function loadCar()
if veh then veh:destroy( ) end
local color=split(vehicles[actual_car]["color"], ",")
local lights=split(vehicles[actual_car]["headlights"], ",");
veh = createVehicle( vehicles[actual_car].model, 1385.87, -20.98, 1000.82 );
for i,v in ipairs(split(vehicles[actual_car]["tuning"], ",")) do veh:addUpgrade( v ); end
veh:setHeadLightColor( lights[1], lights[2], lights[3] );
veh:setInterior( 1 );
veh:setFrozen( true );
loaded = true;
end