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Tematy otagowane jako: wstawic
1. jak wstawic w kod skale?
Witam jak mam wstawi? skalowanie z guieditora zamiast skali??

Kod skali:
[quote] dxDrawRectangle((sX * pos) - ((v.width + padding) * pos) - currentScreenOffset, yOffset+yO2, tiledWidth + padding, height, tocolor(0,0, 0, v.alpha * 0.6), true)
dxDrawText(v.text, (sX * pos) - ((v.width + padding) * pos)- currentScreenOffset+35, yOffset+yO2*2, (sX * pos) - ((v.width + padding) * pos) - currentScreenOffset + (tiledWidth + padding), yOffset + height, tocolor(r, g, b, v.alpha), 1, dxfont0_bold, "center", "center", true, false, true, true)
--dxDrawText("X", (sX * pos) - ((v.width + padding) * pos)- currentScreenOffset+10, yOffset, (sX * pos) - ((v.width + padding) * pos) - currentScreenOffset + (tiledWidth + padding), yOffset + height, tocolor(r, g, b, v.alpha), 1, dxfont0_bold, "left", "center", true, false, true, true)
dxDrawImage((sX * pos) - ((v.width + padding) * pos) - currentScreenOffset+5, yOffset+1.7+yO2+(additional/2), 26, 26, textures[v.type],0,0,0,tocolor(255,255,255,v.alpha), true)
yOffset = yOffset + height
--end[/quote]


jak wstawi? to wyskalowane w guieditorze zamiast skali

to sobie wyskalowalem:


local screenW, screenH = guiGetScreenSize()

addEventHandler("onClientRender", root,
function()
dxDrawImage(screenW * 0.8319, screenH * 0.3222, screenW * 0.0292, screenH * 0.0389, ":guieditor/images/x.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
end...
2. gdzie i jaką linijke wstawic do spawnu?
witaj mam problem chce wstawic linike kodu nie wiem jak? i nie wiem gdzie
dok?adnie chce wstawic linijke tak? ktora bedzie odpowiadac za to
?e gdy umre lub ktos nowy wbije na serwa dostnie spadochron odrazu na plecach
wzamian leci zimne :piwo:

kod:
[lua] localspawnPositions = {
{-278.6669921875,-2882.1572265625,32.104232788086},
{-958.5595703125,-2887.9912109375,64.82421875},
{-1816.9375,-2748.18359375,1.7327127456665},
{-2816.166015625,-2439.0546875,2.4004096984863},
{-2941.5673828125,-1206.2373046875,2.7848854064941},
{-2911.51171875,-895.22265625,2.4013109207153},
{-2185.6669921875,2957.380859375,11.474840164185},
{272.2265625,2928.505859375,1.3713493347168},
{2803.943359375,595.9365234375,7.7612648010254},
{2883.7509765625,-178.4658203125,3.2714653015137},
{-233.46484375,-1735.8173828125,1.5520644187927},
{-1056.8720703125,2939.068359375,42.311294555664},
}

local playerDataTable = {
{"alivetime"},
{"Parachute"},
{"skin"},
{"MAX_Slots"},
{"bandit"},
{"blood"},
{"food"},
{"thirst"},
{"temperature"},
{"currentweapon_1"},
{"currentweapon_2"},
{"currentweapon_3"},
{"bleeding"},
{"brokenbone"},
{"pain"},
{"cold"},
{"infection"},
{"humanity"},
{"zombieskilled"},
{"headshots"},
{"murders"},
{"banditskilled"},
{"...