local localPlayer = getLocalPlayer()
local ifp = nil
function setanimation()
ifp = engineLoadIFP("rifle.ifp")
if ifp then
setPedAnimation(localPlayer, "RIFLE", "RIFLE_fire_poor")
end
end
addCommandHandler("testanimacji", setanimation)
function stopanimation()
if ifp then
engineUnloadIFP(ifp)
setPedAnimation(localPlayer)
end
end
addCommandHandler("stopanimation", stopanimation)