local PojazdElegy = {
{562, 0, 0, 0, 0, 0, 0},
}
for i,v in ipairs(PojazdElegy) do
local elegy1 = createVehicle(562, 2486.6000976563, -1666.6999511719, 13, 0, 0, 0)
shader = dxCreateShader('shader.fx')
terrain = dxCreateTexture('elegy1.png')
dxSetShaderValue(shader, 'gTexture', terrain)
engineApplyShaderToWorldTexture(shader, "#emapelegybody128", elegy1)
end