Wysłany: 2013-02-19, 19:06
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
Witam, mam pytanko. Zrobi?em setCameraMatrix i jak zrobi? ?eby to teraz tak ta kamera jecha?a jak na LSS-RP i na BestPlay przy logowaniu ?
Wysłany: 2013-02-19, 19:14
Oski
LUA Scripter
Wiek: 30 Na forum: 5246 dni Posty: 428
Nick w MP: Oski
Piwa : 56
Mo?esz "podpi??" camere do jakie? objectu.
A object porusza? w p?tli moveObject
Wysłany: 2013-02-19, 19:16
Brzysiek
Skrypter pralek
Wiek: 27 Na forum: 5198 dni Posty: 488
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Piwa : 1034
Wysłany: 2013-02-19, 19:39
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
Tylko ?e ja bym chcia? z samego setCameraMatrix.
Kod: setTimer(setCameraMatrix, 86, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 122, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 158, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 194, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 230, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 266, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 302, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 338, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 374, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 410, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 446, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 482, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 518, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 554, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 590, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 626, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 662, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 698, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 734, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 770, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 806, 1, 349.99200439453 , -2011.7253417969 , 13.764569282532 , 440.91027832031 , -2051.5952148438 , 1.7531480789185 )
setTimer(setCameraMatrix, 842, 1, 350.26477050781 , -2011.8449707031 , 13.728534698486 , 441.18304443359 , -2051.71484375 , 1.717113494873 )
setTimer(setCameraMatrix, 878, 1, 350.8102722168 , -2012.0842285156 , 13.65646648407 , 441.728515625 , -2051.9541015625 , 1.6450452804565 )
setTimer(setCameraMatrix, 914, 1, 351.62854003906 , -2012.4431152344 , 13.548363685608 , 442.54681396484 , -2052.3129882813 , 1.5369424819946 )
setTimer(setCameraMatrix, 950, 1, 352.71957397461 , -2012.9215087891 , 13.404226303101 , 443.63781738281 , -2052.7912597656 , 1.3928050994873 )
setTimer(setCameraMatrix, 986, 1, 354.08334350586 , -2013.51953125 , 13.224055290222 , 445.00158691406 , -2053.3891601563 , 1.2126340866089 )
setTimer(setCameraMatrix, 1022, 1, 355.71987915039 , -2014.2371826172 , 13.007849693298 , 446.63812255859 , -2054.1069335938 , 0.99642848968506 )
setTimer(setCameraMatrix, 1058, 1, 357.53823852539 , -2015.0345458984 , 12.767621040344 , 448.45648193359 , -2054.904296875 , 0.75619983673096 )
setTimer(setCameraMatrix, 1094, 1, 359.35659790039 , -2015.8319091797 , 12.52739238739 , 450.27484130859 , -2055.7016601563 , 0.51597118377686 )
setTimer(setCameraMatrix, 1130, 1, 361.17495727539 , -2016.6292724609 , 12.287163734436 , 452.09320068359 , -2056.4990234375 , 0.27574253082275 )
setTimer(setCameraMatrix, 1166, 1, 362.85693359375 , -2017.3668212891 , 12.064952850342 , 453.77520751953 , -2057.2365722656 , 0.053531646728516 )
setTimer(setCameraMatrix, 1202, 1, 364.40255737305 , -2018.0445556641 , 11.860758781433 , 455.32080078125 , -2057.9143066406 , -0.15066242218018 )
setTimer(setCameraMatrix, 1238, 1, 365.8117980957 , -2018.6625976563 , 11.67458152771 , 456.73004150391 , -2058.5322265625 , -0.33683967590332 )
setTimer(setCameraMatrix, 1274, 1, 367.08465576172 , -2019.2208251953 , 11.506422042847 , 458.0029296875 , -2059.0905761719 , -0.5049991607666 )
Wysłany: 2013-02-19, 20:27
Riot
3X
Wiek: 29 Na forum: 5729 dni Posty: 1123
Nick w MP: Riot/3X
Piwa : 286
Nie polecam. U?yjesz tyle timer?w a potem si? dziwi? ?e skrypt jest ?le zoptymalizowany i b?d? laggiii
Nie m?wi?c ?e mo?e to brzydko wygl?da?. U?yj kodu kt?ry poda? Brzysiek tak b?dzie najlepiej.
Wysłany: 2013-02-19, 20:44
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
To co poda? Brzysiek za bardzo nie rozumiem. Jak mo?na prosi? o wyt?umaczenie to b?de wdzi?czny. Chcia?bym ?eby po r??nych punktach gdzie je ustawie kamera si? porusza?a.
Wysłany: 2013-02-19, 21:17
Riot
3X
Wiek: 29 Na forum: 5729 dni Posty: 1123
Nick w MP: Riot/3X
Piwa : 286
smoothMoveCamera ( x1 , y1 , z1 , x1t , y1t , z1t , x2 , y2 , z2 , x2t , y2t , z2t , time )
x1, y1, z1 -> wsp??rz?dne, gdzie ma znajdowa? si? kamera podczas startu
x1t, y1t, z1t -> wsp??rz?dne, w kt?re kamerka ma "patrze?" gdy startuje
x2, y2, z2 -> wsp??rz?dne, gdzie kamerka ma znajdowa? si? na koniec
x2t, y2t, z2t -> wsp??rz?dne, w kt?re kamerka ma "patrze?" na koniec
time -> czas, 1000 = 1 sek
Wysłany: 2013-02-19, 21:29
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
Nie dzia?a, napisa?em tak.
Kod: smoothMoveCamera ( -1536.5576171875, 911.4365234375, 28.294380187988, -1493.787109375, 919.03125, 39.640892028809, -1861.283203125, 340.6044921875, 79.924285888672, -1930.1376953125, 267.2900390625, 45.141822814941, 10000 )
attemt to call global smootMoveCamera
Wysłany: 2013-02-19, 21:32
Brzysiek
Skrypter pralek
Wiek: 27 Na forum: 5198 dni Posty: 488
Nick w MP: Brzysiek
Piwa : 1034
A wklei?e? funkcj? do swojego skryptu?
Wysłany: 2013-02-19, 21:34
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
Wysłany: 2013-02-19, 21:38
Riot
3X
Wiek: 29 Na forum: 5729 dni Posty: 1123
Nick w MP: Riot/3X
Piwa : 286
Wysłany: 2013-02-19, 21:39
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
Pokaza?em u g?ry
Kod: smoothMoveCamera ( -1536.5576171875, 911.4365234375, 28.294380187988, -1493.787109375, 919.03125, 39.640892028809, -1861.283203125, 340.6044921875, 79.924285888672, -1930.1376953125, 267.2900390625, 45.141822814941, 10000 )
Wysłany: 2013-02-19, 21:43
Riot
3X
Wiek: 29 Na forum: 5729 dni Posty: 1123
Nick w MP: Riot/3X
Piwa : 286
Ale ja chc? zobaczy? kod z wklejon? funkcj?
Wysłany: 2013-02-19, 21:45
Bilguun
Wiek: 26 Na forum: 5071 dni Posty: 133
Nick w MP: Bilguun
Piwa : 4
function kamerka()
smoothMoveCamera ( -1536.5576171875, 911.4365234375, 28.294380187988, -1493.787109375, 919.03125, 39.640892028809, -1861.283203125, 340.6044921875, 79.924285888672, -1930.1376953125, 267.2900390625, 45.141822814941, 10000 )
end
Wysłany: 2013-02-19, 21:47
Riot
3X
Wiek: 29 Na forum: 5729 dni Posty: 1123
Nick w MP: Riot/3X
Piwa : 286
Chyba si? nie rozumiemy. Chce zobaczy? ca?y kod z t? wrzucon? funkcj? kt?r? da? Brzysiek - bo pisa?e? ?e j? umie?ci?e?.
Tagi: ruchomy :: setcameramatrix
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