addEventHandler('onClientRender',root,function(el,md)
if el ~= localPlayer and md then return end
local vehicle = getPedOccupiedVehicle(localPlayer)
if not vehicle then return end
if getKeyState('lshift') then
if trofik == true then return end
triggerServerEvent("trofik:turbo", localPlayer, vehicle)
if trofik == false then
tick = getTickCount()
trofik = true
end
x = 40
y = 5
else
if trofik == false then return end
triggerServerEvent("trofik:not:turbo", localPlayer, vehicle)
trofik = false
x = 5
y = 40
tick = getTickCount()
end
end)
tick = 0
x = 5
y = 40
local gui = function (el,md)
if el ~= localPlayer and md then return end
dxDrawImage(sx/2 - 540/zoom, sy/2 - -350/zoom, 100/zoom, 200/zoom, g[3], 0,0,0)
beta = interpolateBetween(x , 0, 0,y, 0, 0, (getTickCount() - tick)/35500, 'OutQuad')
dxSetShaderValue(shader[1], "sPicTexture", g[1])
dxSetShaderValue(shader[1], "gUVPosition", 0, math.rad(beta))