Wysłany: 2020-07-22, 13:49
Kamilovski
Wiek: 26 Na forum: 2238 dni Posty: 14
Nick w MP: Adam
Jak dodac sygna?y dzwi?kowe do Pojazdu kt?ry nie posiad ich
Wysłany: 2020-07-22, 14:13
Matikmontana
Modern Stories
Wiek: 22 Na forum: 2473 dni Posty: 423
Nick w MP: Mazeusz*
Piwa : 1015
Aby doda? sygna?y dziekowe musisz posiada? skrypt od tego. We frakcji tam gdzie s? oskryptowane pojazdy musisz nada? elementdate np:
setElementData ( vehicle , "vehicle:police" , true )
a w skrypcie odpowiedzialnym za dzi?ki
if getElementData ( veh , "vehicle:police" ) then
Na przyk?ad
local Dzwiek = getTickCount ()- 1000
function DzwiekOOO ()
if getTickCount ()- Dzwiek < 1000 then return end
Dzwiek = getTickCount ()
local veh = getPedOccupiedVehicle ( localPlayer )
if veh and getVehicleController ( veh )== localPlayer then
local model = getElementModel ( veh )
if getElementData ( veh , "vehicle:police" ) or getElementData ( veh , "vehicle:dzwiekp" ) then
triggerServerEvent ( "toggleVehicleSound" , veh , "Audio/wail.ogg" , 400 )
cancelEvent ()
return
end
end
end
bindKey ( "1" , "down" , DzwiekOOO )
for i , v in pairs ( sapd_mary ) do
local vehicle = createVehicle ( v [ 7 ], v [ 1 ], v [ 2 ], v [ 3 ])
setElementRotation ( vehicle , v [ 4 ], v [ 5 ], v [ 6 ])
setVehicleEngineState ( vehicle , false )
setElementFrozen ( vehicle , true )
removeVehicleSirens ( vehicle )
setVehicleSirens ( vehicle , 1 , 0.302 , 2.320 , - 0.012 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setVehicleSirens ( vehicle , 2 , - 0.395 , 2.320 , 0.000 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setVehicleSirens ( vehicle , 3 , - 0.775 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setVehicleSirens ( vehicle , 4 , 0.768 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setVehicleSirens ( vehicle , 5 , 0.522 , - 0.405 , 0.900 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setVehicleSirens ( vehicle , 6 , - 0.479 , - 0.424 , 0.900 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( vehicle , 8 , 1 , true , false , false , true )
setElementData ( vehicle , "vehicle:police" , true )
setElementData ( vehicle , "vehicle:rank" , 30 )
setElementFrozen ( vehicle , true )
setVehicleDamageProof ( vehicle , true )
local fast = getVehicleHandlingProperty ( vehicle , "engineAcceleration" )
local maxfast = getVehicleHandlingProperty ( vehicle , "maxVelocity" )
local masa = getVehicleHandlingProperty ( vehicle , "mass" )
local masa2 = getVehicleHandlingProperty ( vehicle , "turnMass" )
local xd = getVehicleHandlingProperty ( vehicle , "tractionMultiplier" )
local coef = getVehicleHandlingProperty ( vehicle , "dragCoeff" )
local stdg = getVehicleHandlingProperty ( vehicle , "steeringLock" )
setVehicleHandling ( vehicle , "engineAcceleration" , fast + 10 )
setVehicleHandling ( vehicle , "maxVelocity" , maxfast + 5 )
setElementData ( vehicle , "vehicle:ogranicznik" , 1 )
setVehicleHandling ( vehicle , "driveType" , "awd" )
setVehiclePlateText ( vehicle , "GPSAPD-" .. i )
-- setElementData ( vehicle , "vehicle:desc" , "[LS]M- [" .. i .. "\nJednostka Patrolowo-Poscigowa" )
setElementData ( vehicle , "vehicle:fuel" , 220 )
setElementData ( vehicle , "bak" , 220 )
setElementData ( vehicle , "vehicle:paliwo" , "Benzyna" )
addVehicleUpgrade ( vehicle , 1025 )
end
Wysłany: 2020-07-22, 14:32
Kamilovski
Wiek: 26 Na forum: 2238 dni Posty: 14
Nick w MP: Adam
ale mam pojazd kt?ry ma swietlne tylko i mam podac id tego ?
Wysłany: 2020-07-22, 17:36
PatryKK.
Emeryt LUA
Wiek: 26 Na forum: 3061 dni Posty: 1060
Nick w MP: PatryKK.
Piwa : 2322
Zacznijmy od tego jaki to jest pojazd?
Wklej najlepiej kod
Wysłany: 2020-07-23, 10:46
VVirmex
Sgrypter luja
Wiek: 21 Na forum: 3365 dni Posty: 281
Nick w MP: AxyZ
Piwa : 234
"Kamilovski" napisał/a :Jak dodac sygna?y dzwi?kowe do Pojazdu kt?ry nie posiad ich
Tu masz rozwi?zanie by doda? d?wi?kowe do pojazdu.
Skrypt na d?wi?kowe:
local veh = getPedOccupiedVehicle ( source )
if getElementData ( veh , "auto:syreny" ) then
i dalsza cz ??? kodu ...
A w skrypcie odpowiadaj?cym za pojazd:
(Przyk?ad z tworzeniem pojazdu za pomoc? skryptu)
function resstart ( plr )
local x , y , z = getElementPosition ( plr )
local car = createVehicle ( 597 , x , y , z ) -- tworzy pojazd na koordynatach gracza .
setElementData ( car , "auto:syreny" , true ) -- nadaje elementdat ? potrzebn ? by uaktywni ? syreny
setVehicleSirens ( car , 1 , 0.302 , 2.320 , - 0.012 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 2 , - 0.395 , 2.320 , 0.000 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 3 , - 0.775 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 4 , 0.768 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 5 , 0.522 , - 0.405 , 0.900 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 6 , - 0.479 , - 0.424 , 0.900 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
end
addEventHandler ( "onResourceStart" , root , resstart )
lub przyk?ad z markerem, w kt?ry trzeba wjecha?:
function sirenmaker ( plr )
local price = 1500000
local veh = getPedOccupiedVehicle ( plr )
marker = createMarker ( 0 , 0 , 0 , "cylinder" , 1 , 255 , 255 , 255 , 150 ) -- gdzie ? tam tworzy marker
if not getElementData ( veh , "auto:syreny" ) then
setElementData ( veh , "auto:syreny" , true )
setVehicleSirens ( car , 1 , 0.302 , 2.320 , - 0.012 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 2 , - 0.395 , 2.320 , 0.000 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 3 , - 0.775 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 4 , 0.768 , - 2.700 , 0.031 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 5 , 0.522 , - 0.405 , 0.900 , 0 , 96 , 255 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
setVehicleSirens ( car , 6 , - 0.479 , - 0.424 , 0.900 , 255 , 0 , 0 , 255 , 255 )
addVehicleSirens ( car , 8 , 1 , true , false , false , true )
takePlayerMoney ( plr , price )
outputChatBox ( "#008000✔#FFFFFF Zamontowa?e?(a?) system syren oraz sygna??w ?wietlnych pomy?lnie." , plr , 255 , 255 , 255 , true )
else
outputChatBox ( "#FF0000✘#FFFFFF Twoje auto ju? posiada taki system." , plr , 255 , 255 , 255 , true )
return
end
end
addEventHandler ( "onMarkerHit" , marker , sirenmaker )
Je?li mi si? co? pomyli?o, prosz? mnie poprawi?
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