addEventHandler("onClientElementDataChange", root,
function (dataName)
if (getElementType(source) == "vehicle") and (dataName == "Cleaned") then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", source)
engineApplyShaderToWorldTexture(myShader, "?emap*", source)
end
end)
addEventHandler("onClientElementDataChange", root,
function (dataName)
for _, vehicle in ipairs(getElementsByType("vehicle")) do
if (getElementData(vehicle, "Cleaned")) then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", vehicle)
engineApplyShaderToWorldTexture(myShader, "?emap*", vehicle)
end
end
end)
slua
local x,y,z = 1911.2, -1776, 12
local Marker = createMarker(x, y, z, "cylinder", 5, 255, 0, 0, 150)
local blip =createBlip(1911.2, -1776, 12, 40)
local gate = createObject(968, 1915.5, -1771.80, 13, 0, -90)
local gate1 = createObject(968, 1915.5, -1780.85, 16, 0, -90)
addEventHandler("onMarkerHit", Marker,
function (client, matchingDimension)
local theVehicle = getPedOccupiedVehicle(client)
if (theVehicle) then
setElementData(client, "Cleaned", true)
fadeCamera(client, false, 2.5, 0, 0, 0)
setTimer(fadeCamera, 2500, 1, client, true, 2.5)
moveObject(gate, 9000, 1915.5, -1771.80, 16)
moveObject(gate1, 2000, 1915.5, -1780.85, 13)
outputChatBox("Your Welcome in car wash", source, 0, 255, 255)
end
end)
local x,y,z = 1911.2, -1776, 12
local Marker = createMarker(x, y, z, "cylinder", 5, 255, 0, 0, 150)
local blip =createBlip(1911.2, -1776, 12, 40)
local gate = createObject(968, 1915.5, -1771.80, 13, 0, -90)
local gate1 = createObject(968, 1915.5, -1780.85, 16, 0, -90)
addEventHandler("onMarkerHit", Marker, function (client)
triggerClientEvent(client, "trigger", client)
end)
addEventHandler("onMarkerLeave", Marker,
function ()
moveObject(gate, 2000, 1915.5, -1771.80, 13)
moveObject(gate1, 9000, 1915.5, -1780.85, 16)
end)
c.lua
addEvent("trigger", true)
addEventHandler("trigger", root, function()
local theVehicle = getPedOccupiedVehicle(localPlayer)
if (theVehicle) then
setElementData(localPlayer, "Cleaned", true)
fadeCamera(localPlayer, false, 2.5, 0, 0, 0)
setTimer(fadeCamera, 2500, 1, client, true, 2.5)
moveObject(gate, 9000, 1915.5, -1771.80, 16)
moveObject(gate1, 2000, 1915.5, -1780.85, 13)
outputChatBox("Your Welcome in car wash", 0, 255, 255)
end
end)
local myShader = dxCreateShader("texture.fx")
addEventHandler("onClientElementDataChange", root,
function (dataName)
if (getElementType(source) == "vehicle") and (dataName == "Cleaned") then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", source)
engineApplyShaderToWorldTexture(myShader, "?emap*", source)
end
end)
addEventHandler("onClientElementDataChange", root,
function (dataName)
for _, vehicle in ipairs(getElementsByType("vehicle")) do
if (getElementData(vehicle, "Cleaned")) then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", vehicle)
engineApplyShaderToWorldTexture(myShader, "?emap*", vehicle)
end
end
end)
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