] ) then
takePlayerMoney (source, 750)
setElementPosiotion (thePlayer, xx,xx,xx)